moonlight-ios/Limelight/StreamView.m
2014-10-20 02:38:01 -04:00

59 lines
1.4 KiB
Objective-C

//
// StreamView.m
// Limelight
//
// Created by Cameron Gutman on 10/19/14.
// Copyright (c) 2014 Limelight Stream. All rights reserved.
//
#import "StreamView.h"
#include <Limelight.h>
@implementation StreamView {
CGPoint touchLocation;
BOOL touchMoved;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
touchLocation = [touch locationInView:self];
touchMoved = false;
NSLog(@"Touch down");
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint currentLocation = [touch locationInView:self];
NSLog(@"Touch move");
if (touchLocation.x != currentLocation.x &&
touchLocation.y != currentLocation.y)
{
LiSendMouseMoveEvent(touchLocation.x - currentLocation.x,
touchLocation.y - currentLocation.y);
touchMoved = true;
touchLocation = currentLocation;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"Touch up");
if (!touchMoved) {
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
usleep(50 * 1000);
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
}
@end