// // StreamFrameViewController.m // Moonlight // // Created by Diego Waxemberg on 1/18/14. // Copyright (c) 2015 Moonlight Stream. All rights reserved. // #import "StreamFrameViewController.h" #import "MainFrameViewController.h" #import "VideoDecoderRenderer.h" #import "StreamManager.h" #import "ControllerSupport.h" #include #include #include #include @implementation StreamFrameViewController { ControllerSupport *_controllerSupport; StreamManager *_streamMan; NSTimer *_inactivityTimer; UITapGestureRecognizer *_menuGestureRecognizer; UITapGestureRecognizer *_menuDoubleTapGestureRecognizer; UITextView *_overlayView; StreamView *_streamView; BOOL _userIsInteracting; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; #if !TARGET_OS_TV [[self revealViewController] setPrimaryViewController:self]; #endif } #if TARGET_OS_TV - (void)controllerPauseButtonPressed:(id)sender { } - (void)controllerPauseButtonDoublePressed:(id)sender { Log(LOG_I, @"Menu double-pressed -- backing out of stream"); [self returnToMainFrame]; } #endif - (void)viewDidLoad { [super viewDidLoad]; [self.navigationController setNavigationBarHidden:YES animated:YES]; [self.stageLabel setText:[NSString stringWithFormat:@"Starting %@...", self.streamConfig.appName]]; [self.stageLabel sizeToFit]; self.stageLabel.textAlignment = NSTextAlignmentCenter; self.stageLabel.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height / 2); self.spinner.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height / 2 - self.stageLabel.frame.size.height - self.spinner.frame.size.height); [UIApplication sharedApplication].idleTimerDisabled = YES; _controllerSupport = [[ControllerSupport alloc] initWithConfig:self.streamConfig presenceDelegate:self]; _inactivityTimer = nil; _streamView = (StreamView*)self.view; [_streamView setupStreamView:_controllerSupport swipeDelegate:self interactionDelegate:self config:self.streamConfig]; #if TARGET_OS_TV if (!_menuGestureRecognizer || !_menuDoubleTapGestureRecognizer) { _menuGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(controllerPauseButtonPressed:)]; _menuGestureRecognizer.allowedPressTypes = @[@(UIPressTypeMenu)]; _menuDoubleTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(controllerPauseButtonDoublePressed:)]; _menuDoubleTapGestureRecognizer.numberOfTapsRequired = 2; [_menuGestureRecognizer requireGestureRecognizerToFail:_menuDoubleTapGestureRecognizer]; _menuDoubleTapGestureRecognizer.allowedPressTypes = @[@(UIPressTypeMenu)]; } [self.view addGestureRecognizer:_menuGestureRecognizer]; [self.view addGestureRecognizer:_menuDoubleTapGestureRecognizer]; #endif #if TARGET_OS_TV [self.tipLabel setText:@"Tip: Double tap the Menu button to disconnect from your PC"]; #else [self.tipLabel setText:@"Tip: Swipe from the left edge to disconnect from your PC"]; #endif [self.tipLabel sizeToFit]; self.tipLabel.textAlignment = NSTextAlignmentCenter; self.tipLabel.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height * 0.9); _streamMan = [[StreamManager alloc] initWithConfig:self.streamConfig renderView:self.view connectionCallbacks:self]; NSOperationQueue* opQueue = [[NSOperationQueue alloc] init]; [opQueue addOperation:_streamMan]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillResignActive:) name:UIApplicationWillResignActiveNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(applicationDidBecomeActive:) name: UIApplicationDidBecomeActiveNotification object: nil]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(applicationDidEnterBackground:) name: UIApplicationDidEnterBackgroundNotification object: nil]; } - (void)willMoveToParentViewController:(UIViewController *)parent { // Only cleanup when we're being destroyed if (parent == nil) { [_controllerSupport cleanup]; [UIApplication sharedApplication].idleTimerDisabled = NO; [_streamMan stopStream]; if (_inactivityTimer != nil) { [_inactivityTimer invalidate]; _inactivityTimer = nil; } [[NSNotificationCenter defaultCenter] removeObserver:self]; } } - (void)updateOverlayText:(NSString*)text { if (_overlayView == nil) { _overlayView = [[UITextView alloc] init]; #if !TARGET_OS_TV [_overlayView setEditable:NO]; #endif [_overlayView setUserInteractionEnabled:NO]; [_overlayView setSelectable:NO]; [_overlayView setScrollEnabled:NO]; [_overlayView setTextAlignment:NSTextAlignmentCenter]; [_overlayView setTextColor:[OSColor lightGrayColor]]; [_overlayView setBackgroundColor:[OSColor blackColor]]; #if TARGET_OS_TV [_overlayView setFont:[UIFont systemFontOfSize:24]]; #else [_overlayView setFont:[UIFont systemFontOfSize:12]]; #endif [_overlayView setAlpha:0.5]; [self.view addSubview:_overlayView]; } if (text != nil) { [_overlayView setText:text]; [_overlayView sizeToFit]; [_overlayView setCenter:CGPointMake(self.view.frame.size.width / 2, _overlayView.frame.size.height / 2)]; [_overlayView setHidden:NO]; } else { [_overlayView setHidden:YES]; } } - (void) returnToMainFrame { [self.navigationController popToRootViewControllerAnimated:YES]; } // This will fire if the user opens control center or gets a low battery message - (void)applicationWillResignActive:(NSNotification *)notification { if (_inactivityTimer != nil) { [_inactivityTimer invalidate]; } #if TARGET_OS_TV // Terminate the stream immediately on tvOS Log(LOG_I, @"Terminating stream after resigning active"); [self returnToMainFrame]; #else // Terminate the stream if the app is inactive for 10 seconds Log(LOG_I, @"Starting inactivity termination timer"); _inactivityTimer = [NSTimer scheduledTimerWithTimeInterval:10 target:self selector:@selector(inactiveTimerExpired:) userInfo:nil repeats:NO]; #endif } - (void)inactiveTimerExpired:(NSTimer*)timer { Log(LOG_I, @"Terminating stream after inactivity"); [self returnToMainFrame]; _inactivityTimer = nil; } - (void)applicationDidBecomeActive:(NSNotification *)notification { // Stop the background timer, since we're foregrounded again if (_inactivityTimer != nil) { Log(LOG_I, @"Stopping inactivity timer after becoming active again"); [_inactivityTimer invalidate]; _inactivityTimer = nil; } } // This fires when the home button is pressed - (void)applicationDidEnterBackground:(UIApplication *)application { Log(LOG_I, @"Terminating stream immediately for backgrounding"); if (_inactivityTimer != nil) { [_inactivityTimer invalidate]; _inactivityTimer = nil; } [self returnToMainFrame]; } - (void)edgeSwiped { Log(LOG_I, @"User swiped to end stream"); [self returnToMainFrame]; } - (void) connectionStarted { Log(LOG_I, @"Connection started"); dispatch_async(dispatch_get_main_queue(), ^{ // Leave the spinner spinning until it's obscured by // the first frame of video. self.stageLabel.hidden = YES; self.tipLabel.hidden = YES; [self->_streamView showOnScreenControls]; }); } - (void)connectionTerminated:(int)errorCode { Log(LOG_I, @"Connection terminated: %d", errorCode); dispatch_async(dispatch_get_main_queue(), ^{ // Allow the display to go to sleep now [UIApplication sharedApplication].idleTimerDisabled = NO; NSString* title; NSString* message; switch (errorCode) { case ML_ERROR_GRACEFUL_TERMINATION: [self returnToMainFrame]; return; case ML_ERROR_NO_VIDEO_TRAFFIC: title = @"Connection Error"; message = @"No video received from host. Check the host PC's firewall and port forwarding rules."; break; default: title = @"Connection Terminated"; message = @"The connection was terminated"; break; } UIAlertController* conTermAlert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert]; [Utils addHelpOptionToDialog:conTermAlert]; [conTermAlert addAction:[UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault handler:^(UIAlertAction* action){ [self returnToMainFrame]; }]]; [self presentViewController:conTermAlert animated:YES completion:nil]; }); [_streamMan stopStream]; } - (void) stageStarting:(const char*)stageName { Log(LOG_I, @"Starting %s", stageName); dispatch_async(dispatch_get_main_queue(), ^{ NSString* lowerCase = [NSString stringWithFormat:@"%s in progress...", stageName]; NSString* titleCase = [[[lowerCase substringToIndex:1] uppercaseString] stringByAppendingString:[lowerCase substringFromIndex:1]]; [self.stageLabel setText:titleCase]; [self.stageLabel sizeToFit]; self.stageLabel.center = CGPointMake(self.view.frame.size.width / 2, self.stageLabel.center.y); }); } - (void) stageComplete:(const char*)stageName { } - (void) stageFailed:(const char*)stageName withError:(int)errorCode { Log(LOG_I, @"Stage %s failed: %d", stageName, errorCode); dispatch_async(dispatch_get_main_queue(), ^{ // Allow the display to go to sleep now [UIApplication sharedApplication].idleTimerDisabled = NO; UIAlertController* alert = [UIAlertController alertControllerWithTitle:@"Connection Failed" message:[NSString stringWithFormat:@"%s failed with error %d", stageName, errorCode] preferredStyle:UIAlertControllerStyleAlert]; [Utils addHelpOptionToDialog:alert]; [alert addAction:[UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault handler:^(UIAlertAction* action){ [self returnToMainFrame]; }]]; [self presentViewController:alert animated:YES completion:nil]; }); [_streamMan stopStream]; } - (void) launchFailed:(NSString*)message { Log(LOG_I, @"Launch failed: %@", message); dispatch_async(dispatch_get_main_queue(), ^{ // Allow the display to go to sleep now [UIApplication sharedApplication].idleTimerDisabled = NO; UIAlertController* alert = [UIAlertController alertControllerWithTitle:@"Connection Error" message:message preferredStyle:UIAlertControllerStyleAlert]; [Utils addHelpOptionToDialog:alert]; [alert addAction:[UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault handler:^(UIAlertAction* action){ [self returnToMainFrame]; }]]; [self presentViewController:alert animated:YES completion:nil]; }); } - (void)rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor { Log(LOG_I, @"Rumble on gamepad %d: %04x %04x", controllerNumber, lowFreqMotor, highFreqMotor); [_controllerSupport rumble:controllerNumber lowFreqMotor:lowFreqMotor highFreqMotor:highFreqMotor]; } - (void)connectionStatusUpdate:(int)status { Log(LOG_W, @"Connection status update: %d", status); dispatch_async(dispatch_get_main_queue(), ^{ switch (status) { case CONN_STATUS_OKAY: [self updateOverlayText:nil]; break; case CONN_STATUS_POOR: if (self->_streamConfig.bitRate > 5000) { [self updateOverlayText:@"Slow connection to PC\nReduce your bitrate"]; } else { [self updateOverlayText:@"Poor connection to PC"]; } break; } }); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)gamepadPresenceChanged { #if !TARGET_OS_TV if (@available(iOS 11.0, *)) { [self setNeedsUpdateOfHomeIndicatorAutoHidden]; } #endif } - (void)userInteractionBegan { // Disable hiding home bar when user is interacting. // iOS will force it to be shown anyway, but it will // also discard our edges deferring system gestures unless // we willingly give up home bar hiding preference. _userIsInteracting = YES; #if !TARGET_OS_TV if (@available(iOS 11.0, *)) { [self setNeedsUpdateOfHomeIndicatorAutoHidden]; } #endif } - (void)userInteractionEnded { // Enable home bar hiding again if conditions allow _userIsInteracting = NO; #if !TARGET_OS_TV if (@available(iOS 11.0, *)) { [self setNeedsUpdateOfHomeIndicatorAutoHidden]; } #endif } #if !TARGET_OS_TV // Require a confirmation when streaming to activate a system gesture - (UIRectEdge)preferredScreenEdgesDeferringSystemGestures { return UIRectEdgeAll; } - (BOOL)prefersHomeIndicatorAutoHidden { if ([_controllerSupport getConnectedGamepadCount] > 0 && [_streamView getCurrentOscState] == OnScreenControlsLevelOff && _userIsInteracting == NO) { // Autohide the home bar when a gamepad is connected // and the on-screen controls are disabled. We can't // do this all the time because any touch on the display // will cause the home indicator to reappear, and our // preferredScreenEdgesDeferringSystemGestures will also // be suppressed (leading to possible errant exits of the // stream). return YES; } return NO; } - (BOOL)shouldAutorotate { return YES; } #endif @end