mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-22 16:26:59 +00:00
Rewrote a bunch of controller support. Added auto on-screen controls layouts (GCGamepad not finished). Added LB+Start and RB+Start shortcuts for select and special (same as Android).
This commit is contained in:
@@ -7,6 +7,7 @@
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//
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#import "OnScreenControls.h"
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#import "ControllerSupport.h"
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#include "Limelight.h"
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#define UPDATE_BUTTON(x, y) (buttonFlags = \
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@@ -31,11 +32,6 @@
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CALayer* _r2Button;
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CALayer* _l1Button;
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CALayer* _l2Button;
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short buttonFlags;
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short leftStickX, leftStickY;
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short rightStickX, rightStickY;
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char leftTrigger, rightTrigger;
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UITouch* _aTouch;
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UITouch* _bTouch;
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@@ -56,6 +52,8 @@
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UIView* _view;
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OnScreenControlsLevel _level;
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ControllerSupport *_controllerSupport;
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}
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static const float BUTTON_SIZE = 50;
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@@ -99,33 +97,10 @@ static float L1_Y;
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static float L2_X;
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static float L2_Y;
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- (id) initWithView:(UIView*)view {
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- (id) initWithView:(UIView*)view controllerSup:(ControllerSupport*)controllerSupport {
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self = [self init];
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_view = view;
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D_PAD_CENTER_X = _view.frame.size.width * .15;
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D_PAD_CENTER_Y = _view.frame.size.height * .55;
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BUTTON_CENTER_X = _view.frame.size.width * .85;
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BUTTON_CENTER_Y = _view.frame.size.height * .55;
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LS_CENTER_X = _view.frame.size.width * .35;
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LS_CENTER_Y = _view.frame.size.height * .75;
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RS_CENTER_X = _view.frame.size.width * .65;
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RS_CENTER_Y = _view.frame.size.height * .75;
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START_X = _view.frame.size.width * .55;
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START_Y = _view.frame.size.height * .1;
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SELECT_X = _view.frame.size.width * .45;
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SELECT_Y = _view.frame.size.height * .1;
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L1_X = _view.frame.size.width * .15;
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L1_Y = _view.frame.size.height * .25;
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L2_X = _view.frame.size.width * .15;
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L2_Y = _view.frame.size.height * .1;
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R1_X = _view.frame.size.width * .85;
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R1_Y = _view.frame.size.height * .25;
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R2_X = _view.frame.size.width * .85;
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R2_Y = _view.frame.size.height * .1;
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_controllerSupport = controllerSupport;
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_aButton = [CALayer layer];
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_bButton = [CALayer layer];
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@@ -163,8 +138,32 @@ static float L2_Y;
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[self hideStartSelect];
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[self hideSticks];
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break;
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case OnScreenControlsLevelAutoGCGamepad:
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// GCGamepad is missing triggers, both analog sticks,
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// and the select button
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[self setupGamepadControls];
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[self hideButtons];
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[self hideBumpers];
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[self drawTriggers];
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[self drawStartSelect];
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[self drawSticks];
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// TODO: Draw L3 and R3 buttons
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break;
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case OnScreenControlsLevelAutoGCExtendedGamepad:
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// GCExtendedGamepad is missing R3, L3, and select
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[self setupExtendedGamepadControls];
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[self hideButtons];
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[self hideBumpers];
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[self hideTriggers];
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[self drawStartSelect];
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[self hideSticks];
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// TODO: Draw L3 and R3 buttons
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break;
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case OnScreenControlsLevelSimple:
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[self setupSimpleControls];
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[self drawTriggers];
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[self drawStartSelect];
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[self hideButtons];
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@@ -172,25 +171,81 @@ static float L2_Y;
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[self hideSticks];
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break;
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case OnScreenControlsLevelFull:
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[self setupComplexControls];
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[self drawButtons];
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[self drawStartSelect];
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[self drawBumpers];
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[self drawTriggers];
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[self drawSticks];
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break;
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default:
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NSLog(@"Unknown on-screen controls level: %d", (int)_level);
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break;
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}
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}
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// For GCExtendedGamepad controls we move start, select, L3, and R3 to the button
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- (void) setupExtendedGamepadControls {
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// Start with the default complex layout
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[self setupComplexControls];
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START_Y = _view.frame.size.height * .9;
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SELECT_Y = _view.frame.size.height * .9;
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// TODO: Position L3 and R3 at the bottom of the screen
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}
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// For GCGamepad controls we move triggers, start, and select
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// to sit right above the analog sticks
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- (void) setupGamepadControls {
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// Start with the default complex layout
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[self setupComplexControls];
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// TODO
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}
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// For simple controls we move the triggers and buttons to the bottom
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- (void) setupSimpleControls {
