moonlight-ios/Limelight/Input/OnScreenControls.m
2015-05-29 00:46:43 -07:00

744 lines
27 KiB
Objective-C

//
// OnScreenControls.m
// Moonlight
//
// Created by Diego Waxemberg on 12/28/14.
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
//
#import "OnScreenControls.h"
#import "ControllerSupport.h"
#import "Controller.h"
#include "Limelight.h"
#define UPDATE_BUTTON(x, y) (buttonFlags = \
(y) ? (buttonFlags | (x)) : (buttonFlags & ~(x)))
@implementation OnScreenControls {
CALayer* _aButton;
CALayer* _bButton;
CALayer* _xButton;
CALayer* _yButton;
CALayer* _upButton;
CALayer* _downButton;
CALayer* _leftButton;
CALayer* _rightButton;
CALayer* _leftStickBackground;
CALayer* _leftStick;
CALayer* _rightStickBackground;
CALayer* _rightStick;
CALayer* _startButton;
CALayer* _selectButton;
CALayer* _r1Button;
CALayer* _r2Button;
CALayer* _r3Button;
CALayer* _l1Button;
CALayer* _l2Button;
CALayer* _l3Button;
CALayer* _edge;
UITouch* _aTouch;
UITouch* _bTouch;
UITouch* _xTouch;
UITouch* _yTouch;
UITouch* _upTouch;
UITouch* _downTouch;
UITouch* _leftTouch;
UITouch* _rightTouch;
UITouch* _lsTouch;
UITouch* _rsTouch;
UITouch* _startTouch;
UITouch* _selectTouch;
UITouch* _r1Touch;
UITouch* _r2Touch;
UITouch* _r3Touch;
UITouch* _l1Touch;
UITouch* _l2Touch;
UITouch* _l3Touch;
UITouch* _edgeTouch;
NSDate* l3TouchStart;
NSDate* r3TouchStart;
BOOL l3Set;
BOOL r3Set;
UIView* _view;
OnScreenControlsLevel _level;
ControllerSupport *_controllerSupport;
Controller *_controller;
id<EdgeDetectionDelegate> _edgeDelegate;
}
static const float EDGE_WIDTH = .1;
static const float BUTTON_SIZE = 50;
static const float BUTTON_DIST = 20;
static float BUTTON_CENTER_X;
static float BUTTON_CENTER_Y;
static const float D_PAD_SHORT = 50;
static const float D_PAD_LONG = 65;
static const float D_PAD_DIST = 15;
static float D_PAD_CENTER_X;
static float D_PAD_CENTER_Y;
static const double STICK_CLICK_RATE = 100;
static const float STICK_INNER_SIZE = 80;
static const float STICK_OUTER_SIZE = 120;
static const float STICK_DEAD_ZONE = .1;
static float LS_CENTER_X;
static float LS_CENTER_Y;
static float RS_CENTER_X;
static float RS_CENTER_Y;
static const float START_WIDTH = 50;
static const float START_HEIGHT = 30;
static float START_X;
static float START_Y;
static const float SELECT_WIDTH = 50;
static const float SELECT_HEIGHT = 30;
static float SELECT_X;
static float SELECT_Y;
static const float BUMPER_SIZE = 45;
static const float TRIGGER_SIZE = 60;
static const float L3R3_SIZE = 80;
static float R1_X;
static float R1_Y;
static float R2_X;
static float R2_Y;
static float R3_X;
static float R3_Y;
static float L1_X;
static float L1_Y;
static float L2_X;
static float L2_Y;
static float L3_X;
static float L3_Y;
- (id) initWithView:(UIView*)view controllerSup:(ControllerSupport*)controllerSupport swipeDelegate:(id<EdgeDetectionDelegate>)swipeDelegate {
self = [self init];
_view = view;
_controllerSupport = controllerSupport;
_controller = [[Controller alloc] init];
_controller.playerIndex = 0;
_edgeDelegate = swipeDelegate;
_aButton = [CALayer layer];
_bButton = [CALayer layer];
_xButton = [CALayer layer];
_yButton = [CALayer layer];
_upButton = [CALayer layer];
_downButton = [CALayer layer];
_leftButton = [CALayer layer];
_rightButton = [CALayer layer];
