started implementing on-screen controls

- directional pad works
- a,b,x,y work
This commit is contained in:
Diego Waxemberg 2014-12-28 21:42:18 -05:00
parent 4a08288d0d
commit d6d30f021d
39 changed files with 412 additions and 3 deletions

View File

@ -27,6 +27,7 @@
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FB290E7919B37D81004C83CF /* iPad.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FB290E7819B37D81004C83CF /* iPad.storyboard */; }; FB290E7919B37D81004C83CF /* iPad.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FB290E7819B37D81004C83CF /* iPad.storyboard */; };
FB290E7B19B38036004C83CF /* iPhone.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FB290E7A19B38036004C83CF /* iPhone.storyboard */; }; FB290E7B19B38036004C83CF /* iPhone.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FB290E7A19B38036004C83CF /* iPhone.storyboard */; };
FB4678ED1A50C40900377732 /* OnScreenControls.m in Sources */ = {isa = PBXBuildFile; fileRef = FB4678EC1A50C40900377732 /* OnScreenControls.m */; };
FB7E794419C8B71B00A15F68 /* libiconv.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = FB7E794319C8B71B00A15F68 /* libiconv.dylib */; }; FB7E794419C8B71B00A15F68 /* libiconv.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = FB7E794319C8B71B00A15F68 /* libiconv.dylib */; };
FB89462819F646E200339C8A /* CryptoManager.m in Sources */ = {isa = PBXBuildFile; fileRef = FB89460619F646E200339C8A /* CryptoManager.m */; }; FB89462819F646E200339C8A /* CryptoManager.m in Sources */ = {isa = PBXBuildFile; fileRef = FB89460619F646E200339C8A /* CryptoManager.m */; };
FB89462919F646E200339C8A /* mkcert.c in Sources */ = {isa = PBXBuildFile; fileRef = FB89460719F646E200339C8A /* mkcert.c */; }; FB89462919F646E200339C8A /* mkcert.c in Sources */ = {isa = PBXBuildFile; fileRef = FB89460719F646E200339C8A /* mkcert.c */; };
@ -106,6 +107,8 @@
FB290DC319B2E98F004C83CF /* libxml2.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libxml2.dylib; path = usr/lib/libxml2.dylib; sourceTree = SDKROOT; }; FB290DC319B2E98F004C83CF /* libxml2.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libxml2.dylib; path = usr/lib/libxml2.dylib; sourceTree = SDKROOT; };
FB290E7819B37D81004C83CF /* iPad.storyboard */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.storyboard; path = iPad.storyboard; sourceTree = SOURCE_ROOT; }; FB290E7819B37D81004C83CF /* iPad.storyboard */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.storyboard; path = iPad.storyboard; sourceTree = SOURCE_ROOT; };
FB290E7A19B38036004C83CF /* iPhone.storyboard */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.storyboard; path = iPhone.storyboard; sourceTree = SOURCE_ROOT; }; FB290E7A19B38036004C83CF /* iPhone.storyboard */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.storyboard; path = iPhone.storyboard; sourceTree = SOURCE_ROOT; };
FB4678EB1A50C40900377732 /* OnScreenControls.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = OnScreenControls.h; sourceTree = "<group>"; };
FB4678EC1A50C40900377732 /* OnScreenControls.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = OnScreenControls.m; sourceTree = "<group>"; };
FB7E794319C8B71B00A15F68 /* libiconv.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libiconv.dylib; path = usr/lib/libiconv.dylib; sourceTree = SDKROOT; }; FB7E794319C8B71B00A15F68 /* libiconv.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libiconv.dylib; path = usr/lib/libiconv.dylib; sourceTree = SDKROOT; };
FB89460519F646E200339C8A /* CryptoManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CryptoManager.h; sourceTree = "<group>"; }; FB89460519F646E200339C8A /* CryptoManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CryptoManager.h; sourceTree = "<group>"; };
FB89460619F646E200339C8A /* CryptoManager.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = CryptoManager.m; sourceTree = "<group>"; }; FB89460619F646E200339C8A /* CryptoManager.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = CryptoManager.m; sourceTree = "<group>"; };
@ -392,6 +395,8 @@
FB89460B19F646E200339C8A /* ControllerSupport.m */, FB89460B19F646E200339C8A /* ControllerSupport.m */,
FB89460C19F646E200339C8A /* StreamView.h */, FB89460C19F646E200339C8A /* StreamView.h */,
FB89460D19F646E200339C8A /* StreamView.m */, FB89460D19F646E200339C8A /* StreamView.m */,
FB4678EB1A50C40900377732 /* OnScreenControls.h */,
FB4678EC1A50C40900377732 /* OnScreenControls.m */,
); );
path = Input; path = Input;
sourceTree = "<group>"; sourceTree = "<group>";
@ -768,6 +773,7 @@
FB89463619F646E200339C8A /* StreamFrameViewController.m in Sources */, FB89463619F646E200339C8A /* StreamFrameViewController.m in Sources */,
FB89462819F646E200339C8A /* CryptoManager.m in Sources */, FB89462819F646E200339C8A /* CryptoManager.m in Sources */,
FB89462E19F646E200339C8A /* PairManager.m in Sources */, FB89462E19F646E200339C8A /* PairManager.m in Sources */,
FB4678ED1A50C40900377732 /* OnScreenControls.m in Sources */,
FB290D0019B2C406004C83CF /* main.m in Sources */, FB290D0019B2C406004C83CF /* main.m in Sources */,
FBD3494319FC9C04002D2A60 /* AppManager.m in Sources */, FBD3494319FC9C04002D2A60 /* AppManager.m in Sources */,
FB89462A19F646E200339C8A /* ControllerSupport.m in Sources */, FB89462A19F646E200339C8A /* ControllerSupport.m in Sources */,

