Files
moonlight-ios/Limelight/Input/ControllerSupport.h
Cameron Gutman 653a72eaf8 Remove macOS port
We now have a proper native PC port (Moonlight Qt) and if we
wanted to bring the full iOS app over we can now use Catalyst.
2019-10-21 17:39:48 -07:00

43 lines
1.3 KiB
Objective-C

//
// ControllerSupport.h
// Moonlight
//
// Created by Cameron Gutman on 10/20/14.
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
//
#import "StreamConfiguration.h"
#import "Controller.h"
@class OnScreenControls;
@interface ControllerSupport : NSObject
-(id) initWithConfig:(StreamConfiguration*)streamConfig;
-(void) initAutoOnScreenControlMode:(OnScreenControls*)osc;
-(void) cleanup;
-(Controller*) getOscController;
-(void) updateLeftStick:(Controller*)controller x:(short)x y:(short)y;
-(void) updateRightStick:(Controller*)controller x:(short)x y:(short)y;
-(void) updateLeftTrigger:(Controller*)controller left:(char)left;
-(void) updateRightTrigger:(Controller*)controller right:(char)right;
-(void) updateTriggers:(Controller*)controller left:(char)left right:(char)right;
-(void) updateButtonFlags:(Controller*)controller flags:(int)flags;
-(void) setButtonFlag:(Controller*)controller flags:(int)flags;
-(void) clearButtonFlag:(Controller*)controller flags:(int)flags;
-(void) updateFinished:(Controller*)controller;
-(void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
+(int) getConnectedGamepadMask:(StreamConfiguration*)streamConfig;
@property (nonatomic, strong) id connectObserver;
@property (nonatomic, strong) id disconnectObserver;
@end