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204 lines
6.5 KiB
Objective-C
204 lines
6.5 KiB
Objective-C
//
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// UIAppView.m
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// Moonlight
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//
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// Created by Diego Waxemberg on 10/22/14.
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// Copyright (c) 2014 Moonlight Stream. All rights reserved.
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//
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#import "UIAppView.h"
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#import "AppAssetManager.h"
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static const float REFRESH_CYCLE = 1.0f;
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@implementation UIAppView {
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TemporaryApp* _app;
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UILabel* _appLabel;
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UIImageView* _appOverlay;
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UIImageView* _appImage;
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NSCache* _artCache;
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id<AppCallback> _callback;
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}
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static UIImage* noImage;
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- (id) initWithApp:(TemporaryApp*)app cache:(NSCache*)cache andCallback:(id<AppCallback>)callback {
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self = [super init];
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_app = app;
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_callback = callback;
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_artCache = cache;
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// Cache the NoAppImage ourselves to avoid
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// having to load it each time
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if (noImage == nil) {
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noImage = [UIImage imageNamed:@"NoAppImage"];
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}
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#if TARGET_OS_TV
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self.frame = CGRectMake(0, 0, 200, 265);
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#else
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self.frame = CGRectMake(0, 0, 150, 200);
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#endif
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[self setAlpha:app.hidden ? 0.4 : 1.0];
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_appImage = [[UIImageView alloc] initWithFrame:self.frame];
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[_appImage setImage:noImage];
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[self addSubview:_appImage];
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UILongPressGestureRecognizer* longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(appLongClicked:)];
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[self addGestureRecognizer:longPressRecognizer];
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[self addTarget:self action:@selector(appClicked:) forControlEvents:UIControlEventPrimaryActionTriggered];
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[self addTarget:self action:@selector(buttonSelected:) forControlEvents:UIControlEventTouchDown];
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[self addTarget:self action:@selector(buttonDeselected:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchCancel | UIControlEventTouchDragExit];
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#if TARGET_OS_TV
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_appImage.adjustsImageWhenAncestorFocused = YES;
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#else
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// Rasterizing the cell layer increases rendering performance by quite a bit
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// but we want it unrasterized for tvOS where it must be scaled.
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self.layer.shouldRasterize = YES;
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self.layer.rasterizationScale = [UIScreen mainScreen].scale;
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if (@available(iOS 13.4.1, *)) {
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// Allow the button style to change when moused over
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self.pointerInteractionEnabled = YES;
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}
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#endif
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[self updateAppImage];
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[self startUpdateLoop];
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return self;
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}
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- (void) appClicked:(UIView *)view {
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[_callback appClicked:_app view:view];
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}
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- (void) appLongClicked:(UILongPressGestureRecognizer*)gesture {
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if (gesture.state == UIGestureRecognizerStateBegan) {
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[_callback appLongClicked:_app view:self];
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}
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}
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- (void) updateAppImage {
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if (_appOverlay != nil) {
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[_appOverlay removeFromSuperview];
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_appOverlay = nil;
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}
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if (_appLabel != nil) {
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[_appLabel removeFromSuperview];
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_appLabel = nil;
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}
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BOOL noAppImage = false;
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// First check the memory cache
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UIImage* appImage = [_artCache objectForKey:_app];
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if (appImage == nil) {
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// Next try to load from the on disk cache
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appImage = [UIImage imageWithContentsOfFile:[AppAssetManager boxArtPathForApp:_app]];
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if (appImage != nil) {
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[_artCache setObject:appImage forKey:_app];
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}
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}
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if (appImage != nil) {
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// This size of image might be blank image received from GameStream.
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// TODO: Improve no-app image detection
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if (!(appImage.size.width == 130.f && appImage.size.height == 180.f) && // GFE 2.0
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!(appImage.size.width == 628.f && appImage.size.height == 888.f)) { // GFE 3.0
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[_appImage setImage:appImage];
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} else {
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noAppImage = true;
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}
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} else {
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noAppImage = true;
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}
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if ([_app.id isEqualToString:_app.host.currentGame]) {
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// Only create the app overlay if needed
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_appOverlay = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Play"]];
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_appOverlay.layer.shadowColor = [UIColor blackColor].CGColor;
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_appOverlay.layer.shadowOffset = CGSizeMake(0, 0);
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_appOverlay.layer.shadowOpacity = 1;
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_appOverlay.layer.shadowRadius = 4.0;
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_appOverlay.contentMode = UIViewContentModeScaleAspectFit;
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}
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if (noAppImage) {
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_appLabel = [[UILabel alloc] init];
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[_appLabel setTextColor:[UIColor whiteColor]];
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[_appLabel setText:_app.name];
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[_appLabel setFont:[UIFont systemFontOfSize:24]];
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[_appLabel setBaselineAdjustment:UIBaselineAdjustmentAlignCenters];
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[_appLabel setTextAlignment:NSTextAlignmentCenter];
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[_appLabel setLineBreakMode:NSLineBreakByWordWrapping];
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[_appLabel setNumberOfLines:0];
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}
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[self positionSubviews];
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#if TARGET_OS_TV
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[_appImage.overlayContentView addSubview:_appLabel];
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[_appImage.overlayContentView addSubview:_appOverlay];
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#else
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[self addSubview:_appLabel];
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[self addSubview:_appOverlay];
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#endif
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}
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- (void) buttonSelected:(id)sender {
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_appImage.layer.opacity = 0.5f;
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}
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- (void) buttonDeselected:(id)sender {
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_appImage.layer.opacity = 1.0f;
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}
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- (void) positionSubviews {
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CGFloat padding = 5.f;
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CGSize frameSize = _appImage.frame.size;
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CGPoint center = _appImage.center;
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if (_appLabel != nil) {
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if (_appOverlay != nil) {
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_appOverlay.frame = CGRectMake(0, 0, frameSize.width / 3, frameSize.width / 3);
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_appOverlay.center = CGPointMake(frameSize.width / 2, padding + _appOverlay.frame.size.height / 2);
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[_appLabel setFrame:CGRectMake(padding, _appOverlay.frame.size.height + padding, frameSize.width - 2 * padding, frameSize.height - _appOverlay.frame.size.height - 2 * padding)];
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}
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else {
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[_appLabel setFrame:CGRectMake(padding, padding, frameSize.width - 2 * padding, frameSize.height - 2 * padding)];
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}
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}
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else if (_appOverlay != nil) {
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_appOverlay.frame = CGRectMake(0, 0, frameSize.width / 2, frameSize.width / 2);
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_appOverlay.center = center;
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}
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}
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- (void) startUpdateLoop {
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[self performSelector:@selector(updateLoop) withObject:self afterDelay:REFRESH_CYCLE];
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}
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- (void) updateLoop {
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// Update the app image if neccessary
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if ((_appOverlay != nil && ![_app.id isEqualToString:_app.host.currentGame]) ||
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(_appOverlay == nil && [_app.id isEqualToString:_app.host.currentGame])) {
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[self updateAppImage];
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}
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// Update opacity if neccessary
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[self setAlpha:_app.hidden ? 0.4 : 1.0];
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// Stop updating when we detach from our parent view
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if (self.superview != nil) {
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[self performSelector:@selector(updateLoop) withObject:self afterDelay:REFRESH_CYCLE];
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}
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}
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@end
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