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// Start with the default complex layout
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[self setupComplexControls];
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START_Y = _view.frame.size.height * .9;
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SELECT_Y = _view.frame.size.height * .9;
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L1_Y = _view.frame.size.height * .75;
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L2_Y = _view.frame.size.height * .9;
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R1_Y = _view.frame.size.height * .75;
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R2_Y = _view.frame.size.height * .9;
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}
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- (void) setupComplexControls
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{
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D_PAD_CENTER_X = _view.frame.size.width * .15;
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D_PAD_CENTER_Y = _view.frame.size.height * .55;
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BUTTON_CENTER_X = _view.frame.size.width * .85;
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BUTTON_CENTER_Y = _view.frame.size.height * .55;
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LS_CENTER_X = _view.frame.size.width * .35;
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LS_CENTER_Y = _view.frame.size.height * .75;
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RS_CENTER_X = _view.frame.size.width * .65;
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RS_CENTER_Y = _view.frame.size.height * .75;
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START_X = _view.frame.size.width * .55;
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START_Y = _view.frame.size.height * .1;
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SELECT_X = _view.frame.size.width * .45;
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SELECT_Y = _view.frame.size.height * .1;
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L1_X = _view.frame.size.width * .15;
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L1_Y = _view.frame.size.height * .25;
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L2_X = _view.frame.size.width * .15;
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L2_Y = _view.frame.size.height * .1;
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R1_X = _view.frame.size.width * .85;
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R1_Y = _view.frame.size.height * .25;
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R2_X = _view.frame.size.width * .85;
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R2_Y = _view.frame.size.height * .1;
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}
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- (void) drawButtons {
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// create A button
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_aButton.contents = (id) [UIImage imageNamed:@"AButton"].CGImage;
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@@ -325,7 +380,7 @@ static float L2_Y;
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}
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- (BOOL) handleTouchMovedEvent:touches {
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BOOL shouldSendPacket = false;
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BOOL updated = false;
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BOOL buttonTouch = false;
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float rsMaxX = RS_CENTER_X + STICK_OUTER_SIZE / 2;
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float rsMaxY = RS_CENTER_Y + STICK_OUTER_SIZE / 2;
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@@ -354,10 +409,9 @@ static float L2_Y;
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if (fabsf(xStickVal) < STICK_DEAD_ZONE) xStickVal = 0;
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if (fabsf(yStickVal) < STICK_DEAD_ZONE) yStickVal = 0;
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leftStickX = 0x7FFE * xStickVal;
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leftStickY = 0x7FFE * -yStickVal;
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[_controllerSupport updateLeftStick:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _rsTouch) {
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if (xLoc > rsMaxX) xLoc = rsMaxX;
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if (xLoc < rsMinX) xLoc = rsMinX;
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@@ -372,10 +426,9 @@ static float L2_Y;
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if (fabsf(xStickVal) < STICK_DEAD_ZONE) xStickVal = 0;
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if (fabsf(yStickVal) < STICK_DEAD_ZONE) yStickVal = 0;
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rightStickX = 0x7FFE * xStickVal;
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rightStickY = 0x7FFE * -yStickVal;
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[_controllerSupport updateRightStick:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _aTouch) {
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buttonTouch = true;
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} else if (touch == _bTouch) {
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@@ -406,167 +459,163 @@ static float L2_Y;
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buttonTouch = true;
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}
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}
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if (shouldSendPacket) {
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LiSendControllerEvent(buttonFlags, leftTrigger, rightTrigger,
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leftStickX, leftStickY, rightStickX, rightStickY);
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if (updated) {
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[_controllerSupport updateFinished];
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}
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return shouldSendPacket || buttonTouch;
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return updated || buttonTouch;
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}
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- (BOOL)handleTouchDownEvent:touches {
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BOOL shouldSendPacket = false;
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BOOL updated = false;
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BOOL stickTouch = false;
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for (UITouch* touch in touches) {
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CGPoint touchLocation = [touch locationInView:_view];
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if ([_aButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(A_FLAG, 1);
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[_controllerSupport setButtonFlag:A_FLAG];
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_aTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_bButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(B_FLAG, 1);
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[_controllerSupport setButtonFlag:B_FLAG];
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_bTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_xButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(X_FLAG, 1);
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[_controllerSupport setButtonFlag:X_FLAG];
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_xTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_yButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(Y_FLAG, 1);
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[_controllerSupport setButtonFlag:Y_FLAG];
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_yTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_upButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(UP_FLAG, 1);
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[_controllerSupport setButtonFlag:UP_FLAG];
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_upTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_downButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(DOWN_FLAG, 1);
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[_controllerSupport setButtonFlag:DOWN_FLAG];
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_downTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_leftButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(LEFT_FLAG, 1);
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[_controllerSupport setButtonFlag:LEFT_FLAG];
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_leftTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_rightButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(RIGHT_FLAG, 1);
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[_controllerSupport setButtonFlag:RIGHT_FLAG];
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_rightTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_startButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(PLAY_FLAG, 1);
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[_controllerSupport setButtonFlag:PLAY_FLAG];
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_startTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_selectButton.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(BACK_FLAG, 1);
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[_controllerSupport setButtonFlag:BACK_FLAG];
