mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2025-07-03 00:06:31 +00:00
109 lines
3.5 KiB
Objective-C
109 lines
3.5 KiB
Objective-C
//
|
|
// StreamView.m
|
|
// Limelight
|
|
//
|
|
// Created by Cameron Gutman on 10/19/14.
|
|
// Copyright (c) 2014 Limelight Stream. All rights reserved.
|
|
//
|
|
|
|
#import "StreamView.h"
|
|
#include <Limelight.h>
|
|
#import "OnScreenControls.h"
|
|
#import "DataManager.h"
|
|
#import "ControllerSupport.h"
|
|
|
|
@implementation StreamView {
|
|
CGPoint touchLocation;
|
|
BOOL touchMoved;
|
|
OnScreenControls* onScreenControls;
|
|
}
|
|
|
|
- (void) setupOnScreenControls:(ControllerSupport*)controllerSupport {
|
|
onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport];
|
|
DataManager* dataMan = [[DataManager alloc] init];
|
|
OnScreenControlsLevel level = (OnScreenControlsLevel)[[dataMan retrieveSettings].onscreenControls integerValue];
|
|
|
|
if (level == OnScreenControlsLevelAuto) {
|
|
[controllerSupport initAutoOnScreenControlMode:onScreenControls];
|
|
}
|
|
else {
|
|
NSLog(@"Setting manual on-screen controls level: %d", (int)level);
|
|
[onScreenControls setLevel:level];
|
|
}
|
|
|
|
}
|
|
|
|
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
NSLog(@"Touch down");
|
|
if (![onScreenControls handleTouchDownEvent:touches]) {
|
|
UITouch *touch = [[event allTouches] anyObject];
|
|
touchLocation = [touch locationInView:self];
|
|
touchMoved = false;
|
|
}
|
|
}
|
|
|
|
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
if (![onScreenControls handleTouchMovedEvent:touches]) {
|
|
if ([[event allTouches] count] == 1) {
|
|
UITouch *touch = [[event allTouches] anyObject];
|
|
CGPoint currentLocation = [touch locationInView:self];
|
|
|
|
if (touchLocation.x != currentLocation.x ||
|
|
touchLocation.y != currentLocation.y)
|
|
{
|
|
LiSendMouseMoveEvent(currentLocation.x - touchLocation.x,
|
|
currentLocation.y - touchLocation.y );
|
|
|
|
touchMoved = true;
|
|
touchLocation = currentLocation;
|
|
}
|
|
} else if ([[event allTouches] count] == 2) {
|
|
CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:self];
|
|
CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:self];
|
|
|
|
CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
|
|
if (touchLocation.y != avgLocation.y) {
|
|
LiSendScrollEvent(avgLocation.y - touchLocation.y);
|
|
}
|
|
touchMoved = true;
|
|
touchLocation = avgLocation;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
NSLog(@"Touch up");
|
|
if (![onScreenControls handleTouchUpEvent:touches]) {
|
|
if (!touchMoved) {
|
|
if ([[event allTouches] count] == 2) {
|
|
NSLog(@"Sending right mouse button press");
|
|
|
|
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
|
|
|
// Wait 100 ms to simulate a real button press
|
|
usleep(100 * 1000);
|
|
|
|
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
|
|
|
|
|
} else {
|
|
NSLog(@"Sending left mouse button press");
|
|
|
|
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
|
|
|
// Wait 100 ms to simulate a real button press
|
|
usleep(100 * 1000);
|
|
|
|
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
}
|
|
|
|
|
|
@end
|