mirror of
https://github.com/moonlight-stream/moonlight-ios.git
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787 lines
32 KiB
Objective-C
787 lines
32 KiB
Objective-C
//
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// ControllerSupport.m
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// Moonlight
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//
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// Created by Cameron Gutman on 10/20/14.
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// Copyright (c) 2014 Moonlight Stream. All rights reserved.
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//
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#import "ControllerSupport.h"
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#import "Controller.h"
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#import "OnScreenControls.h"
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#import "DataManager.h"
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#include "Limelight.h"
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@import GameController;
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@import AudioToolbox;
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static const double MOUSE_SPEED_DIVISOR = 2.5;
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@implementation ControllerSupport {
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id _controllerConnectObserver;
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id _controllerDisconnectObserver;
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id _mouseConnectObserver;
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id _mouseDisconnectObserver;
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id _keyboardConnectObserver;
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id _keyboardDisconnectObserver;
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NSLock *_controllerStreamLock;
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NSMutableDictionary *_controllers;
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id<InputPresenceDelegate> _presenceDelegate;
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float accumulatedDeltaX;
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float accumulatedDeltaY;
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float accumulatedScrollY;
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OnScreenControls *_osc;
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// This controller object is shared between on-screen controls
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// and player 0
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Controller *_player0osc;
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#define EMULATING_SELECT 0x1
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#define EMULATING_SPECIAL 0x2
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bool _oscEnabled;
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char _controllerNumbers;
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bool _multiController;
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}
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// UPDATE_BUTTON_FLAG(controller, flag, pressed)
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#define UPDATE_BUTTON_FLAG(controller, x, y) \
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((y) ? [self setButtonFlag:controller flags:x] : [self clearButtonFlag:controller flags:x])
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-(void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor
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{
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Controller* controller = [_controllers objectForKey:[NSNumber numberWithInteger:controllerNumber]];
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if (controller == nil && controllerNumber == 0 && _oscEnabled) {
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// No physical controller, but we have on-screen controls
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controller = _player0osc;
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}
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if (controller == nil) {
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// No connected controller for this player
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return;
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}
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[controller.lowFreqMotor setMotorAmplitude:lowFreqMotor];
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[controller.highFreqMotor setMotorAmplitude:highFreqMotor];
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}
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-(void) updateLeftStick:(Controller*)controller x:(short)x y:(short)y
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{
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@synchronized(controller) {
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controller.lastLeftStickX = x;
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controller.lastLeftStickY = y;
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}
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}
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-(void) updateRightStick:(Controller*)controller x:(short)x y:(short)y
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{
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@synchronized(controller) {
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controller.lastRightStickX = x;
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controller.lastRightStickY = y;
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}
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}
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-(void) updateLeftTrigger:(Controller*)controller left:(unsigned char)left
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{
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@synchronized(controller) {
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controller.lastLeftTrigger = left;
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}
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}
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-(void) updateRightTrigger:(Controller*)controller right:(unsigned char)right
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{
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@synchronized(controller) {
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controller.lastRightTrigger = right;
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}
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}
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-(void) updateTriggers:(Controller*) controller left:(unsigned char)left right:(unsigned char)right
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{
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@synchronized(controller) {
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controller.lastLeftTrigger = left;
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controller.lastRightTrigger = right;
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}
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}
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-(void) handleSpecialCombosReleased:(Controller*)controller releasedButtons:(int)releasedButtons
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{
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if ((controller.emulatingButtonFlags & EMULATING_SELECT) && (releasedButtons & (LB_FLAG | PLAY_FLAG))) {
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controller.lastButtonFlags &= ~BACK_FLAG;
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controller.emulatingButtonFlags &= ~EMULATING_SELECT;
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}
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if (controller.emulatingButtonFlags & EMULATING_SPECIAL) {
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// If Select is emulated, we use RB+Start to emulate special, otherwise we use Start+Select
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if (controller.supportedEmulationFlags & EMULATING_SELECT) {
