moonlight-ios/Limelight/UIAppView.m
2015-05-12 21:48:30 -04:00

84 lines
3.3 KiB
Objective-C

//
// UIAppView.m
// Moonlight
//
// Created by Diego Waxemberg on 10/22/14.
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
//
#import "UIAppView.h"
@implementation UIAppView {
App* _app;
UIButton* _appButton;
UILabel* _appLabel;
id<AppCallback> _callback;
}
static int LABEL_DY = 20;
- (id) initWithApp:(App*)app andCallback:(id<AppCallback>)callback {
self = [super init];
_app = app;
_callback = callback;
_appButton = [UIButton buttonWithType:UIButtonTypeCustom];
UIImage* noImage = [UIImage imageNamed:@"NoAppImage"];
[_appButton setBackgroundImage:noImage forState:UIControlStateNormal];
[_appButton setContentEdgeInsets:UIEdgeInsetsMake(0, 4, 0, 4)];
[_appButton sizeToFit];
[_appButton addTarget:self action:@selector(appClicked) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:_appButton];
[self sizeToFit];
_appButton.frame = CGRectMake(0, 0, noImage.size.width, noImage.size.height);
self.frame = CGRectMake(0, 0, noImage.size.width, noImage.size.height);
return self;
}
- (void) updateBounds {
float x = _appButton.frame.origin.x < _appLabel.frame.origin.x ? _appButton.frame.origin.x : _appLabel.frame.origin.x;
float y = _appButton.frame.origin.y < _appLabel.frame.origin.y ? _appButton.frame.origin.y : _appLabel.frame.origin.y;
self.bounds = CGRectMake(x , y, _appButton.frame.size.width > _appLabel.frame.size.width ? _appButton.frame.size.width : _appLabel.frame.size.width, _appButton.frame.size.height + _appLabel.frame.size.height + LABEL_DY / 2);
self.frame = CGRectMake(x , y, _appButton.frame.size.width > _appLabel.frame.size.width ? _appButton.frame.size.width : _appLabel.frame.size.width, _appButton.frame.size.height + _appLabel.frame.size.height + LABEL_DY / 2);
}
- (void) appClicked {
[_callback appClicked:_app];
}
- (void) updateAppImage {
if (_app.appImage != nil) {
_appButton.frame = CGRectMake(0, 0, _app.appImage.size.width / 2, _app.appImage.size.height / 2);
self.frame = CGRectMake(0, 0, _app.appImage.size.width / 2, _app.appImage.size.height / 2);
[_appButton setBackgroundImage:_app.appImage forState:UIControlStateNormal];
[self setNeedsDisplay];
}
// TODO: Improve no-app image detection
if (_app.appImage == nil || (_app.appImage.size.width == 130.f && _app.appImage.size.height == 180.f)) { // This size of image might be blank image received from GameStream.
_appLabel = [[UILabel alloc] init];
CGFloat padding = 4.f;
[_appLabel setFrame: CGRectMake(padding, padding, _appButton.frame.size.width - 2 * padding, _appButton.frame.size.height - 2 * padding)];
[_appLabel setTextColor:[UIColor whiteColor]];
[_appLabel setFont:[UIFont fontWithName:@"Roboto-Regular" size:10.f]];
[_appLabel setBaselineAdjustment:UIBaselineAdjustmentAlignCenters];
[_appLabel setTextAlignment:NSTextAlignmentCenter];
[_appLabel setLineBreakMode:NSLineBreakByWordWrapping];
[_appLabel setNumberOfLines:0];
[_appLabel setText:_app.appName];
[_appButton addSubview:_appLabel];
}
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code
}
*/
@end