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Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs
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#include "d3d11_yuv444_pixel_start.hlsli"
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min16float3 swizzle(min16float3 input)
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{
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// Y410 SRVs are in UYVA order
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return input.grb;
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}
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#include "d3d11_yuv444_pixel_end.hlsli"
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