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if (releasedButtons & (RB_FLAG | PLAY_FLAG)) {
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controller.lastButtonFlags &= ~SPECIAL_FLAG;
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controller.emulatingButtonFlags &= ~EMULATING_SPECIAL;
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}
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}
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else {
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if (releasedButtons & (BACK_FLAG | PLAY_FLAG)) {
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controller.lastButtonFlags &= ~SPECIAL_FLAG;
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controller.emulatingButtonFlags &= ~EMULATING_SPECIAL;
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}
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}
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}
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}
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-(void) handleSpecialCombosPressed:(Controller*)controller pressedButtons:(int)pressedButtons
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{
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// Special button combos for select and special
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if (controller.lastButtonFlags & PLAY_FLAG) {
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// If LB and start are down, trigger select
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if (controller.lastButtonFlags & LB_FLAG) {
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if (controller.supportedEmulationFlags & EMULATING_SELECT) {
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controller.lastButtonFlags |= BACK_FLAG;
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controller.lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | LB_FLAG));
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controller.emulatingButtonFlags |= EMULATING_SELECT;
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}
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}
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else if (controller.supportedEmulationFlags & EMULATING_SPECIAL) {
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// If Select is emulated too, use RB+Start to emulate special
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if (controller.supportedEmulationFlags & EMULATING_SELECT) {
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if (controller.lastButtonFlags & RB_FLAG) {
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controller.lastButtonFlags |= SPECIAL_FLAG;
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controller.lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | RB_FLAG));
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controller.emulatingButtonFlags |= EMULATING_SPECIAL;
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}
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}
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else {
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// If Select is physical, use Start+Select to emulate special
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if (controller.lastButtonFlags & BACK_FLAG) {
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controller.lastButtonFlags |= SPECIAL_FLAG;
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controller.lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | BACK_FLAG));
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controller.emulatingButtonFlags |= EMULATING_SPECIAL;
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}
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}
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}
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}
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}
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-(void) updateButtonFlags:(Controller*)controller flags:(int)flags
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{
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@synchronized(controller) {
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controller.lastButtonFlags = flags;
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// This must be called before handleSpecialCombosPressed
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// because we clear the original button flags there
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int releasedButtons = (controller.lastButtonFlags ^ flags) & ~flags;
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int pressedButtons = (controller.lastButtonFlags ^ flags) & flags;
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[self handleSpecialCombosReleased:controller releasedButtons:releasedButtons];
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[self handleSpecialCombosPressed:controller pressedButtons:pressedButtons];
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}
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}
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-(void) setButtonFlag:(Controller*)controller flags:(int)flags
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{
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@synchronized(controller) {
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controller.lastButtonFlags |= flags;
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[self handleSpecialCombosPressed:controller pressedButtons:flags];
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}
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}
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-(void) clearButtonFlag:(Controller*)controller flags:(int)flags
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{
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@synchronized(controller) {
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controller.lastButtonFlags &= ~flags;
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[self handleSpecialCombosReleased:controller releasedButtons:flags];
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}
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}
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-(void) updateFinished:(Controller*)controller
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{
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[_controllerStreamLock lock];
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@synchronized(controller) {
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// Player 1 is always present for OSC
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LiSendMultiControllerEvent(_multiController ? controller.playerIndex : 0,
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(_multiController ? _controllerNumbers : 1) | (_oscEnabled ? 1 : 0), controller.lastButtonFlags, controller.lastLeftTrigger, controller.lastRightTrigger, controller.lastLeftStickX, controller.lastLeftStickY, controller.lastRightStickX, controller.lastRightStickY);
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}
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[_controllerStreamLock unlock];
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}
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+(BOOL) hasKeyboardOrMouse {
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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return GCMouse.mice.count > 0 || GCKeyboard.coalescedKeyboard != nil;
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}
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else {
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return NO;
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}
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}
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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-(void) unregisterControllerCallbacks:(GCController*) controller
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{
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if (controller != NULL) {
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controller.controllerPausedHandler = NULL;
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if (controller.extendedGamepad != NULL) {
