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Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs
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@@ -3,4 +3,6 @@ fxc /T vs_4_0_level_9_3 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_genyuv_pixel.fxc d3d11_genyuv_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_bt601lim_pixel.fxc d3d11_bt601lim_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_bt2020lim_pixel.fxc d3d11_bt2020lim_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_bt2020lim_pixel.fxc d3d11_bt2020lim_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_ayuv_pixel.fxc d3d11_ayuv_pixel.hlsl
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fxc /T ps_4_0_level_9_3 /Fo d3d11_y410_pixel.fxc d3d11_y410_pixel.hlsl
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