moonlight-ios/Limelight/ViewControllers/SettingsViewController.m

99 lines
3.6 KiB
Objective-C

//
// SettingsViewController.m
// Moonlight
//
// Created by Diego Waxemberg on 10/27/14.
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
//
#import "SettingsViewController.h"
#import "Settings.h"
#import "DataManager.h"
#define BITRATE_INTERVAL 500 // in kbps
@implementation SettingsViewController {
NSInteger _bitrate;
}
static NSString* bitrateFormat = @"Bitrate: %.1f Mbps";
- (void)viewDidLoad {
[super viewDidLoad];
DataManager* dataMan = [[DataManager alloc] init];
Settings* currentSettings = [dataMan retrieveSettings];
// Bitrate is persisted in kbps
_bitrate = [currentSettings.bitrate integerValue];
NSInteger framerate = [currentSettings.framerate integerValue] == 30 ? 0 : 1;
NSInteger resolution;
if ([currentSettings.height integerValue] == 720) {
resolution = 0;
} else if ([currentSettings.height integerValue] == 1080) {
resolution = 1;
} else {
resolution = 2;
}
NSInteger onscreenControls = [currentSettings.onscreenControls integerValue];
[self.resolutionSelector setSelectedSegmentIndex:resolution];
[self.framerateSelector setSelectedSegmentIndex:framerate];
[self.onscreenControlSelector setSelectedSegmentIndex:onscreenControls];
[self.bitrateSlider setValue:(_bitrate / BITRATE_INTERVAL) animated:YES];
[self.bitrateSlider addTarget:self action:@selector(bitrateSliderMoved) forControlEvents:UIControlEventValueChanged];
[self updateBitrateText];
}
- (void) bitrateSliderMoved {
_bitrate = BITRATE_INTERVAL * (int)self.bitrateSlider.value;
[self updateBitrateText];
}
- (void) updateBitrateText {
// Display bitrate in Mbps
[self.bitrateLabel setText:[NSString stringWithFormat:bitrateFormat, _bitrate / 1000.]];
}
- (void) saveSettings {
DataManager* dataMan = [[DataManager alloc] init];
NSInteger framerate = [self.framerateSelector selectedSegmentIndex] == 0 ? 30 : 60;
NSInteger height;
NSInteger width;
if ([self.resolutionSelector selectedSegmentIndex] == 2) {
// Get screen native resolution
height = [UIScreen mainScreen].bounds.size.height * [UIScreen mainScreen].scale;
width = [UIScreen mainScreen].bounds.size.width * [UIScreen mainScreen].scale;
// Check if this setting differs from the previous value
Settings* oldSettings = [dataMan retrieveSettings];
if ([oldSettings.width intValue] != width || [oldSettings.height intValue] != height)
{
UIAlertController *alertResolution = [UIAlertController alertControllerWithTitle:@"Native resolution" message:[NSString stringWithFormat:@"For best results, select the following resolution in the game settings: %lix%li", (long)width, (long)height] preferredStyle:UIAlertControllerStyleAlert];
[alertResolution addAction:[UIAlertAction actionWithTitle:@"Ok" style:UIAlertActionStyleCancel handler:nil]];
[self presentViewController:alertResolution animated:YES completion:nil];
}
}
else
{
height = [self.resolutionSelector selectedSegmentIndex] == 0 ? 720 : 1080;
width = height == 720 ? 1280 : 1920;
}
NSInteger onscreenControls = [self.onscreenControlSelector selectedSegmentIndex];
[dataMan saveSettingsWithBitrate:_bitrate framerate:framerate height:height width:width onscreenControls:onscreenControls];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
}
@end