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// Re-enable system gestures on the gamepad buttons now
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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for (GCControllerElement* element in controller.extendedGamepad.allElements) {
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element.preferredSystemGestureState = GCSystemGestureStateEnabled;
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}
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}
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controller.extendedGamepad.valueChangedHandler = NULL;
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}
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else if (controller.gamepad != NULL) {
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controller.gamepad.valueChangedHandler = NULL;
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}
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}
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}
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-(void) initializeControllerHaptics:(Controller*) controller
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{
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controller.lowFreqMotor = [HapticContext createContextForLowFreqMotor:controller.gamepad];
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controller.highFreqMotor = [HapticContext createContextForHighFreqMotor:controller.gamepad];
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}
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-(void) cleanupControllerHaptics:(Controller*) controller
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{
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[controller.lowFreqMotor cleanup];
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[controller.highFreqMotor cleanup];
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}
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-(void) registerControllerCallbacks:(GCController*) controller
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{
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if (controller != NULL) {
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// iOS 13 allows the Start button to behave like a normal button, however
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// older MFi controllers can send an instant down+up event for the start button
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// which means the button will not be down long enough to register on the PC.
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// To work around this issue, use the old controllerPausedHandler if the controller
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// doesn't have a Select button (which indicates it probably doesn't have a proper
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// Start button either).
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BOOL useLegacyPausedHandler = YES;
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if (@available(iOS 13.0, tvOS 13.0, *)) {
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if (controller.extendedGamepad != nil &&
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controller.extendedGamepad.buttonOptions != nil) {
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useLegacyPausedHandler = NO;
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}
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}
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if (useLegacyPausedHandler) {
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controller.controllerPausedHandler = ^(GCController *controller) {
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Controller* limeController = [self->_controllers objectForKey:[NSNumber numberWithInteger:controller.playerIndex]];
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// Get off the main thread
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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[self setButtonFlag:limeController flags:PLAY_FLAG];
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[self updateFinished:limeController];
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// Pause for 100 ms
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usleep(100 * 1000);
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[self clearButtonFlag:limeController flags:PLAY_FLAG];
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[self updateFinished:limeController];
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});
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};
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}
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if (controller.extendedGamepad != NULL) {
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// Disable system gestures on the gamepad to avoid interfering
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// with in-game controller actions
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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for (GCControllerElement* element in controller.extendedGamepad.allElements) {
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element.preferredSystemGestureState = GCSystemGestureStateDisabled;
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}
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}
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controller.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element) {
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Controller* limeController = [self->_controllers objectForKey:[NSNumber numberWithInteger:gamepad.controller.playerIndex]];
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short leftStickX, leftStickY;
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short rightStickX, rightStickY;
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unsigned char leftTrigger, rightTrigger;
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonX.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonY.pressed);
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UPDATE_BUTTON_FLAG(limeController, UP_FLAG, gamepad.dpad.up.pressed);
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UPDATE_BUTTON_FLAG(limeController, DOWN_FLAG, gamepad.dpad.down.pressed);
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UPDATE_BUTTON_FLAG(limeController, LEFT_FLAG, gamepad.dpad.left.pressed);
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UPDATE_BUTTON_FLAG(limeController, RIGHT_FLAG, gamepad.dpad.right.pressed);
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UPDATE_BUTTON_FLAG(limeController, LB_FLAG, gamepad.leftShoulder.pressed);
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UPDATE_BUTTON_FLAG(limeController, RB_FLAG, gamepad.rightShoulder.pressed);
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// Yay, iOS 12.1 now supports analog stick buttons
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if (@available(iOS 12.1, tvOS 12.1, *)) {
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if (gamepad.leftThumbstickButton != nil) {
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UPDATE_BUTTON_FLAG(limeController, LS_CLK_FLAG, gamepad.leftThumbstickButton.pressed);
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}
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if (gamepad.rightThumbstickButton != nil) {
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UPDATE_BUTTON_FLAG(limeController, RS_CLK_FLAG, gamepad.rightThumbstickButton.pressed);
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}
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}
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if (@available(iOS 13.0, tvOS 13.0, *)) {
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// Options button is optional (only present on Xbox One S and PS4 gamepads)
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if (gamepad.buttonOptions != nil) {
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UPDATE_BUTTON_FLAG(limeController, BACK_FLAG, gamepad.buttonOptions.pressed);
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// For older MFi gamepads, the menu button will already be handled by
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// the controllerPausedHandler.
