2015-02-10 21:26:55 -05:00

124 lines
4.0 KiB
Objective-C

//
// StreamView.m
// Limelight
//
// Created by Cameron Gutman on 10/19/14.
// Copyright (c) 2014 Limelight Stream. All rights reserved.
//
#import "StreamView.h"
#include <Limelight.h>
#import "OnScreenControls.h"
#import "DataManager.h"
#import "ControllerSupport.h"
@implementation StreamView {
CGPoint touchLocation;
BOOL touchMoved;
OnScreenControls* onScreenControls;
float xDeltaFactor;
float yDeltaFactor;
float screenFactor;
}
- (void) setMouseDeltaFactors:(float)x y:(float)y {
xDeltaFactor = x;
yDeltaFactor = y;
screenFactor = [[UIScreen mainScreen] scale];
}
- (void) setupOnScreenControls:(ControllerSupport*)controllerSupport {
onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport];
DataManager* dataMan = [[DataManager alloc] init];
OnScreenControlsLevel level = (OnScreenControlsLevel)[[dataMan retrieveSettings].onscreenControls integerValue];
if (level == OnScreenControlsLevelAuto) {
[controllerSupport initAutoOnScreenControlMode:onScreenControls];
}
else {
Log(LOG_I, @"Setting manual on-screen controls level: %d", (int)level);
[onScreenControls setLevel:level];
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
Log(LOG_D, @"Touch down");
if (![onScreenControls handleTouchDownEvent:touches]) {
UITouch *touch = [[event allTouches] anyObject];
touchLocation = [touch locationInView:self];
touchMoved = false;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
if (![onScreenControls handleTouchMovedEvent:touches]) {
if ([[event allTouches] count] == 1) {
UITouch *touch = [[event allTouches] anyObject];
CGPoint currentLocation = [touch locationInView:self];
if (touchLocation.x != currentLocation.x ||
touchLocation.y != currentLocation.y)
{
int deltaX = currentLocation.x - touchLocation.x;
int deltaY = currentLocation.y - touchLocation.y;
deltaX *= xDeltaFactor * screenFactor;
deltaY *= yDeltaFactor * screenFactor;
LiSendMouseMoveEvent(deltaX, deltaY);
touchMoved = true;
touchLocation = currentLocation;
}
} else if ([[event allTouches] count] == 2) {
CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:self];
CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:self];
CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
if (touchLocation.y != avgLocation.y) {
LiSendScrollEvent(avgLocation.y - touchLocation.y);
}
touchMoved = true;
touchLocation = avgLocation;
}
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
Log(LOG_D, @"Touch up");
if (![onScreenControls handleTouchUpEvent:touches]) {
if (!touchMoved) {
if ([[event allTouches] count] == 2) {
Log(LOG_D, @"Sending right mouse button press");
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
} else {
Log(LOG_D, @"Sending left mouse button press");
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
}
}
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
}
@end