_l1Button = [CALayer layer];
_r1Button = [CALayer layer];
_l2Button = [CALayer layer];
_r2Button = [CALayer layer];
_l3Button = [CALayer layer];
_r3Button = [CALayer layer];
_startButton = [CALayer layer];
_selectButton = [CALayer layer];
_leftStickBackground = [CALayer layer];
_rightStickBackground = [CALayer layer];
_leftStick = [CALayer layer];
_rightStick = [CALayer layer];
_edge = [CALayer layer];
[self setupEdgeDetection];
return self;
}
- (void) setLevel:(OnScreenControlsLevel)level {
_level = level;
[self updateControls];
}
- (void) updateControls {
switch (_level) {
case OnScreenControlsLevelOff:
[self hideButtons];
[self hideBumpers];
[self hideTriggers];
[self hideStartSelect];
[self hideSticks];
[self hideL3R3];
break;
case OnScreenControlsLevelAutoGCGamepad:
// GCGamepad is missing triggers, both analog sticks,
// and the select button
[self setupGamepadControls];
[self hideButtons];
[self hideBumpers];
[self drawTriggers];
[self drawStartSelect];
[self drawSticks];
[self drawL3R3];
break;
case OnScreenControlsLevelAutoGCExtendedGamepad:
// GCExtendedGamepad is missing R3, L3, and select
[self setupExtendedGamepadControls];
[self hideButtons];
[self hideBumpers];
[self hideTriggers];
[self drawStartSelect];
[self hideSticks];
[self drawL3R3];
break;
case OnScreenControlsLevelSimple:
[self setupSimpleControls];
[self drawTriggers];
[self drawStartSelect];
[self drawL3R3];
[self hideButtons];
[self hideBumpers];
[self hideSticks];
break;
case OnScreenControlsLevelFull:
[self setupComplexControls];
[self drawButtons];
[self drawStartSelect];
[self drawBumpers];
[self drawTriggers];
[self drawSticks];
[self hideL3R3]; // Full controls don't need these they have the sticks
break;
default:
Log(LOG_W, @"Unknown on-screen controls level: %d", (int)_level);
break;
}
}
- (void) setupEdgeDetection {
_edge.frame = CGRectMake(0, 0, _view.frame.size.width * EDGE_WIDTH, _view.frame.size.height);
[_view.layer addSublayer:_edge];
}
// For GCExtendedGamepad controls we move start, select, L3, and R3 to the button
- (void) setupExtendedGamepadControls {
// Start with the default complex layout
[self setupComplexControls];
START_Y = _view.frame.size.height * .9;
SELECT_Y = _view.frame.size.height * .9;
}
// For GCGamepad controls we move triggers, start, and select
// to sit right above the analog sticks
- (void) setupGamepadControls {
// Start with the default complex layout
[self setupComplexControls];
// TODO
}
// For simple controls we move the triggers and buttons to the bottom
- (void) setupSimpleControls {
// Start with the default complex layout
[self setupComplexControls];
START_Y = _view.frame.size.height * .9;
SELECT_Y = _view.frame.size.height * .9;
L1_Y = _view.frame.size.height * .75;
L2_Y = _view.frame.size.height * .9;
R1_Y = _view.frame.size.height * .75;
R2_Y = _view.frame.size.height * .9;
}
- (void) setupComplexControls
{
D_PAD_CENTER_X = _view.frame.size.width * .15;
D_PAD_CENTER_Y = _view.frame.size.height * .55;
BUTTON_CENTER_X = _view.frame.size.width * .85;
BUTTON_CENTER_Y = _view.frame.size.height * .55;
LS_CENTER_X = _view.frame.size.width * .35;
LS_CENTER_Y = _view.frame.size.height * .75;
RS_CENTER_X = _view.frame.size.width * .65;
RS_CENTER_Y = _view.frame.size.height * .75;
START_X = _view.frame.size.width * .55;