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UPDATE_BUTTON_FLAG(limeController, PLAY_FLAG, gamepad.buttonMenu.pressed);
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}
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}
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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// Home/Guide button is optional (only present on Xbox One S and PS4 gamepads)
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if (gamepad.buttonHome != nil) {
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UPDATE_BUTTON_FLAG(limeController, SPECIAL_FLAG, gamepad.buttonHome.pressed);
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}
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}
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leftStickX = gamepad.leftThumbstick.xAxis.value * 0x7FFE;
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leftStickY = gamepad.leftThumbstick.yAxis.value * 0x7FFE;
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rightStickX = gamepad.rightThumbstick.xAxis.value * 0x7FFE;
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rightStickY = gamepad.rightThumbstick.yAxis.value * 0x7FFE;
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leftTrigger = gamepad.leftTrigger.value * 0xFF;
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rightTrigger = gamepad.rightTrigger.value * 0xFF;
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[self updateLeftStick:limeController x:leftStickX y:leftStickY];
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[self updateRightStick:limeController x:rightStickX y:rightStickY];
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[self updateTriggers:limeController left:leftTrigger right:rightTrigger];
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[self updateFinished:limeController];
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};
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}
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else if (controller.gamepad != NULL) {
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controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, GCControllerElement *element) {
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Controller* limeController = [self->_controllers objectForKey:[NSNumber numberWithInteger:gamepad.controller.playerIndex]];
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonX.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonY.pressed);
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UPDATE_BUTTON_FLAG(limeController, UP_FLAG, gamepad.dpad.up.pressed);
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UPDATE_BUTTON_FLAG(limeController, DOWN_FLAG, gamepad.dpad.down.pressed);
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UPDATE_BUTTON_FLAG(limeController, LEFT_FLAG, gamepad.dpad.left.pressed);
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UPDATE_BUTTON_FLAG(limeController, RIGHT_FLAG, gamepad.dpad.right.pressed);
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UPDATE_BUTTON_FLAG(limeController, LB_FLAG, gamepad.leftShoulder.pressed);
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UPDATE_BUTTON_FLAG(limeController, RB_FLAG, gamepad.rightShoulder.pressed);
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[self updateFinished:limeController];
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};
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}
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} else {
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Log(LOG_W, @"Tried to register controller callbacks on NULL controller");
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}
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}
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-(void) unregisterMouseCallbacks:(GCMouse*)mouse API_AVAILABLE(ios(14.0)) {
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mouse.mouseInput.mouseMovedHandler = nil;
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mouse.mouseInput.leftButton.pressedChangedHandler = nil;
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mouse.mouseInput.middleButton.pressedChangedHandler = nil;
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mouse.mouseInput.rightButton.pressedChangedHandler = nil;
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for (GCControllerButtonInput* auxButton in mouse.mouseInput.auxiliaryButtons) {
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auxButton.pressedChangedHandler = nil;
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}
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}
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-(void) registerMouseCallbacks:(GCMouse*) mouse API_AVAILABLE(ios(14.0)) {
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mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput * _Nonnull mouse, float deltaX, float deltaY) {
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self->accumulatedDeltaX += deltaX / MOUSE_SPEED_DIVISOR;
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self->accumulatedDeltaY += -deltaY / MOUSE_SPEED_DIVISOR;
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short truncatedDeltaX = (short)self->accumulatedDeltaX;
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short truncatedDeltaY = (short)self->accumulatedDeltaY;
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if (truncatedDeltaX != 0 || truncatedDeltaY != 0) {
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LiSendMouseMoveEvent(truncatedDeltaX, truncatedDeltaY);
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self->accumulatedDeltaX -= truncatedDeltaX;
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self->accumulatedDeltaY -= truncatedDeltaY;
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}
