mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-06-16 13:41:14 +00:00
Add Discord Rich Presence integration for Windows
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
#include "richpresencemanager.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
RichPresenceManager::RichPresenceManager(StreamingPreferences& prefs, QString gameName)
|
||||
: m_DiscordActive(false)
|
||||
{
|
||||
#ifdef HAVE_DISCORD
|
||||
if (prefs.richPresence) {
|
||||
DiscordEventHandlers handlers = {};
|
||||
handlers.ready = discordReady;
|
||||
handlers.disconnected = discordDisconnected;
|
||||
handlers.errored = discordErrored;
|
||||
Discord_Initialize("594668102021677159", &handlers, 0, nullptr);
|
||||
m_DiscordActive = true;
|
||||
}
|
||||
|
||||
if (m_DiscordActive) {
|
||||
QByteArray stateStr = (QString("Streaming ") + gameName).toUtf8();
|
||||
|
||||
DiscordRichPresence discordPresence = {};
|
||||
discordPresence.state = stateStr.data();
|
||||
discordPresence.startTimestamp = time(nullptr);
|
||||
Discord_UpdatePresence(&discordPresence);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
RichPresenceManager::~RichPresenceManager()
|
||||
{
|
||||
#ifdef HAVE_DISCORD
|
||||
if (m_DiscordActive) {
|
||||
Discord_ClearPresence();
|
||||
Discord_Shutdown();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void RichPresenceManager::runCallbacks()
|
||||
{
|
||||
#ifdef HAVE_DISCORD
|
||||
if (m_DiscordActive) {
|
||||
Discord_RunCallbacks();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
void RichPresenceManager::discordReady(const DiscordUser* request)
|
||||
{
|
||||
qInfo() << "Discord integration ready for user:" << request->username;
|
||||
}
|
||||
|
||||
void RichPresenceManager::discordDisconnected(int errorCode, const char *message)
|
||||
{
|
||||
qInfo() << "Discord integration disconnected:" << errorCode << message;
|
||||
}
|
||||
|
||||
void RichPresenceManager::discordErrored(int errorCode, const char *message)
|
||||
{
|
||||
qWarning() << "Discord integration error:" << errorCode << message;
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
#include <discord_rpc.h>
|
||||
#endif
|
||||
|
||||
class RichPresenceManager
|
||||
{
|
||||
public:
|
||||
RichPresenceManager(StreamingPreferences& prefs, QString gameName);
|
||||
~RichPresenceManager();
|
||||
|
||||
void runCallbacks();
|
||||
|
||||
private:
|
||||
#ifdef HAVE_DISCORD
|
||||
static void discordReady(const DiscordUser* request);
|
||||
static void discordDisconnected(int errorCode, const char* message);
|
||||
static void discordErrored(int errorCode, const char* message);
|
||||
#endif
|
||||
|
||||
bool m_DiscordActive;
|
||||
};
|
||||
|
||||
@@ -22,6 +22,12 @@ SystemProperties::SystemProperties()
|
||||
hasBrowser = false;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
hasDiscordIntegration = true;
|
||||
#else
|
||||
hasDiscordIntegration = false;
|
||||
#endif
|
||||
|
||||
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
|
||||
|
||||
// Populate data that requires talking to SDL. We do it all in one shot
|
||||
|
||||
@@ -15,6 +15,7 @@ public:
|
||||
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
|
||||
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
|
||||
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
|
||||
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
|
||||
|
||||
@@ -32,6 +33,7 @@ private:
|
||||
bool isRunningXWayland;
|
||||
bool isWow64;
|
||||
bool hasBrowser;
|
||||
bool hasDiscordIntegration;
|
||||
QString unmappedGamepads;
|
||||
int maximumStreamingFrameRate;
|
||||
QList<QRect> monitorDesktopResolutions;
|
||||
|
||||
Reference in New Issue
Block a user