// // Controller.h // Moonlight // // Created by Cameron Gutman on 2/11/19. // Copyright © 2019 Moonlight Game Streaming Project. All rights reserved. // #import "HapticContext.h" @import GameController; @import CoreHaptics; @interface Controller : NSObject @property (nullable, nonatomic, retain) GCController* gamepad; @property (nonatomic) int playerIndex; @property (nonatomic) int lastButtonFlags; @property (nonatomic) int emulatingButtonFlags; @property (nonatomic) int supportedEmulationFlags; @property (nonatomic) unsigned char lastLeftTrigger; @property (nonatomic) unsigned char lastRightTrigger; @property (nonatomic) short lastLeftStickX; @property (nonatomic) short lastLeftStickY; @property (nonatomic) short lastRightStickX; @property (nonatomic) short lastRightStickY; @property (nonatomic) HapticContext* _Nullable lowFreqMotor; @property (nonatomic) HapticContext* _Nullable highFreqMotor; @end