START_Y = _view.frame.size.height * .1;
SELECT_X = _view.frame.size.width * .45;
SELECT_Y = _view.frame.size.height * .1;
L1_X = _view.frame.size.width * .15;
L1_Y = _view.frame.size.height * .25;
L2_X = _view.frame.size.width * .15;
L2_Y = _view.frame.size.height * .1;
R1_X = _view.frame.size.width * .85;
R1_Y = _view.frame.size.height * .25;
R2_X = _view.frame.size.width * .85;
R2_Y = _view.frame.size.height * .1;
L3_X = _view.frame.size.width * .25;
L3_Y = _view.frame.size.height * .85;
R3_X = _view.frame.size.width * .75;
R3_Y = _view.frame.size.height * .85;
}
- (void) drawButtons {
// create A button
_aButton.contents = (id) [UIImage imageNamed:@"AButton"].CGImage;
_aButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_SIZE / 2, BUTTON_CENTER_Y + BUTTON_DIST, BUTTON_SIZE, BUTTON_SIZE);
[_view.layer addSublayer:_aButton];
// create B button
_bButton.frame = CGRectMake(BUTTON_CENTER_X + BUTTON_DIST, BUTTON_CENTER_Y - BUTTON_SIZE / 2, BUTTON_SIZE, BUTTON_SIZE);
_bButton.contents = (id) [UIImage imageNamed:@"BButton"].CGImage;
[_view.layer addSublayer:_bButton];
// create X Button
_xButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_DIST - BUTTON_SIZE, BUTTON_CENTER_Y - BUTTON_SIZE / 2, BUTTON_SIZE, BUTTON_SIZE);
_xButton.contents = (id) [UIImage imageNamed:@"XButton"].CGImage;
[_view.layer addSublayer:_xButton];
// create Y Button
_yButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_SIZE / 2, BUTTON_CENTER_Y - BUTTON_DIST - BUTTON_SIZE, BUTTON_SIZE, BUTTON_SIZE);
_yButton.contents = (id) [UIImage imageNamed:@"YButton"].CGImage;
[_view.layer addSublayer:_yButton];
// create Down button
_downButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_SHORT / 2, D_PAD_CENTER_Y + D_PAD_DIST, D_PAD_SHORT, D_PAD_LONG);
_downButton.contents = (id) [UIImage imageNamed:@"DownButton"].CGImage;
[_view.layer addSublayer:_downButton];
// create Right button
_rightButton.frame = CGRectMake(D_PAD_CENTER_X + D_PAD_DIST, D_PAD_CENTER_Y - D_PAD_SHORT / 2, D_PAD_LONG, D_PAD_SHORT);
_rightButton.contents = (id) [UIImage imageNamed:@"RightButton"].CGImage;
[_view.layer addSublayer:_rightButton];
// create Up button
_upButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_SHORT / 2, D_PAD_CENTER_Y - D_PAD_DIST - D_PAD_LONG, D_PAD_SHORT, D_PAD_LONG);
_upButton.contents = (id) [UIImage imageNamed:@"UpButton"].CGImage;
[_view.layer addSublayer:_upButton];
// create Left button
_leftButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_DIST - D_PAD_LONG, D_PAD_CENTER_Y - D_PAD_SHORT / 2, D_PAD_LONG, D_PAD_SHORT);
_leftButton.contents = (id) [UIImage imageNamed:@"LeftButton"].CGImage;
[_view.layer addSublayer:_leftButton];
}
- (void) drawStartSelect {
// create Start button
_startButton.frame = CGRectMake(START_X - START_WIDTH / 2, START_Y - START_HEIGHT / 2, START_WIDTH, START_HEIGHT);
_startButton.contents = (id) [UIImage imageNamed:@"StartButton"].CGImage;
[_view.layer addSublayer:_startButton];
// create Select button
_selectButton.frame = CGRectMake(SELECT_X - SELECT_WIDTH / 2, SELECT_Y - SELECT_HEIGHT / 2, SELECT_WIDTH, SELECT_HEIGHT);
_selectButton.contents = (id) [UIImage imageNamed:@"SelectButton"].CGImage;
[_view.layer addSublayer:_selectButton];
}
- (void) drawBumpers {
// create L1 button
