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added video rendering libraries and renderer code. still not functioning
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71
Limelight-iOS/StreamView.m
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71
Limelight-iOS/StreamView.m
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//
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// StreamView.m
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// Limelight-iOS
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//
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// Created by Diego Waxemberg on 1/18/14.
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// Copyright (c) 2014 Diego Waxemberg. All rights reserved.
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//
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#import "StreamView.h"
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#import "VideoDecoder.h"
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#import "VideoRenderer.h"
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@implementation StreamView {
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size_t width;
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size_t height;
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size_t bitsPerComponent;
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size_t bytesPerRow;
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CGColorSpaceRef colorSpace;
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CGContextRef bitmapContext;
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CGImageRef image;
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UIImage *uiImage;
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unsigned char* pixelData;
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}
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-(id)init
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{
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NSLog(@"init");
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return [super init];
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}
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- (void)awakeFromNib
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{
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NSLog(@"awakeFromNib");
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// Initialization code
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width = 1280;
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height = 720;
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bitsPerComponent = 8;
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bytesPerRow = (bitsPerComponent / 8) * width * 4;
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pixelData = malloc(width * height * 4);
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colorSpace = CGColorSpaceCreateDeviceRGB();
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bitmapContext = CGBitmapContextCreate(NULL, 1280, 720, 8, 5120, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipLast);
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image = CGBitmapContextCreateImage(bitmapContext);
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uiImage = [UIImage imageWithCGImage:image];
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//VideoRenderer* renderer = [[VideoRenderer alloc]initWithTarget:self];
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//NSOperationQueue* opQueue = [[NSOperationQueue alloc]init];
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//[opQueue addOperation:renderer];
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[self setNeedsDisplay];
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}
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// Only override drawRect: if you perform custom drawing.
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// An empty implementation adversely affects performance during animation.
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- (void)drawRect:(CGRect)rect
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{
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NSLog(@"drawRect");
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if (!nv_avc_get_rgb_frame(pixelData, width*height*4))
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{
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return;
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}
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struct CGContext* context = UIGraphicsGetCurrentContext();
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CGContextDrawImage(context, CGRectMake(0, 0, 1280, 720), image);
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[super drawRect:rect];
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}
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@end
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