Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs

This commit is contained in:
Cameron Gutman
2024-07-30 21:12:11 -05:00
parent 6c6f808365
commit 0bb0d27d64
10 changed files with 223 additions and 100 deletions
+9
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#include "d3d11_yuv444_pixel_start.hlsli"
min16float3 swizzle(min16float3 input)
{
// Y410 SRVs are in UYVA order
return input.grb;
}
#include "d3d11_yuv444_pixel_end.hlsli"