Adjust thread priorities based on recent refactoring

This commit is contained in:
Cameron Gutman
2019-03-17 00:45:31 -07:00
parent 5ccb4a8b7f
commit 052194714a
4 changed files with 14 additions and 8 deletions

View File

@@ -1007,14 +1007,6 @@ void Session::exec(int displayOriginX, int displayOriginY)
// sleep precision and more accurate callback timing.
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
// Raise the priority of the main thread, since it handles
// time-sensitive video rendering
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to set main thread to high priority: %s",
SDL_GetError());
}
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
// Now that we're about to stream, any SDL_QUIT event is expected