Files
moonlight-ios/Limelight/Input/ControllerSupport.h
2019-02-11 19:22:18 -08:00

53 lines
1.6 KiB
Objective-C

//
// ControllerSupport.h
// Moonlight
//
// Created by Cameron Gutman on 10/20/14.
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
//
// Swift
#if !TARGET_OS_IPHONE
#import "Gamepad.h"
#endif
#import "StreamConfiguration.h"
#import "Controller.h"
@class OnScreenControls;
@interface ControllerSupport : NSObject
-(id) initWithConfig:(StreamConfiguration*)streamConfig;
#if TARGET_OS_IPHONE
-(void) initAutoOnScreenControlMode:(OnScreenControls*)osc;
-(void) cleanup;
-(Controller*) getOscController;
#else
-(void) assignGamepad:(struct Gamepad_device *)gamepad;
-(void) removeGamepad:(struct Gamepad_device *)gamepad;
-(NSMutableDictionary*) getControllers;
#endif
-(void) updateLeftStick:(Controller*)controller x:(short)x y:(short)y;
-(void) updateRightStick:(Controller*)controller x:(short)x y:(short)y;
-(void) updateLeftTrigger:(Controller*)controller left:(char)left;
-(void) updateRightTrigger:(Controller*)controller right:(char)right;
-(void) updateTriggers:(Controller*)controller left:(char)left right:(char)right;
-(void) updateButtonFlags:(Controller*)controller flags:(int)flags;
-(void) setButtonFlag:(Controller*)controller flags:(int)flags;
-(void) clearButtonFlag:(Controller*)controller flags:(int)flags;
-(void) updateFinished:(Controller*)controller;
-(void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
+(int) getConnectedGamepadMask:(StreamConfiguration*)streamConfig;
@property (nonatomic, strong) id connectObserver;
@property (nonatomic, strong) id disconnectObserver;
@end