_l1Button.frame = CGRectMake(L1_X - BUMPER_SIZE / 2, L1_Y - BUMPER_SIZE / 2, BUMPER_SIZE, BUMPER_SIZE);
_l1Button.contents = (id) [UIImage imageNamed:@"L1"].CGImage;
[_view.layer addSublayer:_l1Button];
// create R1 button
_r1Button.frame = CGRectMake(R1_X - BUMPER_SIZE / 2, R1_Y - BUMPER_SIZE / 2, BUMPER_SIZE, BUMPER_SIZE);
_r1Button.contents = (id) [UIImage imageNamed:@"R1"].CGImage;
[_view.layer addSublayer:_r1Button];
}
- (void) drawTriggers {
// create L2 button
_l2Button.frame = CGRectMake(L2_X - TRIGGER_SIZE / 2, L2_Y - TRIGGER_SIZE / 2, TRIGGER_SIZE, TRIGGER_SIZE);
_l2Button.contents = (id) [UIImage imageNamed:@"L2"].CGImage;
[_view.layer addSublayer:_l2Button];
// create R2 button
_r2Button.frame = CGRectMake(R2_X - TRIGGER_SIZE / 2, R2_Y - TRIGGER_SIZE / 2, TRIGGER_SIZE, TRIGGER_SIZE);
_r2Button.contents = (id) [UIImage imageNamed:@"R2"].CGImage;
[_view.layer addSublayer:_r2Button];
}
- (void) drawSticks {
// create left analog stick
_leftStickBackground.frame = CGRectMake(LS_CENTER_X - STICK_OUTER_SIZE / 2, LS_CENTER_Y - STICK_OUTER_SIZE / 2, STICK_OUTER_SIZE, STICK_OUTER_SIZE);
_leftStickBackground.contents = (id) [UIImage imageNamed:@"StickOuter"].CGImage;
[_view.layer addSublayer:_leftStickBackground];
_leftStick.frame = CGRectMake(LS_CENTER_X - STICK_INNER_SIZE / 2, LS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
_leftStick.contents = (id) [UIImage imageNamed:@"StickInner"].CGImage;
[_view.layer addSublayer:_leftStick];
// create right analog stick
_rightStickBackground.frame = CGRectMake(RS_CENTER_X - STICK_OUTER_SIZE / 2, RS_CENTER_Y - STICK_OUTER_SIZE / 2, STICK_OUTER_SIZE, STICK_OUTER_SIZE);
_rightStickBackground.contents = (id) [UIImage imageNamed:@"StickOuter"].CGImage;
[_view.layer addSublayer:_rightStickBackground];
_rightStick.frame = CGRectMake(RS_CENTER_X - STICK_INNER_SIZE / 2, RS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
_rightStick.contents = (id) [UIImage imageNamed:@"StickInner"].CGImage;
[_view.layer addSublayer:_rightStick];
}
- (void) drawL3R3 {
_l3Button.frame = CGRectMake(L3_X - L3R3_SIZE / 2, L3_Y - L3R3_SIZE / 2, L3R3_SIZE, L3R3_SIZE);
_l3Button.contents = (id) [UIImage imageNamed:@"L3"].CGImage;
_l3Button.cornerRadius = L3R3_SIZE / 2;
_l3Button.borderColor = [UIColor colorWithRed:15.f/255 green:160.f/255 blue:40.f/255 alpha:1.f].CGColor;
[_view.layer addSublayer:_l3Button];
_r3Button.frame = CGRectMake(R3_X - L3R3_SIZE / 2, R3_Y - L3R3_SIZE / 2, L3R3_SIZE, L3R3_SIZE);
_r3Button.contents = (id) [UIImage imageNamed:@"R3"].CGImage;
_r3Button.cornerRadius = L3R3_SIZE / 2;
_r3Button.borderColor = [UIColor colorWithRed:15.f/255 green:160.f/255 blue:40.f/255 alpha:1.f].CGColor;
[_view.layer addSublayer:_r3Button];
}
- (void) hideButtons {
[_aButton removeFromSuperlayer];
[_bButton removeFromSuperlayer];
[_xButton removeFromSuperlayer];
[_yButton removeFromSuperlayer];
[_upButton removeFromSuperlayer];
[_downButton removeFromSuperlayer];
[_leftButton removeFromSuperlayer];
[_rightButton removeFromSuperlayer];
}
- (void) hideStartSelect {
[_startButton removeFromSuperlayer];
[_selectButton removeFromSuperlayer];
}
- (void) hideBumpers {
[_l1Button removeFromSuperlayer];
[_r1Button removeFromSuperlayer];
}
- (void) hideTriggers {
[_l2Button removeFromSuperlayer];
[_r2Button removeFromSuperlayer];