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@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "a_button.png"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "a_button-1.png"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "a_button-2.png"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "b_button.png"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "b_button-1.png"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "b_button-2.png"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "down.png"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "down-1.png"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "down-2.png"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "left.png"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "left-1.png"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "left-2.png"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "right.png"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "right-1.png"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "right-2.png"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "up-1.png"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "up.png"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "up-2.png"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "x_button-1.png"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "x_button.png"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "x_button-2.png"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "y_button.png"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "y_button-1.png"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "y_button-2.png"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -0,0 +1,16 @@
//
// OnScreenControls.h
// Limelight
//
// Created by Diego Waxemberg on 12/28/14.
// Copyright (c) 2014 Limelight Stream. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface OnScreenControls : NSObject
- (id) initWithView:(UIView*)view;
- (void) handleTouchDownEvent:(UIEvent*)event;
- (void) handleTouchUpEvent:(UIEvent*) event;
@end

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@ -0,0 +1,193 @@
//
// OnScreenControls.m
// Limelight
//
// Created by Diego Waxemberg on 12/28/14.
// Copyright (c) 2014 Limelight Stream. All rights reserved.
//
#import "OnScreenControls.h"
#include "Limelight.h"
#define UPDATE_BUTTON(x, y) (buttonFlags = \
(y) ? (buttonFlags | (x)) : (buttonFlags & ~(x)))
@implementation OnScreenControls {
UIView* _view;
BOOL shouldDrawControls;
CALayer* _aButton;
CALayer* _bButton;
CALayer* _xButton;
CALayer* _yButton;
CALayer* _upButton;
CALayer* _downButton;
CALayer* _leftButton;
CALayer* _rightButton;
short buttonFlags;
short leftStickX, leftStickY;
short rightStickX, rightStickY;
char leftTrigger, rightTrigger;
}
static const float BUTTON_SIZE = 50;
static const float BUTTON_DIST = 20;
static float BUTTON_CENTER_X;
static float BUTTON_CENTER_Y;
static const float D_PAD_SHORT = 50;
static const float D_PAD_LONG = 65;
static const float D_PAD_DIST = 15;
static float D_PAD_CENTER_X;
static float D_PAD_CENTER_Y;
- (id) initWithView:(UIView*)view {
self = [self init];
_view = view;
shouldDrawControls = YES;
D_PAD_CENTER_X = _view.frame.size.width * .15;
D_PAD_CENTER_Y = _view.frame.size.height * .75;
BUTTON_CENTER_X = _view.frame.size.width * .85;
BUTTON_CENTER_Y = _view.frame.size.height * .75;
[self drawButtons];
return self;
}
- (void) drawButtons {
// create A button
_aButton = [CALayer layer];
_aButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_SIZE / 2, BUTTON_CENTER_Y + BUTTON_DIST, BUTTON_SIZE, BUTTON_SIZE);
_aButton.contents = (id) [UIImage imageNamed:@"AButton"].CGImage;
[_view.layer addSublayer:_aButton];
// create B button
_bButton = [CALayer layer];
_bButton.frame = CGRectMake(BUTTON_CENTER_X + BUTTON_DIST, BUTTON_CENTER_Y - BUTTON_SIZE / 2, BUTTON_SIZE, BUTTON_SIZE);
_bButton.contents = (id) [UIImage imageNamed:@"BButton"].CGImage;
[_view.layer addSublayer:_bButton];
// create X Button
_xButton = [CALayer layer];
_xButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_DIST - BUTTON_SIZE, BUTTON_CENTER_Y - BUTTON_SIZE / 2, BUTTON_SIZE, BUTTON_SIZE);
_xButton.contents = (id) [UIImage imageNamed:@"XButton"].CGImage;
[_view.layer addSublayer:_xButton];
// create Y Button
_yButton = [CALayer layer];
_yButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_SIZE / 2, BUTTON_CENTER_Y - BUTTON_DIST - BUTTON_SIZE, BUTTON_SIZE, BUTTON_SIZE);