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};
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mouse.mouseInput.leftButton.pressedChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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LiSendMouseButtonEvent(pressed ? BUTTON_ACTION_PRESS : BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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};
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mouse.mouseInput.middleButton.pressedChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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LiSendMouseButtonEvent(pressed ? BUTTON_ACTION_PRESS : BUTTON_ACTION_RELEASE, BUTTON_MIDDLE);
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};
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mouse.mouseInput.rightButton.pressedChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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LiSendMouseButtonEvent(pressed ? BUTTON_ACTION_PRESS : BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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};
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if (mouse.mouseInput.auxiliaryButtons != nil) {
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if (mouse.mouseInput.auxiliaryButtons.count >= 1) {
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mouse.mouseInput.auxiliaryButtons[0].pressedChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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LiSendMouseButtonEvent(pressed ? BUTTON_ACTION_PRESS : BUTTON_ACTION_RELEASE, BUTTON_X1);
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};
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}
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if (mouse.mouseInput.auxiliaryButtons.count >= 2) {
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mouse.mouseInput.auxiliaryButtons[1].pressedChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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LiSendMouseButtonEvent(pressed ? BUTTON_ACTION_PRESS : BUTTON_ACTION_RELEASE, BUTTON_X2);
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};
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}
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}
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// We use UIPanGestureRecognizer on iPadOS because it allows us to distinguish
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// between discrete and continuous scroll events and also works around a bug
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// in iPadOS 15 where discrete scroll events are dropped. tvOS only supports
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// GCMouse for mice, so we will have to just use it and hope for the best.
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#if TARGET_OS_TV
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mouse.mouseInput.scroll.yAxis.valueChangedHandler = ^(GCControllerAxisInput * _Nonnull axis, float value) {
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self->accumulatedScrollY += value;
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short truncatedScrollY = (short)self->accumulatedScrollY;
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if (truncatedScrollY != 0) {
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LiSendHighResScrollEvent(truncatedScrollY * 20);
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self->accumulatedScrollY -= truncatedScrollY;
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}
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};
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#endif
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}
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-(void) updateAutoOnScreenControlMode
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{
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// Auto on-screen control support may not be enabled
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if (_osc == NULL) {
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return;
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}
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OnScreenControlsLevel level = OnScreenControlsLevelFull;
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// We currently stop after the first controller we find.
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// Maybe we'll want to change that logic later.
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for (int i = 0; i < [[GCController controllers] count]; i++) {
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GCController *controller = [GCController controllers][i];
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if (controller != NULL) {
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if (controller.extendedGamepad != NULL) {
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level = OnScreenControlsLevelAutoGCExtendedGamepad;
|
|
if (@available(iOS 12.1, tvOS 12.1, *)) {
|
|
if (controller.extendedGamepad.leftThumbstickButton != nil &&
|
|
controller.extendedGamepad.rightThumbstickButton != nil) {
|
|
level = OnScreenControlsLevelAutoGCExtendedGamepadWithStickButtons;
|
|
if (@available(iOS 13.0, tvOS 13.0, *)) {
|
|
if (controller.extendedGamepad.buttonOptions != nil) {
|
|
// Has L3/R3 and Select, so we can show nothing :)
|
|
level = OnScreenControlsLevelOff;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
else if (controller.gamepad != NULL) {
|
|
level = OnScreenControlsLevelAutoGCGamepad;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we didn't find a gamepad present and we have a keyboard or mouse, turn
|
|
// the on-screen controls off to get the overlays out of the way.