}
- (void) hideSticks {
[_leftStickBackground removeFromSuperlayer];
[_rightStickBackground removeFromSuperlayer];
[_leftStick removeFromSuperlayer];
[_rightStick removeFromSuperlayer];
}
- (void) hideL3R3 {
[_l3Button removeFromSuperlayer];
[_r3Button removeFromSuperlayer];
}
- (BOOL) handleTouchMovedEvent:touches {
BOOL updated = false;
BOOL buttonTouch = false;
float rsMaxX = RS_CENTER_X + STICK_OUTER_SIZE / 2;
float rsMaxY = RS_CENTER_Y + STICK_OUTER_SIZE / 2;
float rsMinX = RS_CENTER_X - STICK_OUTER_SIZE / 2;
float rsMinY = RS_CENTER_Y - STICK_OUTER_SIZE / 2;
float lsMaxX = LS_CENTER_X + STICK_OUTER_SIZE / 2;
float lsMaxY = LS_CENTER_Y + STICK_OUTER_SIZE / 2;
float lsMinX = LS_CENTER_X - STICK_OUTER_SIZE / 2;
float lsMinY = LS_CENTER_Y - STICK_OUTER_SIZE / 2;
for (UITouch* touch in touches) {
CGPoint touchLocation = [touch locationInView:_view];
float xLoc = touchLocation.x;
float yLoc = touchLocation.y;
if (touch == _lsTouch) {
if (xLoc > lsMaxX) xLoc = lsMaxX;
if (xLoc < lsMinX) xLoc = lsMinX;
if (yLoc > lsMaxY) yLoc = lsMaxY;
if (yLoc < lsMinY) yLoc = lsMinY;
_leftStick.frame = CGRectMake(xLoc - STICK_INNER_SIZE / 2, yLoc - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
float xStickVal = (xLoc - LS_CENTER_X) / (lsMaxX - LS_CENTER_X);
float yStickVal = (yLoc - LS_CENTER_Y) / (lsMaxY - LS_CENTER_Y);
if (fabsf(xStickVal) < STICK_DEAD_ZONE) xStickVal = 0;
if (fabsf(yStickVal) < STICK_DEAD_ZONE) yStickVal = 0;
[_controllerSupport updateLeftStick:_controller x:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
updated = true;
} else if (touch == _rsTouch) {
if (xLoc > rsMaxX) xLoc = rsMaxX;
if (xLoc < rsMinX) xLoc = rsMinX;
if (yLoc > rsMaxY) yLoc = rsMaxY;
if (yLoc < rsMinY) yLoc = rsMinY;
_rightStick.frame = CGRectMake(xLoc - STICK_INNER_SIZE / 2, yLoc - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
float xStickVal = (xLoc - RS_CENTER_X) / (rsMaxX - RS_CENTER_X);
float yStickVal = (yLoc - RS_CENTER_Y) / (rsMaxY - RS_CENTER_Y);
if (fabsf(xStickVal) < STICK_DEAD_ZONE) xStickVal = 0;
if (fabsf(yStickVal) < STICK_DEAD_ZONE) yStickVal = 0;
[_controllerSupport updateRightStick:_controller x:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
updated = true;
} else if (touch == _aTouch) {
buttonTouch = true;
} else if (touch == _bTouch) {
buttonTouch = true;
} else if (touch == _xTouch) {
buttonTouch = true;
} else if (touch == _yTouch) {
buttonTouch = true;
} else if (touch == _upTouch) {
buttonTouch = true;
} else if (touch == _downTouch) {
buttonTouch = true;
} else if (touch == _leftTouch) {
buttonTouch = true;
} else if (touch == _rightTouch) {
buttonTouch = true;
} else if (touch == _startTouch) {
buttonTouch = true;
} else if (touch == _selectTouch) {
buttonTouch = true;
} else if (touch == _l1Touch) {
buttonTouch = true;
} else if (touch == _r1Touch) {
buttonTouch = true;
} else if (touch == _l2Touch) {
buttonTouch = true;
} else if (touch == _r2Touch) {
buttonTouch = true;
} else if (touch == _l3Touch) {
buttonTouch = true;
} else if (touch == _r3Touch) {
buttonTouch = true;
}
}
if (updated) {
[_controllerSupport updateFinished:_controller];
}
return updated || buttonTouch;
}
- (BOOL)handleTouchDownEvent:touches {
BOOL updated = false;
BOOL stickTouch = false;
for (UITouch* touch in touches) {
