// // ViewController.m // Moonlight TV // // Created by Diego Waxemberg on 8/25/18. // Copyright © 2018 Moonlight Game Streaming Project. All rights reserved. // #import "ViewController.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)updateAllHosts:(NSArray *)hosts { <#code#> } - (void)alreadyPaired { <#code#> } - (void)pairFailed:(NSString *)message { <#code#> } - (void)pairSuccessful { <#code#> } - (void)showPIN:(NSString *)PIN { <#code#> } - (void)addHostClicked { <#code#> } - (void)hostClicked:(TemporaryHost *)host view:(UIView *)view { <#code#> } - (void)hostLongClicked:(TemporaryHost *)host view:(UIView *)view { <#code#> } - (void)appClicked:(TemporaryApp *)app { <#code#> } - (void)receivedAssetForApp:(TemporaryApp *)app { <#code#> } - (nonnull __kindof UICollectionViewCell *)collectionView:(nonnull UICollectionView *)collectionView cellForItemAtIndexPath:(nonnull NSIndexPath *)indexPath { <#code#> } - (NSInteger)collectionView:(nonnull UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section { <#code#> } - (void)encodeWithCoder:(nonnull NSCoder *)aCoder { <#code#> } - (void)traitCollectionDidChange:(nullable UITraitCollection *)previousTraitCollection { <#code#> } - (void)preferredContentSizeDidChangeForChildContentContainer:(nonnull id)container { <#code#> } - (CGSize)sizeForChildContentContainer:(nonnull id)container withParentContainerSize:(CGSize)parentSize { <#code#> } - (void)systemLayoutFittingSizeDidChangeForChildContentContainer:(nonnull id)container { <#code#> } - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(nonnull id)coordinator { <#code#> } - (void)willTransitionToTraitCollection:(nonnull UITraitCollection *)newCollection withTransitionCoordinator:(nonnull id)coordinator { <#code#> } - (void)didUpdateFocusInContext:(nonnull UIFocusUpdateContext *)context withAnimationCoordinator:(nonnull UIFocusAnimationCoordinator *)coordinator { <#code#> } - (void)setNeedsFocusUpdate { <#code#> } - (BOOL)shouldUpdateFocusInContext:(nonnull UIFocusUpdateContext *)context { <#code#> } - (void)updateFocusIfNeeded { <#code#> } @end