|
|
if (level == OnScreenControlsLevelFull && [ControllerSupport hasKeyboardOrMouse]) {
|
|
level = OnScreenControlsLevelOff;
|
|
|
|
// Ensure the virtual gamepad disappears to avoid confusing some games.
|
|
// If the mouse and keyboard disconnect later, it will reappear when the
|
|
// first OSC input is received.
|
|
LiSendMultiControllerEvent(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
|
|
[_osc setLevel:level];
|
|
}
|
|
|
|
-(void) initAutoOnScreenControlMode:(OnScreenControls*)osc
|
|
{
|
|
_osc = osc;
|
|
|
|
[self updateAutoOnScreenControlMode];
|
|
}
|
|
|
|
-(void) assignController:(GCController*)controller {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (!(_controllerNumbers & (1 << i))) {
|
|
_controllerNumbers |= (1 << i);
|
|
controller.playerIndex = i;
|
|
|
|
Controller* limeController;
|
|
|
|
if (i == 0) {
|
|
// Player 0 shares a controller object with the on-screen controls
|
|
limeController = _player0osc;
|
|
} else {
|
|
limeController = [[Controller alloc] init];
|
|
limeController.playerIndex = i;
|
|
}
|
|
|
|
limeController.supportedEmulationFlags = EMULATING_SPECIAL | EMULATING_SELECT;
|
|
limeController.gamepad = controller;
|
|
|
|
if (@available(iOS 13.0, tvOS 13.0, *)) {
|
|
if (controller.extendedGamepad != nil &&
|
|
controller.extendedGamepad.buttonOptions != nil) {
|
|
// Disable select button emulation since we have a physical select button
|
|
limeController.supportedEmulationFlags &= ~EMULATING_SELECT;
|
|
}
|
|
}
|
|
|
|
if (@available(iOS 14.0, tvOS 14.0, *)) {
|
|
if (controller.extendedGamepad != nil &&
|
|
controller.extendedGamepad.buttonHome != nil) {
|
|
// Disable special button emulation since we have a physical special button
|
|
limeController.supportedEmulationFlags &= ~EMULATING_SPECIAL;
|
|
}
|
|
}
|
|
|
|
// Prepare controller haptics for use
|
|
[self initializeControllerHaptics:limeController];
|
|
|
|
[_controllers setObject:limeController forKey:[NSNumber numberWithInteger:controller.playerIndex]];
|
|
|
|
Log(LOG_I, @"Assigning controller index: %d", i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
-(Controller*) getOscController {
|
|
return _player0osc;
|
|
}
|
|
|
|
+(bool) isSupportedGamepad:(GCController*) controller {
|
|
return controller.extendedGamepad != nil || controller.gamepad != nil;
|
|
}
|
|
|
|
#pragma clang diagnostic pop
|
|
|
|
+(int) getGamepadCount {
|
|
int count = 0;
|
|
|
|
for (GCController* controller in [GCController controllers]) {
|
|
if ([ControllerSupport isSupportedGamepad:controller]) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
+(int) getConnectedGamepadMask:(StreamConfiguration*)streamConfig {
|
|
int mask = 0;
|
|
|
|
if (streamConfig.multiController) {
|
|
int i = 0;
|
|
for (GCController* controller in [GCController controllers]) {
|
|
if ([ControllerSupport isSupportedGamepad:controller]) {
|
|
mask |= 1 << i++;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// Some games don't deal with having controller reconnected
|
|
// properly so always report controller 1 if not in MC mode
|
|
mask = 0x1;
|
|
}
|
|
|
|
DataManager* dataMan = [[DataManager alloc] init];
|
|
TemporarySettings* settings = [dataMan getSettings];
|
|
OnScreenControlsLevel level = (OnScreenControlsLevel)[settings.onscreenControls integerValue];
|
|
|
|
// Even if no gamepads are present, we will always count one if OSC is enabled,
|
|
// or it's set to auto and no keyboard or mouse is present. Absolute touch mode
|
|
// disables the OSC.
