diff --git a/app/backend/nvhttp.cpp b/app/backend/nvhttp.cpp index 49ac9746..586eb1ee 100644 --- a/app/backend/nvhttp.cpp +++ b/app/backend/nvhttp.cpp @@ -163,7 +163,10 @@ NvHTTP::launchApp(int appId, "appid="+QString::number(appId)+ "&mode="+QString::number(streamConfig->width)+"x"+ QString::number(streamConfig->height)+"x"+ - QString::number(streamConfig->fps)+ + // Using an FPS value over 60 causes SOPS to default to 720p60, + // so force it to 60 when starting. This won't impact our ability + // to get > 60 FPS while actually streaming though. + QString::number(streamConfig->fps > 60 ? 60 : streamConfig->fps)+ "&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+ "&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+ "&rikeyid="+QString::number(riKeyId)+ diff --git a/app/streaming/session.cpp b/app/streaming/session.cpp index 82770cb7..4ee57d92 100644 --- a/app/streaming/session.cpp +++ b/app/streaming/session.cpp @@ -967,18 +967,6 @@ void Session::exec(int displayOriginX, int displayOriginY) } } - if (prefs.fps > 60) { - // Using SOPS with FPS values over 60 causes GFE to fall back - // to 720p60. On previous GFE versions, we could avoid this by - // forcing the FPS value to 60 when launching the stream, but - // now on GFE 3.20.3 that seems to trigger some sort of - // frame rate limiter that locks the game to 60 FPS. - SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, - "Disabling SOPS for %d FPS stream", - prefs.fps); - enableGameOptimizations = false; - } - try { NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert); if (m_Computer->currentGameId != 0) {