CGPoint touchLocation = [touch locationInView:_view];
if ([_aButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:A_FLAG];
_aTouch = touch;
updated = true;
} else if ([_bButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:B_FLAG];
_bTouch = touch;
updated = true;
} else if ([_xButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:X_FLAG];
_xTouch = touch;
updated = true;
} else if ([_yButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:Y_FLAG];
_yTouch = touch;
updated = true;
} else if ([_upButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:UP_FLAG];
_upTouch = touch;
updated = true;
} else if ([_downButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:DOWN_FLAG];
_downTouch = touch;
updated = true;
} else if ([_leftButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:LEFT_FLAG];
_leftTouch = touch;
updated = true;
} else if ([_rightButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:RIGHT_FLAG];
_rightTouch = touch;
updated = true;
} else if ([_startButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:PLAY_FLAG];
_startTouch = touch;
updated = true;
} else if ([_selectButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:BACK_FLAG];
_selectTouch = touch;
updated = true;
} else if ([_l1Button.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:LB_FLAG];
_l1Touch = touch;
updated = true;
} else if ([_r1Button.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:_controller flags:RB_FLAG];
_r1Touch = touch;
updated = true;
} else if ([_l2Button.presentationLayer hitTest:touchLocation]) {
[_controllerSupport updateLeftTrigger:_controller left:0xFF];
_l2Touch = touch;
updated = true;
} else if ([_r2Button.presentationLayer hitTest:touchLocation]) {
[_controllerSupport updateRightTrigger:_controller right:0xFF];
_r2Touch = touch;
updated = true;
} else if ([_l3Button.presentationLayer hitTest:touchLocation]) {
if (l3Set) {
[_controllerSupport clearButtonFlag:_controller flags:LS_CLK_FLAG];
_l3Button.borderWidth = 0.0f;
} else {
[_controllerSupport setButtonFlag:_controller flags:LS_CLK_FLAG];
_l3Button.borderWidth = 2.0f;
}
l3Set = !l3Set;
_l3Touch = touch;
updated = true;
} else if ([_r3Button.presentationLayer hitTest:touchLocation]) {
if (r3Set) {
[_controllerSupport clearButtonFlag:_controller flags:RS_CLK_FLAG];
_r3Button.borderWidth = 0.0f;
} else {
[_controllerSupport setButtonFlag:_controller flags:RS_CLK_FLAG];
_r3Button.borderWidth = 2.0f;
}
r3Set = !r3Set;
_r3Touch = touch;
updated = true;
} else if ([_leftStick.presentationLayer hitTest:touchLocation]) {
if (l3TouchStart != nil) {
// Find elapsed time and convert to milliseconds
// Use (-) modifier to conversion since receiver is earlier than now
double l3TouchTime = [l3TouchStart timeIntervalSinceNow] * -1000.0;
if (l3TouchTime < STICK_CLICK_RATE) {
[_controllerSupport setButtonFlag:_controller flags:LS_CLK_FLAG];
updated = true;
}
}
_lsTouch = touch;
stickTouch = true;
} else if ([_rightStick.presentationLayer hitTest:touchLocation]) {
if (r3TouchStart != nil) {
// Find elapsed time and convert to milliseconds
// Use (-) modifier to conversion since receiver is earlier than now
double r3TouchTime = [r3TouchStart timeIntervalSinceNow] * -1000.0;
if (r3TouchTime < STICK_CLICK_RATE) {
