Delay frame drawing for a 30 FPS target. Change rendering configuration for faster drawing. Perform the segue after the URL request returns.

This commit is contained in:
Cameron Gutman
2014-01-20 23:48:06 -05:00
committed by Diego Waxemberg
parent 4b9e68950a
commit 01f11fc095
3 changed files with 6 additions and 4 deletions

View File

@@ -56,7 +56,9 @@
image = CGBitmapContextCreateImage(bitmapContext);
struct CGContext* context = UIGraphicsGetCurrentContext();
CGContextSetBlendMode(context, kCGBlendModeCopy);
CGContextSetInterpolationQuality(context, kCGInterpolationNone);
CGContextRotateCTM(context, -M_PI_2);
CGContextScaleCTM(context, -(float)self.frame.size.width/self.frame.size.height, (float)self.frame.size.height/self.frame.size.width);
CGContextDrawImage(context, rect, image);