_yButton.contents = (id) [UIImage imageNamed:@"YButton"].CGImage;
[_view.layer addSublayer:_yButton];
// create Down button
_downButton = [CALayer layer];
_downButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_SHORT / 2, D_PAD_CENTER_Y + D_PAD_DIST, D_PAD_SHORT, D_PAD_LONG);
_downButton.contents = (id) [UIImage imageNamed:@"DownButton"].CGImage;
[_view.layer addSublayer:_downButton];
// create Right button
_rightButton = [CALayer layer];
_rightButton.frame = CGRectMake(D_PAD_CENTER_X + D_PAD_DIST, D_PAD_CENTER_Y - D_PAD_SHORT / 2, D_PAD_LONG, D_PAD_SHORT);
_rightButton.contents = (id) [UIImage imageNamed:@"RightButton"].CGImage;
[_view.layer addSublayer:_rightButton];
// create Up button
_upButton = [CALayer layer];
_upButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_SHORT / 2, D_PAD_CENTER_Y - D_PAD_DIST - D_PAD_LONG, D_PAD_SHORT, D_PAD_LONG);
_upButton.contents = (id) [UIImage imageNamed:@"UpButton"].CGImage;
[_view.layer addSublayer:_upButton];
// create Left button
_leftButton = [CALayer layer];
_leftButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_DIST - D_PAD_LONG, D_PAD_CENTER_Y - D_PAD_SHORT / 2, D_PAD_LONG, D_PAD_SHORT);
_leftButton.contents = (id) [UIImage imageNamed:@"LeftButton"].CGImage;
[_view.layer addSublayer:_leftButton];
}
- (void)handleTouchDownEvent:(UIEvent*)event {
for (UITouch* touch in [event allTouches]) {
CGPoint touchLocation = [touch locationInView:_view];
if ([_aButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(A_FLAG, 1);
} else if ([_bButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(B_FLAG, 1);
} else if ([_xButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(X_FLAG, 1);
} else if ([_yButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(Y_FLAG, 1);
} else if ([_upButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(UP_FLAG, 1);
} else if ([_downButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(DOWN_FLAG, 1);
} else if ([_leftButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(LEFT_FLAG, 1);
} else if ([_rightButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(RIGHT_FLAG, 1);
}
/*
UPDATE_BUTTON(LB_FLAG, gamepad.leftShoulder.pressed);
UPDATE_BUTTON(RB_FLAG, gamepad.rightShoulder.pressed);
leftStickX = gamepad.leftThumbstick.xAxis.value * 0x7FFE;
leftStickY = gamepad.leftThumbstick.yAxis.value * 0x7FFE;
rightStickX = gamepad.rightThumbstick.xAxis.value * 0x7FFE;
rightStickY = gamepad.rightThumbstick.yAxis.value * 0x7FFE;
leftTrigger = gamepad.leftTrigger.value * 0xFF;
rightTrigger = gamepad.rightTrigger.value * 0xFF;
*/
// We call LiSendControllerEvent while holding a lock to prevent
// multiple simultaneous calls since this function isn't thread safe.
}
LiSendControllerEvent(buttonFlags, leftTrigger, rightTrigger,
leftStickX, leftStickY, rightStickX, rightStickY);
}
- (void)handleTouchUpEvent:(UIEvent*)event {
for (UITouch* touch in [event allTouches]) {
CGPoint touchLocation = [touch locationInView:_view];
if ([_aButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(A_FLAG, 0);
} else if ([_bButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(B_FLAG, 0);
} else if ([_xButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(X_FLAG, 0);
} else if ([_yButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(Y_FLAG, 0);
} else if ([_upButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(UP_FLAG, 0);
} else if ([_downButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(DOWN_FLAG, 0);
} else if ([_leftButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(LEFT_FLAG, 0);
} else if ([_rightButton.presentationLayer hitTest:touchLocation]) {
UPDATE_BUTTON(RIGHT_FLAG, 0);
}
/*
UPDATE_BUTTON(LB_FLAG, gamepad.leftShoulder.pressed);
UPDATE_BUTTON(RB_FLAG, gamepad.rightShoulder.pressed);
leftStickX = gamepad.leftThumbstick.xAxis.value * 0x7FFE;
leftStickY = gamepad.leftThumbstick.yAxis.value * 0x7FFE;
rightStickX = gamepad.rightThumbstick.xAxis.value * 0x7FFE;
rightStickY = gamepad.rightThumbstick.yAxis.value * 0x7FFE;
leftTrigger = gamepad.leftTrigger.value * 0xFF;
rightTrigger = gamepad.rightTrigger.value * 0xFF;
*/
// We call LiSendControllerEvent while holding a lock to prevent
// multiple simultaneous calls since this function isn't thread safe.
}
LiSendControllerEvent(buttonFlags, leftTrigger, rightTrigger,
leftStickX, leftStickY, rightStickX, rightStickY);
}
@end

