mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 10:40:59 +00:00
* Add quit cli command and app quit option after stream session. Fixes #92 * Code review fixes.
This commit is contained in:
committed by
Cameron Gutman
parent
ad47990a87
commit
0ab07303c9
@@ -1,7 +1,9 @@
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#include "startstream.h"
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#include "backend/computermanager.h"
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#include "backend/computerseeker.h"
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#include "streaming/session.h"
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#include <QCoreApplication>
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#include <QTimer>
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#define COMPUTER_SEEK_TIMEOUT 10000
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@@ -22,6 +24,9 @@ class Event
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{
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public:
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enum Type {
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AppQuitCompleted,
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AppQuitRequested,
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ComputerFound,
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ComputerUpdated,
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Executed,
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Timedout,
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@@ -33,6 +38,7 @@ public:
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Type type;
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ComputerManager *computerManager;
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NvComputer *computer;
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QString errorMessage;
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};
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class LauncherPrivate
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@@ -49,58 +55,78 @@ public:
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NvApp app;
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switch (event.type) {
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// Occurs when CliStartStreamSegue becomes visible and the UI calls launcher's execute()
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case Event::Executed:
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if (m_State == StateInit) {
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m_State = StateSeekComputer;
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m_TimeoutTimer->start(COMPUTER_SEEK_TIMEOUT);
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m_ComputerManager = event.computerManager;
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m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
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q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
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q, &Launcher::onComputerFound);
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q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
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q, &Launcher::onTimeout);
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m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
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q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
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q, &Launcher::onComputerUpdated);
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// Seek desired computer by both connecting to it directly (this may fail
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// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
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// address) and by polling it using mDNS, hopefully one of these methods
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// would find the host
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m_ComputerManager->addNewHost(m_ComputerName, false);
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m_ComputerManager->startPolling();
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q->connect(m_ComputerManager, &ComputerManager::quitAppCompleted,
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q, &Launcher::onQuitAppCompleted);
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emit q->searchingComputer();
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}
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break;
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case Event::ComputerUpdated:
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// Occurs when searched computer is found
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case Event::ComputerFound:
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if (m_State == StateSeekComputer) {
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if (matchComputer(event.computer) && isOnline(event.computer)) {
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if (isPaired(event.computer)) {
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m_State = StateSeekApp;
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m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
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m_Computer = event.computer;
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m_ComputerManager->stopPollingAsync();
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emit q->searchingApp();
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} else {
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m_State = StateFailure;
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QString msg = QString("Computer %1 has not been paired. "
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"Please open Moonlight to pair before streaming.")
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.arg(event.computer->name);
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emit q->failed(msg);
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}
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if (event.computer->pairState == NvComputer::PS_PAIRED) {
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m_State = StateSeekApp;
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m_Computer = event.computer;
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m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
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emit q->searchingApp();
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} else {
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m_State = StateFailure;
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QString msg = QString("Computer %1 has not been paired. "
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"Please open Moonlight to pair before streaming.")
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.arg(event.computer->name);
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emit q->failed(msg);
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}
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}
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break;
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// Occurs when a computer is updated
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case Event::ComputerUpdated:
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if (m_State == StateSeekApp) {
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int index = getAppIndex();
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if (-1 != index) {
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app = m_Computer->appList[index];
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m_TimeoutTimer->stop();
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if (isNotStreaming() || isStreamingApp(app)) {
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m_State = StateStartSession;
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m_TimeoutTimer->stop();
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session = new Session(m_Computer, app, m_Preferences);
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emit q->sessionCreated(app.name, session);
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} else {
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m_State = StateFailure;
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QString msg = QString("%1 is already running. Please quit %1 to stream %2.")
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.arg(getCurrentAppName(), app.name);
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emit q->failed(msg);
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emit q->appQuitRequired(getCurrentAppName());
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}
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}
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}
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break;
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// Occurs when there was another app running on computer and user accepted quit
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// confirmation dialog
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case Event::AppQuitRequested:
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if (m_State == StateSeekApp) {
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m_ComputerManager->quitRunningApp(m_Computer);
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}
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break;
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// Occurs when the previous app quit has been completed, handles quitting errors if any
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// happended. ComputerUpdated event's handler handles session start when previous app has
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// quit.
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case Event::AppQuitCompleted:
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if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) {
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m_State = StateFailure;
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emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
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}
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break;
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// Occurs when computer or app search timed out
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case Event::Timedout:
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if (m_State == StateSeekComputer) {
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m_State = StateFailure;
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@@ -114,26 +140,6 @@ public:
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}
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}
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bool matchComputer(NvComputer *computer) const
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{
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QString value = m_ComputerName.toLower();
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return computer->name.toLower() == value ||
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computer->localAddress.toLower() == value ||
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computer->remoteAddress.toLower() == value ||
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computer->manualAddress.toLower() == value ||
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computer->uuid.toLower() == value;
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}
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bool isOnline(NvComputer *computer) const
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{
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return computer->state == NvComputer::CS_ONLINE;
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}
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bool isPaired(NvComputer *computer) const
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{
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return computer->pairState == NvComputer::PS_PAIRED;
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}
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int getAppIndex() const
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{
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for (int i = 0; i < m_Computer->appList.length(); i++) {
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@@ -169,6 +175,7 @@ public:
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QString m_AppName;
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StreamingPreferences *m_Preferences;
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ComputerManager *m_ComputerManager;
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ComputerSeeker *m_ComputerSeeker;
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NvComputer *m_Computer;
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State m_State;
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QTimer *m_TimeoutTimer;
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@@ -202,6 +209,27 @@ void Launcher::execute(ComputerManager *manager)
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d->handleEvent(event);
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}
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void Launcher::quitRunningApp()
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{
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Q_D(Launcher);
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Event event(Event::AppQuitRequested);
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d->handleEvent(event);
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}
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bool Launcher::isExecuted() const
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{
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Q_D(const Launcher);
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return d->m_State != StateInit;
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}
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void Launcher::onComputerFound(NvComputer *computer)
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{
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Q_D(Launcher);
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Event event(Event::ComputerFound);
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event.computer = computer;
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d->handleEvent(event);
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}
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void Launcher::onComputerUpdated(NvComputer *computer)
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{
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Q_D(Launcher);
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@@ -217,4 +245,12 @@ void Launcher::onTimeout()
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d->handleEvent(event);
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}
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void Launcher::onQuitAppCompleted(QVariant error)
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{
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Q_D(Launcher);
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Event event(Event::AppQuitCompleted);
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event.errorMessage = error.toString();
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d->handleEvent(event);
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}
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}
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