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Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs
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@@ -86,6 +86,8 @@
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<file alias="d3d11_genyuv_pixel.fxc">shaders/d3d11_genyuv_pixel.fxc</file>
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<file alias="d3d11_bt601lim_pixel.fxc">shaders/d3d11_bt601lim_pixel.fxc</file>
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<file alias="d3d11_bt2020lim_pixel.fxc">shaders/d3d11_bt2020lim_pixel.fxc</file>
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<file alias="d3d11_ayuv_pixel.fxc">shaders/d3d11_ayuv_pixel.fxc</file>
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<file alias="d3d11_y410_pixel.fxc">shaders/d3d11_y410_pixel.fxc</file>
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<file alias="vt_renderer.metal">shaders/vt_renderer.metal</file>
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</qresource>
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</RCC>
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