mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-09 09:26:29 +00:00
Request an IDR frame and reset the decoder if the decoder breaks
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@@ -8,7 +8,11 @@
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#import "VideoDecoderRenderer.h"
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#include "Limelight.h"
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@implementation VideoDecoderRenderer {
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UIView *_view;
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AVSampleBufferDisplayLayer* displayLayer;
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Boolean waitingForSps, waitingForPps;
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@@ -16,20 +20,39 @@
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CMVideoFormatDescriptionRef formatDesc;
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}
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- (void)reinitializeDisplayLayer
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{
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if (displayLayer != nil) {
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[displayLayer removeFromSuperlayer];
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}
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displayLayer = [[AVSampleBufferDisplayLayer alloc] init];
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displayLayer.bounds = _view.bounds;
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displayLayer.backgroundColor = [UIColor blackColor].CGColor;
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displayLayer.position = CGPointMake(CGRectGetMidX(_view.bounds), CGRectGetMidY(_view.bounds));
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displayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
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[_view.layer addSublayer:displayLayer];
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// We need some parameter sets before we can properly start decoding frames
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waitingForSps = true;
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spsData = nil;
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waitingForPps = true;
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ppsData = nil;
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if (formatDesc != nil) {
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CFRelease(formatDesc);
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formatDesc = nil;
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}
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}
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- (id)initWithView:(UIView*)view
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{
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self = [super init];
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displayLayer = [[AVSampleBufferDisplayLayer alloc] init];
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displayLayer.bounds = view.bounds;
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displayLayer.backgroundColor = [UIColor blackColor].CGColor;
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displayLayer.position = CGPointMake(CGRectGetMidX(view.bounds), CGRectGetMidY(view.bounds));
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displayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
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[view.layer addSublayer:displayLayer];
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_view = view;
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// We need some parameter sets before we can properly start decoding frames
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waitingForSps = true;
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waitingForPps = true;
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[self reinitializeDisplayLayer];
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return self;
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}
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@@ -107,11 +130,22 @@
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}
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// This function must free data
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- (void)submitDecodeBuffer:(unsigned char *)data length:(int)length
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- (int)submitDecodeBuffer:(unsigned char *)data length:(int)length
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{
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unsigned char nalType = data[FRAME_START_PREFIX_SIZE] & 0x1F;
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OSStatus status;
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// Check for previous decoder errors before doing anything
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if (displayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
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NSLog(@"Display layer rendering failed: %@", displayLayer.error);
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// Recreate the display layer
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[self reinitializeDisplayLayer];
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// Request an IDR frame to initialize the new decoder
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return DR_NEED_IDR;
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}
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if (nalType == NAL_TYPE_SPS || nalType == NAL_TYPE_PPS) {
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if (nalType == NAL_TYPE_SPS) {
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NSLog(@"Got SPS");
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@@ -148,19 +182,19 @@
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free(data);
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// No frame data to submit for these NALUs
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return;
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return DR_OK;
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}
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if (formatDesc == NULL) {
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// Can't decode if we haven't gotten our parameter sets yet
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free(data);
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return;
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return DR_OK;
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}
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if (nalType != 0x1 && nalType != 0x5) {
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// Don't submit parameter set data
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free(data);
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return;
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return DR_OK;
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}
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// Now we're decoding actual frame data here
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@@ -170,7 +204,7 @@
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if (status != noErr) {
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NSLog(@"CMBlockBufferCreateEmpty failed: %d", (int)status);
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free(data);
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return;
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return DR_NEED_IDR;
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}
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int lastOffset = -1;
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@@ -205,7 +239,7 @@
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if (status != noErr) {
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NSLog(@"CMSampleBufferCreate failed: %d", (int)status);
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CFRelease(blockBuffer);
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return;
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return DR_NEED_IDR;
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}
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CFArrayRef attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, YES);
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@@ -229,6 +263,8 @@
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// Dereference the buffers
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CFRelease(blockBuffer);
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CFRelease(sampleBuffer);
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return DR_OK;
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}
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@end
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