Adjust thread priorities based on recent refactoring

This commit is contained in:
Cameron Gutman
2019-03-17 00:45:31 -07:00
parent 5ccb4a8b7f
commit 052194714a
4 changed files with 14 additions and 8 deletions

View File

@@ -33,7 +33,11 @@ int NullThreadedVsyncSource::vsyncThread(void* context)
{
NullThreadedVsyncSource* me = reinterpret_cast<NullThreadedVsyncSource*>(context);
#if SDL_VERSION_ATLEAST(2, 0, 9)
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
#else
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
#endif;
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);