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Increase the number of decoder surfaces for DXVA2/D3D11VA
We forgot to take into account frames buffered within Moonlight itself
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@@ -60,7 +60,7 @@ private:
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ID3D11PixelShader* m_VideoBt2020LimPixelShader;
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ID3D11Buffer* m_VideoVertexBuffer;
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#define DECODER_BUFFER_POOL_SIZE 17
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#define DECODER_BUFFER_POOL_SIZE 32
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ID3D11ShaderResourceView* m_VideoTextureResourceViews[DECODER_BUFFER_POOL_SIZE][2];
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SDL_SpinLock m_OverlayLock;
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