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@ -10,4 +10,6 @@
@interface StreamView : UIView @interface StreamView : UIView
- (void) setupOnScreenControls;
@end @end

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@ -8,17 +8,23 @@
#import "StreamView.h" #import "StreamView.h"
#include <Limelight.h> #include <Limelight.h>
#import "OnScreenControls.h"
@implementation StreamView { @implementation StreamView {
CGPoint touchLocation; CGPoint touchLocation;
BOOL touchMoved; BOOL touchMoved;
OnScreenControls* onScreenControls;
}
- (void) setupOnScreenControls {
onScreenControls = [[OnScreenControls alloc] initWithView:self];
} }
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject]; UITouch *touch = [[event allTouches] anyObject];
touchLocation = [touch locationInView:self]; touchLocation = [touch locationInView:self];
touchMoved = false; touchMoved = false;
[onScreenControls handleTouchDownEvent:event];
NSLog(@"Touch down"); NSLog(@"Touch down");
} }
@ -53,8 +59,7 @@
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"Touch up"); NSLog(@"Touch up");
[onScreenControls handleTouchUpEvent:event];
if (!touchMoved) { if (!touchMoved) {
if ([[event allTouches] count] == 2) { if ([[event allTouches] count] == 2) {
NSLog(@"Sending right mouse button press"); NSLog(@"Sending right mouse button press");

View File

@ -10,6 +10,7 @@
#import "CryptoManager.h" #import "CryptoManager.h"
#import "HttpManager.h" #import "HttpManager.h"
#import "Utils.h" #import "Utils.h"
#import "OnScreenControls.h"
@implementation StreamManager { @implementation StreamManager {
StreamConfiguration* _config; StreamConfiguration* _config;

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@ -11,6 +11,7 @@
#import "VideoDecoderRenderer.h" #import "VideoDecoderRenderer.h"
#import "StreamManager.h" #import "StreamManager.h"
#import "ControllerSupport.h" #import "ControllerSupport.h"
#import "StreamView.h"
#include <sys/socket.h> #include <sys/socket.h>
#include <netinet/in.h> #include <netinet/in.h>
@ -63,6 +64,7 @@
[self.stageLabel setText:@"Waiting for first frame..."]; [self.stageLabel setText:@"Waiting for first frame..."];
[self.stageLabel sizeToFit]; [self.stageLabel sizeToFit];
}); });
[(StreamView*)self.view setupOnScreenControls];
} }
- (void)connectionTerminated:(long)errorCode { - (void)connectionTerminated:(long)errorCode {