|
|
if (level != OnScreenControlsLevelOff && (![ControllerSupport hasKeyboardOrMouse] || level != OnScreenControlsLevelAuto) && !settings.absoluteTouchMode) {
|
|
mask |= 0x1;
|
|
}
|
|
|
|
return mask;
|
|
}
|
|
|
|
-(NSUInteger) getConnectedGamepadCount
|
|
{
|
|
return _controllers.count;
|
|
}
|
|
|
|
-(id) initWithConfig:(StreamConfiguration*)streamConfig presenceDelegate:(id<InputPresenceDelegate>)delegate
|
|
{
|
|
self = [super init];
|
|
|
|
_controllerStreamLock = [[NSLock alloc] init];
|
|
_controllers = [[NSMutableDictionary alloc] init];
|
|
_controllerNumbers = 0;
|
|
_multiController = streamConfig.multiController;
|
|
_presenceDelegate = delegate;
|
|
|
|
_player0osc = [[Controller alloc] init];
|
|
_player0osc.playerIndex = 0;
|
|
|
|
DataManager* dataMan = [[DataManager alloc] init];
|
|
_oscEnabled = (OnScreenControlsLevel)[[dataMan getSettings].onscreenControls integerValue] != OnScreenControlsLevelOff;
|
|
|
|
Log(LOG_I, @"Number of supported controllers connected: %d", [ControllerSupport getGamepadCount]);
|
|
Log(LOG_I, @"Multi-controller: %d", _multiController);
|
|
|
|
for (GCController* controller in [GCController controllers]) {
|
|
if ([ControllerSupport isSupportedGamepad:controller]) {
|
|
[self assignController:controller];
|
|
[self registerControllerCallbacks:controller];
|
|
}
|
|
}
|
|
|
|
if (@available(iOS 14.0, tvOS 14.0, *)) {
|
|
for (GCMouse* mouse in [GCMouse mice]) {
|
|
[self registerMouseCallbacks:mouse];
|
|
}
|
|
}
|
|
|
|
_controllerConnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
|
|
Log(LOG_I, @"Controller connected!");
|
|
|
|
GCController* controller = note.object;
|
|
|
|
if (![ControllerSupport isSupportedGamepad:controller]) {
|
|
// Ignore micro gamepads and motion controllers
|
|
return;
|
|
}
|
|
|
|
[self assignController:controller];
|
|
|
|
// Register callbacks on the new controller
|
|
[self registerControllerCallbacks:controller];
|
|
|
|
// Re-evaluate the on-screen control mode
|
|
[self updateAutoOnScreenControlMode];
|
|
|
|
// Notify the delegate
|
|
[self->_presenceDelegate gamepadPresenceChanged];
|
|
}];
|
|
_controllerDisconnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
|
|
Log(LOG_I, @"Controller disconnected!");
|
|
|
|
GCController* controller = note.object;
|
|
|
|
if (![ControllerSupport isSupportedGamepad:controller]) {
|
|
// Ignore micro gamepads and motion controllers
|
|
return;
|
|
}
|
|
|
|
[self unregisterControllerCallbacks:controller];
|
|
self->_controllerNumbers &= ~(1 << controller.playerIndex);
|
|
Log(LOG_I, @"Unassigning controller index: %ld", (long)controller.playerIndex);
|
|
|
|
// Unset the GCController on this object (in case it is the OSC, which will persist)
|
|
Controller* limeController = [self->_controllers objectForKey:[NSNumber numberWithInteger:controller.playerIndex]];
|
|
|
|
// Stop haptics on this controller
|
|
[self cleanupControllerHaptics:limeController];
|
|
|
|
limeController.gamepad = nil;
|
|
|
|
// Inform the server of the updated active gamepads before removing this controller
|
|
[self updateFinished:limeController];
|
|
[self->_controllers removeObjectForKey:[NSNumber numberWithInteger:controller.playerIndex]];
