mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-06-15 21:22:40 +00:00
* Add quit cli command and app quit option after stream session. Fixes #92 * Code review fixes.
This commit is contained in:
committed by
Cameron Gutman
parent
ad47990a87
commit
0ab07303c9
@@ -0,0 +1,70 @@
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import QtQuick 2.0
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import QtQuick.Controls 2.2
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import QtQuick.Dialogs 1.2
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import ComputerManager 1.0
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import Session 1.0
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Item {
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anchors.fill: parent
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function onSearchingComputer() {
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stageLabel.text = "Establishing connection to PC..."
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}
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function onQuittingApp() {
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stageLabel.text = "Quitting app..."
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}
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function onFailure(message) {
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errorDialog.text = message
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errorDialog.open()
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}
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// The StackView will trigger a visibility change when
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// we're pushed onto it, causing our onVisibleChanged
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// routine to run, but only if we start as invisible
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visible: false
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onVisibleChanged: {
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if (visible && !launcher.isExecuted()) {
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toolBar.visible = false
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launcher.searchingComputer.connect(onSearchingComputer)
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launcher.quittingApp.connect(onQuittingApp)
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launcher.failed.connect(onFailure)
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launcher.execute(ComputerManager)
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}
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}
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Row {
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anchors.centerIn: parent
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spacing: 5
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BusyIndicator {
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id: stageSpinner
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}
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Label {
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id: stageLabel
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height: stageSpinner.height
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text: stageText
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font.pointSize: 20
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verticalAlignment: Text.AlignVCenter
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wrapMode: Text.Wrap
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}
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}
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MessageDialog {
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id: errorDialog
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modality:Qt.WindowModal
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icon: StandardIcon.Critical
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standardButtons: StandardButton.Ok
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onVisibleChanged: {
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if (!visible) {
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Qt.quit()
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}
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}
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}
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}
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@@ -1,3 +1,4 @@
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import QtQml 2.2
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import QtQuick 2.0
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import QtQuick.Controls 2.2
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import QtQuick.Dialogs 1.2
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@@ -30,13 +31,19 @@ Item {
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errorDialog.open()
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}
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function onAppQuitRequired(appName) {
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quitAppDialog.appName = appName
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quitAppDialog.open()
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}
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onVisibleChanged: {
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if (visible) {
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if (visible && !launcher.isExecuted()) {
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toolBar.visible = false
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launcher.searchingComputer.connect(onSearchingComputer)
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launcher.searchingApp.connect(onSearchingApp)
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launcher.sessionCreated.connect(onSessionCreated)
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launcher.failed.connect(onLaunchFailed)
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launcher.appQuitRequired.connect(onAppQuitRequired)
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launcher.execute(ComputerManager)
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}
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}
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@@ -74,4 +81,44 @@ Item {
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}
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}
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MessageDialog {
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id: quitAppDialog
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modality:Qt.WindowModal
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text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
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standardButtons: StandardButton.Yes | StandardButton.No
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property string appName : ""
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function quitApp() {
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var component = Qt.createComponent("QuitSegue.qml")
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var params = {"appName": appName}
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stackView.push(component.createObject(stackView, params))
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// Trigger the quit after pushing the quit segue on screen
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launcher.quitRunningApp()
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}
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onYes: quitApp()
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// For keyboard/gamepad navigation
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onAccepted: quitApp()
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// Exit process if app quit is rejected (reacts also to closing of the
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// dialog from title bar's close button).
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// Note: this depends on undocumented behavior of visibleChanged()
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// signal being emitted before yes() or accepted() has been emitted.
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onVisibleChanged: {
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if (!visible) {
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quitTimer.start()
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}
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}
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Component.onCompleted: {
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yes.connect(quitTimer.stop)
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accepted.connect(quitTimer.stop)
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}
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}
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Timer {
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id: quitTimer
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interval: 100
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onTriggered: Qt.quit()
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}
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}
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@@ -701,6 +701,16 @@ Flickable {
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}
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}
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}
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CheckBox {
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id: quitAppAfter
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text: "Quit app after quitting session"
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font.pointSize: 12
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checked: prefs.quitAppAfter
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onCheckedChanged: {
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prefs.quitAppAfter = checked
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}
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}
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}
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}
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}
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+40
-17
@@ -3,6 +3,7 @@ import QtQuick.Controls 2.2
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import QtQuick.Dialogs 1.2
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import QtQuick.Window 2.2
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import ComputerManager 1.0
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import SdlGamepadKeyNavigation 1.0
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import Session 1.0
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@@ -11,6 +12,7 @@ Item {
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property string appName
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property string stageText : "Starting " + appName + "..."
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property bool quitAfter : false
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property bool sessionLaunched : false
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anchors.fill: parent
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@@ -59,6 +61,27 @@ Item {
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toast.visible = true
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}
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function streamingFinished() {
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if (quitAfter) {
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window.visible = false
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Qt.quit()
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} else {
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// Show the Qt window again after streaming
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window.visible = true
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// Exit this view
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stackView.pop()
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// Display any launch errors. We do this after
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// the Qt UI is visible again to prevent losing
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// focus on the dialog which would impact gamepad
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// users.
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if (errorDialog.text) {
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errorDialog.open()
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}
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}
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}
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// It's important that we don't call enable() here
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// or it may interfere with the Session instance
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// getting notified of initial connected gamepads.
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@@ -68,6 +91,12 @@ Item {
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onVisibleChanged: {
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if (visible) {
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// Prevent session restart after execution returns from QuitSegue
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if (sessionLaunched) {
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return
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}
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sessionLaunched = true
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// Hide the toolbar before we start loading
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toolBar.visible = false
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@@ -87,27 +116,21 @@ Item {
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session.displayLaunchWarning.connect(displayLaunchWarning)
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// Run the streaming session to completion
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session.exec(Screen.virtualX, Screen.virtualY)
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session.exec(Screen.virtualX, Screen.virtualY);
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if (quitAfter) {
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Qt.quit()
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} else {
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// Show the Qt window again after streaming
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if (!errorDialog.text && session.shouldQuitAppAfter()) {
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// Show the Qt window again to show quit segue
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window.visible = true
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// Exit this view
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stackView.pop()
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// Display any launch errors. We do this after
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// the Qt UI is visible again to prevent losing
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// focus on the dialog which would impact gamepad
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// users.
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if (errorDialog.text) {
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errorDialog.open()
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}
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var component = Qt.createComponent("QuitSegue.qml")
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stackView.push(component.createObject(stackView, {"appName": appName}))
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// Quit app
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ComputerManager.quitAppCompleted.connect(streamingFinished)
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ComputerManager.quitRunningApp(session)
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} else {
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streamingFinished()
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}
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}
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else {
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else if (!quitAfter) {
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// Show the toolbar again when we become hidden
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toolBar.visible = true
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}
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