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178 lines
6.7 KiB
Objective-C
178 lines
6.7 KiB
Objective-C
//
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// StreamView.m
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// Moonlight
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//
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// Created by Cameron Gutman on 10/19/14.
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// Copyright (c) 2014 Moonlight Stream. All rights reserved.
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//
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#import "StreamView.h"
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#include <Limelight.h>
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#import "OnScreenControls.h"
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#import "DataManager.h"
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#import "ControllerSupport.h"
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@implementation StreamView {
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CGPoint touchLocation, originalLocation;
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BOOL touchMoved;
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OnScreenControls* onScreenControls;
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BOOL isDragging;
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NSTimer* dragTimer;
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float xDeltaFactor;
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float yDeltaFactor;
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float screenFactor;
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}
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- (void) setMouseDeltaFactors:(float)x y:(float)y {
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xDeltaFactor = x;
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yDeltaFactor = y;
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screenFactor = [[UIScreen mainScreen] scale];
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}
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- (void) setupOnScreenControls:(ControllerSupport*)controllerSupport swipeDelegate:(id<EdgeDetectionDelegate>)swipeDelegate {
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onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport swipeDelegate:swipeDelegate];
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DataManager* dataMan = [[DataManager alloc] init];
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OnScreenControlsLevel level = (OnScreenControlsLevel)[[dataMan getSettings].onscreenControls integerValue];
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if (level == OnScreenControlsLevelAuto) {
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[controllerSupport initAutoOnScreenControlMode:onScreenControls];
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}
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else {
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Log(LOG_I, @"Setting manual on-screen controls level: %d", (int)level);
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[onScreenControls setLevel:level];
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}
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}
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- (Boolean)isConfirmedMove:(CGPoint)currentPoint from:(CGPoint)originalPoint {
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// Movements of greater than 10 pixels are considered confirmed
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return hypotf(originalPoint.x - currentPoint.x, originalPoint.y - currentPoint.y) >= 10;
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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Log(LOG_D, @"Touch down");
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if (![onScreenControls handleTouchDownEvent:touches]) {
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UITouch *touch = [[event allTouches] anyObject];
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originalLocation = touchLocation = [touch locationInView:self];
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touchMoved = false;
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if ([[event allTouches] count] == 1 && !isDragging) {
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dragTimer = [NSTimer scheduledTimerWithTimeInterval:0.650
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target:self
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selector:@selector(onDragStart:)
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userInfo:nil
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repeats:NO];
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}
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}
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}
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- (void)onDragStart:(NSTimer*)timer {
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if (!touchMoved && !isDragging){
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isDragging = true;
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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}
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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if (![onScreenControls handleTouchMovedEvent:touches]) {
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if ([[event allTouches] count] == 1) {
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint currentLocation = [touch locationInView:self];
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if (touchLocation.x != currentLocation.x ||
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touchLocation.y != currentLocation.y)
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{
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int deltaX = currentLocation.x - touchLocation.x;
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int deltaY = currentLocation.y - touchLocation.y;
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deltaX *= xDeltaFactor * screenFactor;
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deltaY *= yDeltaFactor * screenFactor;
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if (deltaX != 0 || deltaY != 0) {
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LiSendMouseMoveEvent(deltaX, deltaY);
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touchLocation = currentLocation;
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// If we've moved far enough to confirm this wasn't just human/machine error,
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// mark it as such.
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if ([self isConfirmedMove:touchLocation from:originalLocation]) {
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touchMoved = true;
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}
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}
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}
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} else if ([[event allTouches] count] == 2) {
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CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:self];
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CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:self];
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CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
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if (touchLocation.y != avgLocation.y) {
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LiSendScrollEvent(avgLocation.y - touchLocation.y);
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}
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// If we've moved far enough to confirm this wasn't just human/machine error,
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// mark it as such.
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if ([self isConfirmedMove:firstLocation from:originalLocation]) {
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touchMoved = true;
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}
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touchLocation = avgLocation;
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}
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}
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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Log(LOG_D, @"Touch up");
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if (![onScreenControls handleTouchUpEvent:touches]) {
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[dragTimer invalidate];
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dragTimer = nil;
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if (isDragging) {
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isDragging = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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}
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else if (!touchMoved) {
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if ([[event allTouches] count] == 2) {
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Log(LOG_D, @"Sending right mouse button press");
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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} else {
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if (!isDragging){
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Log(LOG_D, @"Sending left mouse button press");
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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}
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isDragging = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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}
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}
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// We we're moving from 2+ touches to 1. Synchronize the current position
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// of the active finger so we don't jump unexpectedly on the next touchesMoved
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// callback when finger 1 switches on us.
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if ([[event allTouches] count] - [touches count] == 1) {
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NSMutableSet *activeSet = [[NSMutableSet alloc] initWithCapacity:[[event allTouches] count]];
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[activeSet unionSet:[event allTouches]];
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[activeSet minusSet:touches];
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touchLocation = [[activeSet anyObject] locationInView:self];
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// Mark this touch as moved so we don't send a left mouse click if the user
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// right clicks without moving their other finger.
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touchMoved = true;
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}
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}
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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}
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@end
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