|
|
|
|
// Re-evaluate the on-screen control mode
|
|
[self updateAutoOnScreenControlMode];
|
|
|
|
// Notify the delegate
|
|
[self->_presenceDelegate gamepadPresenceChanged];
|
|
}];
|
|
|
|
if (@available(iOS 14.0, tvOS 14.0, *)) {
|
|
_mouseConnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCMouseDidConnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
|
|
Log(LOG_I, @"Mouse connected!");
|
|
|
|
GCMouse* mouse = note.object;
|
|
|
|
// Register for mouse events
|
|
[self registerMouseCallbacks: mouse];
|
|
|
|
// Re-evaluate the on-screen control mode
|
|
[self updateAutoOnScreenControlMode];
|
|
|
|
// Notify the delegate
|
|
[self->_presenceDelegate mousePresenceChanged];
|
|
}];
|
|
_mouseDisconnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCMouseDidDisconnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
|
|
Log(LOG_I, @"Mouse disconnected!");
|
|
|
|
GCMouse* mouse = note.object;
|
|
|
|
// Unregister for mouse events
|
|
[self unregisterMouseCallbacks: mouse];
|
|
|
|
// Re-evaluate the on-screen control mode
|
|
[self updateAutoOnScreenControlMode];
|
|
|
|
// Notify the delegate
|
|
[self->_presenceDelegate mousePresenceChanged];
|
|
}];
|
|
_keyboardConnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCKeyboardDidConnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
|
|
Log(LOG_I, @"Keyboard connected!");
|
|
|
|
// Re-evaluate the on-screen control mode
|
|
[self updateAutoOnScreenControlMode];
|
|
}];
|
|
_keyboardDisconnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCKeyboardDidDisconnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
|
|
Log(LOG_I, @"Keyboard disconnected!");
|
|
|
|
// Re-evaluate the on-screen control mode
|
|
[self updateAutoOnScreenControlMode];
|
|
}];
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
-(void) cleanup
|
|
{
|
|
[[NSNotificationCenter defaultCenter] removeObserver:_controllerConnectObserver];
|
|
[[NSNotificationCenter defaultCenter] removeObserver:_controllerDisconnectObserver];
|
|
[[NSNotificationCenter defaultCenter] removeObserver:_mouseConnectObserver];
|
|
[[NSNotificationCenter defaultCenter] removeObserver:_mouseDisconnectObserver];
|
|
[[NSNotificationCenter defaultCenter] removeObserver:_keyboardConnectObserver];
|
|
[[NSNotificationCenter defaultCenter] removeObserver:_keyboardDisconnectObserver];
|
|
|
|
_controllerConnectObserver = nil;
|
|
_controllerDisconnectObserver = nil;
|
|
_mouseConnectObserver = nil;
|
|
_mouseDisconnectObserver = nil;
|
|
_keyboardConnectObserver = nil;
|
|
_keyboardDisconnectObserver = nil;
|
|
|
|
_controllerNumbers = 0;
|
|
|
|
for (Controller* controller in [_controllers allValues]) {
|
|
[self cleanupControllerHaptics:controller];
|
|
}
|
|
[_controllers removeAllObjects];
|
|
|
|
for (GCController* controller in [GCController controllers]) {
|
|
if ([ControllerSupport isSupportedGamepad:controller]) {
|
|
[self unregisterControllerCallbacks:controller];
|
|
}
|
|
}
|
|
|
|
if (@available(iOS 14.0, tvOS 14.0, *)) {
|
|
for (GCMouse* mouse in [GCMouse mice]) {
|
|
[self unregisterMouseCallbacks:mouse];
|
|
}
|
|
}
|
|
}
|
|
|
|
@end
|