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Increase the number of decoder surfaces for DXVA2/D3D11VA
We forgot to take into account frames buffered within Moonlight itself
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@@ -55,7 +55,7 @@ private:
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int m_DisplayHeight;
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struct dxva_context m_DXVAContext;
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IDirect3DSurface9* m_DecSurfaces[19];
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IDirect3DSurface9* m_DecSurfaces[32];
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DXVA2_ConfigPictureDecode m_Config;
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IDirectXVideoDecoderService* m_DecService;
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IDirectXVideoDecoder* m_Decoder;
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