// // StreamView.m // Moonlight // // Created by Cameron Gutman on 10/19/14. // Copyright (c) 2014 Moonlight Stream. All rights reserved. // #import "StreamView.h" #include #import "OnScreenControls.h" #import "DataManager.h" #import "ControllerSupport.h" @implementation StreamView { CGPoint touchLocation, originalLocation; BOOL touchMoved; OnScreenControls* onScreenControls; BOOL isDragging; NSTimer* dragTimer; float xDeltaFactor; float yDeltaFactor; float screenFactor; } - (void) setMouseDeltaFactors:(float)x y:(float)y { xDeltaFactor = x; yDeltaFactor = y; screenFactor = [[UIScreen mainScreen] scale]; } - (void) setupOnScreenControls:(ControllerSupport*)controllerSupport swipeDelegate:(id)swipeDelegate { onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport swipeDelegate:swipeDelegate]; DataManager* dataMan = [[DataManager alloc] init]; OnScreenControlsLevel level = (OnScreenControlsLevel)[[dataMan getSettings].onscreenControls integerValue]; if (level == OnScreenControlsLevelAuto) { [controllerSupport initAutoOnScreenControlMode:onScreenControls]; } else { Log(LOG_I, @"Setting manual on-screen controls level: %d", (int)level); [onScreenControls setLevel:level]; } } - (Boolean)isConfirmedMove:(CGPoint)currentPoint from:(CGPoint)originalPoint { // Movements of greater than 10 pixels are considered confirmed return hypotf(originalPoint.x - currentPoint.x, originalPoint.y - currentPoint.y) >= 10; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { Log(LOG_D, @"Touch down"); if (![onScreenControls handleTouchDownEvent:touches]) { UITouch *touch = [[event allTouches] anyObject]; originalLocation = touchLocation = [touch locationInView:self]; touchMoved = false; if ([[event allTouches] count] == 1 && !isDragging) { dragTimer = [NSTimer scheduledTimerWithTimeInterval:0.650 target:self selector:@selector(onDragStart:) userInfo:nil repeats:NO]; } } } - (void)onDragStart:(NSTimer*)timer { if (!touchMoved && !isDragging){ isDragging = true; LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if (![onScreenControls handleTouchMovedEvent:touches]) { if ([[event allTouches] count] == 1) { UITouch *touch = [[event allTouches] anyObject]; CGPoint currentLocation = [touch locationInView:self]; if (touchLocation.x != currentLocation.x || touchLocation.y != currentLocation.y) { int deltaX = currentLocation.x - touchLocation.x; int deltaY = currentLocation.y - touchLocation.y; deltaX *= xDeltaFactor * screenFactor; deltaY *= yDeltaFactor * screenFactor; if (deltaX != 0 || deltaY != 0) { LiSendMouseMoveEvent(deltaX, deltaY); touchLocation = currentLocation; // If we've moved far enough to confirm this wasn't just human/machine error, // mark it as such. if ([self isConfirmedMove:touchLocation from:originalLocation]) { touchMoved = true; } } } } else if ([[event allTouches] count] == 2) { CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:self]; CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:self]; CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2); if (touchLocation.y != avgLocation.y) { LiSendScrollEvent(avgLocation.y - touchLocation.y); } // If we've moved far enough to confirm this wasn't just human/machine error, // mark it as such. if ([self isConfirmedMove:firstLocation from:originalLocation]) { touchMoved = true; } touchLocation = avgLocation; } } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { Log(LOG_D, @"Touch up"); if (![onScreenControls handleTouchUpEvent:touches]) { [dragTimer invalidate]; dragTimer = nil; if (isDragging) { isDragging = false; LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT); } else if (!touchMoved) { if ([[event allTouches] count] == 2) { Log(LOG_D, @"Sending right mouse button press"); LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT); // Wait 100 ms to simulate a real button press usleep(100 * 1000); LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT); } else { if (!isDragging){ Log(LOG_D, @"Sending left mouse button press"); LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT); // Wait 100 ms to simulate a real button press usleep(100 * 1000); } isDragging = false; LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT); } } // We we're moving from 2+ touches to 1. Synchronize the current position // of the active finger so we don't jump unexpectedly on the next touchesMoved // callback when finger 1 switches on us. if ([[event allTouches] count] - [touches count] == 1) { NSMutableSet *activeSet = [[NSMutableSet alloc] initWithCapacity:[[event allTouches] count]]; [activeSet unionSet:[event allTouches]]; [activeSet minusSet:touches]; touchLocation = [[activeSet anyObject] locationInView:self]; // Mark this touch as moved so we don't send a left mouse click if the user // right clicks without moving their other finger. touchMoved = true; } } } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { } @end