// // LoadingFrameViewController.m // Limelight // // Created by Diego Waxemberg on 2/24/15. // Copyright (c) 2015 Limelight Stream. All rights reserved. // #import "LoadingFrameViewController.h" @interface LoadingFrameViewController () @end @implementation LoadingFrameViewController - (void)viewDidLoad { [super viewDidLoad]; // center the loading spinner self.loadingSpinner.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height / 2); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } /* #pragma mark - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { // Get the new view controller using [segue destinationViewController]. // Pass the selected object to the new view controller. } */ @end