Created logger with log levels

This commit is contained in:
Diego Waxemberg
2015-02-10 21:26:55 -05:00
parent 0c36754ebe
commit e3dd4e7238
26 changed files with 182 additions and 113 deletions

View File

@@ -111,7 +111,7 @@ void ArInit(void)
status = AudioComponentInstanceNew(AudioComponentFindNext(NULL, &audioDesc), &audioUnit);
if (status) {
NSLog(@"Unable to instantiate new AudioComponent: %d", (int32_t)status);
Log(LOG_E, @"Unable to instantiate new AudioComponent: %d", (int32_t)status);
}
AudioStreamBasicDescription audioFormat = {0};
@@ -132,7 +132,7 @@ void ArInit(void)
&audioFormat,
sizeof(audioFormat));
if (status) {
NSLog(@"Unable to set audio unit to input: %d", (int32_t)status);
Log(LOG_E, @"Unable to set audio unit to input: %d", (int32_t)status);
}
AURenderCallbackStruct callbackStruct = {0};
@@ -146,12 +146,12 @@ void ArInit(void)
&callbackStruct,
sizeof(callbackStruct));
if (status) {
NSLog(@"Unable to set audio unit callback: %d", (int32_t)status);
Log(LOG_E, @"Unable to set audio unit callback: %d", (int32_t)status);
}
status = AudioUnitInitialize(audioUnit);
if (status) {
NSLog(@"Unable to initialize audioUnit: %d", (int32_t)status);
Log(LOG_E, @"Unable to initialize audioUnit: %d", (int32_t)status);
}
}
@@ -164,7 +164,7 @@ void ArRelease(void)
OSStatus status = AudioUnitUninitialize(audioUnit);
if (status) {
NSLog(@"Unable to uninitialize audioUnit: %d", (int32_t)status);
Log(LOG_E, @"Unable to uninitialize audioUnit: %d", (int32_t)status);
}
// Audio session is now inactive
@@ -186,7 +186,7 @@ void ArStart(void)
{
OSStatus status = AudioOutputUnitStart(audioUnit);
if (status) {
NSLog(@"Unable to start audioUnit: %d", (int32_t)status);
Log(LOG_E, @"Unable to start audioUnit: %d", (int32_t)status);
}
}
@@ -194,7 +194,7 @@ void ArStop(void)
{
OSStatus status = AudioOutputUnitStop(audioUnit);
if (status) {
NSLog(@"Unable to stop audioUnit: %d", (int32_t)status);
Log(LOG_E, @"Unable to stop audioUnit: %d", (int32_t)status);
}
}
@@ -214,7 +214,7 @@ void ArDecodeAndPlaySample(char* sampleData, int sampleLength)
[audioLock lock];
if (audioBufferQueueLength > MAX_QUEUE_ENTRIES) {
NSLog(@"Audio player too slow. Dropping all decoded samples!");
Log(LOG_W, @"Audio player too slow. Dropping all decoded samples!");
// Clear all values from the buffer queue
struct AUDIO_BUFFER_QUEUE_ENTRY *entry;