[_controllerSupport setButtonFlag:_controller flags:RS_CLK_FLAG];
updated = true;
}
}
_rsTouch = touch;
stickTouch = true;
} else if ([_edge.presentationLayer hitTest:touchLocation]) {
_edgeTouch = touch;
}
}
if (updated) {
[_controllerSupport updateFinished:_controller];
}
return updated || stickTouch;
}
- (BOOL)handleTouchUpEvent:touches {
BOOL updated = false;
BOOL touched = false;
for (UITouch* touch in touches) {
if (touch == _aTouch) {
[_controllerSupport clearButtonFlag:_controller flags:A_FLAG];
_aTouch = nil;
updated = true;
} else if (touch == _bTouch) {
[_controllerSupport clearButtonFlag:_controller flags:B_FLAG];
_bTouch = nil;
updated = true;
} else if (touch == _xTouch) {
[_controllerSupport clearButtonFlag:_controller flags:X_FLAG];
_xTouch = nil;
updated = true;
} else if (touch == _yTouch) {
[_controllerSupport clearButtonFlag:_controller flags:Y_FLAG];
_yTouch = nil;
updated = true;
} else if (touch == _upTouch) {
[_controllerSupport clearButtonFlag:_controller flags:UP_FLAG];
_upTouch = nil;
updated = true;
} else if (touch == _downTouch) {
[_controllerSupport clearButtonFlag:_controller flags:DOWN_FLAG];
_downTouch = nil;
updated = true;
} else if (touch == _leftTouch) {
[_controllerSupport clearButtonFlag:_controller flags:LEFT_FLAG];
_leftTouch = nil;
updated = true;
} else if (touch == _rightTouch) {
[_controllerSupport clearButtonFlag:_controller flags:RIGHT_FLAG];
_rightTouch = nil;
updated = true;
} else if (touch == _startTouch) {
[_controllerSupport clearButtonFlag:_controller flags:PLAY_FLAG];
_startTouch = nil;
updated = true;
} else if (touch == _selectTouch) {
[_controllerSupport clearButtonFlag:_controller flags:BACK_FLAG];
_selectTouch = nil;
updated = true;
} else if (touch == _l1Touch) {
[_controllerSupport clearButtonFlag:_controller flags:LB_FLAG];
_l1Touch = nil;
updated = true;
} else if (touch == _r1Touch) {
[_controllerSupport clearButtonFlag:_controller flags:RB_FLAG];
_r1Touch = nil;
updated = true;
} else if (touch == _l2Touch) {
[_controllerSupport updateLeftTrigger:_controller left:0];
_l2Touch = nil;
updated = true;
} else if (touch == _r2Touch) {
[_controllerSupport updateRightTrigger:_controller right:0];
_r2Touch = nil;
updated = true;
} else if (touch == _lsTouch) {
_leftStick.frame = CGRectMake(LS_CENTER_X - STICK_INNER_SIZE / 2, LS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
[_controllerSupport updateLeftStick:_controller x:0 y:0];
[_controllerSupport clearButtonFlag:_controller flags:LS_CLK_FLAG];
l3TouchStart = [NSDate date];
_lsTouch = nil;
updated = true;
} else if (touch == _rsTouch) {
_rightStick.frame = CGRectMake(RS_CENTER_X - STICK_INNER_SIZE / 2, RS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
[_controllerSupport updateRightStick:_controller x:0 y:0];
[_controllerSupport clearButtonFlag:_controller flags:RS_CLK_FLAG];
r3TouchStart = [NSDate date];
_rsTouch = nil;
updated = true;
}
else if (touch == _l3Touch) {
_l3Touch = nil;
touched = true;
}
else if (touch == _r3Touch) {
_r3Touch = nil;
touched = true;
} else if (touch == _edgeTouch) {
_edgeTouch = nil;
if (![_edge.presentationLayer hitTest:[touch locationInView:_view]]) {
[_edgeDelegate edgeSwiped];
}
}
}
if (updated) {
[_controllerSupport updateFinished:_controller];
}
return updated || touched;
}
@end