Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs

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Cameron Gutman committed 2024-07-30 21:12:11 -05:00
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#include "d3d11_yuv444_pixel_start.hlsli"
min16float3 swizzle(min16float3 input)
{
// AYUV SRVs are in VUYA order
return input.bgr;
}
#include "d3d11_yuv444_pixel_end.hlsli"