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_selectTouch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_l1Button.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(LB_FLAG, 1);
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[_controllerSupport setButtonFlag:LB_FLAG];
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_l1Touch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_r1Button.presentationLayer hitTest:touchLocation]) {
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UPDATE_BUTTON(RB_FLAG, 1);
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[_controllerSupport setButtonFlag:RB_FLAG];
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_r1Touch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_l2Button.presentationLayer hitTest:touchLocation]) {
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leftTrigger = 1 * 0xFF;
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[_controllerSupport updateLeftTrigger:0xFF];
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_l2Touch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_r2Button.presentationLayer hitTest:touchLocation]) {
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rightTrigger = 1 * 0xFF;
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[_controllerSupport updateRightTrigger:0xFF];
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_r2Touch = touch;
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shouldSendPacket = true;
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updated = true;
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} else if ([_leftStick.presentationLayer hitTest:touchLocation]) {
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_lsTouch = touch;
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shouldSendPacket = true;
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stickTouch = true;
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} else if ([_rightStick.presentationLayer hitTest:touchLocation]) {
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_rsTouch = touch;
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shouldSendPacket = true;
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stickTouch = true;
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}
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}
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if (shouldSendPacket) {
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LiSendControllerEvent(buttonFlags, leftTrigger, rightTrigger,
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leftStickX, leftStickY, rightStickX, rightStickY);
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if (updated) {
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[_controllerSupport updateFinished];
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}
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return shouldSendPacket;
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return updated || stickTouch;
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}
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- (BOOL)handleTouchUpEvent:touches {
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BOOL shouldSendPacket = false;
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BOOL updated = false;
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for (UITouch* touch in touches) {
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if (touch == _aTouch) {
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UPDATE_BUTTON(A_FLAG, 0);
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[_controllerSupport clearButtonFlag:A_FLAG];
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_aTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _bTouch) {
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UPDATE_BUTTON(B_FLAG, 0);
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[_controllerSupport clearButtonFlag:B_FLAG];
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_bTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _xTouch) {
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UPDATE_BUTTON(X_FLAG, 0);
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[_controllerSupport clearButtonFlag:X_FLAG];
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_xTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _yTouch) {
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UPDATE_BUTTON(Y_FLAG, 0);
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[_controllerSupport clearButtonFlag:Y_FLAG];
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_yTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _upTouch) {
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UPDATE_BUTTON(UP_FLAG, 0);
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[_controllerSupport clearButtonFlag:UP_FLAG];
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_upTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _downTouch) {
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UPDATE_BUTTON(DOWN_FLAG, 0);
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[_controllerSupport clearButtonFlag:DOWN_FLAG];
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_downTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _leftTouch) {
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UPDATE_BUTTON(LEFT_FLAG, 0);
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[_controllerSupport clearButtonFlag:LEFT_FLAG];
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_leftTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _rightTouch) {
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UPDATE_BUTTON(RIGHT_FLAG, 0);
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[_controllerSupport clearButtonFlag:RIGHT_FLAG];
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_rightTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _startTouch) {
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UPDATE_BUTTON(PLAY_FLAG, 0);
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[_controllerSupport clearButtonFlag:PLAY_FLAG];
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_startTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _selectTouch) {
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UPDATE_BUTTON(BACK_FLAG, 0);
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[_controllerSupport clearButtonFlag:BACK_FLAG];
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_selectTouch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _l1Touch) {
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UPDATE_BUTTON(LB_FLAG, 0);
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[_controllerSupport clearButtonFlag:LB_FLAG];
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_l1Touch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _r1Touch) {
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UPDATE_BUTTON(RB_FLAG, 0);
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[_controllerSupport clearButtonFlag:RB_FLAG];
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_r1Touch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _l2Touch) {
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leftTrigger = 0 * 0xFF;
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[_controllerSupport updateLeftTrigger:0];
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_l2Touch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _r2Touch) {
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rightTrigger = 0 * 0xFF;
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[_controllerSupport updateRightTrigger:0];
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_r2Touch = nil;
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shouldSendPacket = true;
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updated = true;
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} else if (touch == _lsTouch) {
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_leftStick.frame = CGRectMake(LS_CENTER_X - STICK_INNER_SIZE / 2, LS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
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leftStickX = 0 * 0x7FFE;
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leftStickY = 0 * 0x7FFE;
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shouldSendPacket = true;
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[_controllerSupport updateLeftStick:0 y:0];
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updated = true;
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_lsTouch = nil;
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} else if (touch == _rsTouch) {
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_rightStick.frame = CGRectMake(RS_CENTER_X - STICK_INNER_SIZE / 2, RS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
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rightStickX = 0 * 0x7FFE;
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rightStickY = 0 * 0x7FFE;
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[_controllerSupport updateRightStick:0 y:0];
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_rsTouch = nil;
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shouldSendPacket = true;
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updated = true;
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}
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}
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if (shouldSendPacket) {
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LiSendControllerEvent(buttonFlags, leftTrigger, rightTrigger,
|
||||
leftStickX, leftStickY, rightStickX, rightStickY);
|
||||
if (updated) {
|
||||
[_controllerSupport updateFinished];
|
||||
}
|
||||
return shouldSendPacket;
|
||||
return updated;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
Reference in New Issue
Block a user