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Adjust thread priorities based on recent refactoring
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@@ -1007,14 +1007,6 @@ void Session::exec(int displayOriginX, int displayOriginY)
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// sleep precision and more accurate callback timing.
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SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
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// Raise the priority of the main thread, since it handles
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// time-sensitive video rendering
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if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to set main thread to high priority: %s",
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SDL_GetError());
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}
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int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
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// Now that we're about to stream, any SDL_QUIT event is expected
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