mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-24 01:06:53 +00:00
Add setting to swap A<->B and X<->Y buttons (#513)
* Added toggle for swapping A<->B and X<->Y buttons to enable proper button mapping for combined Joy-Cons in iOS16, where iOS level remapping is not supported and pushing Switch B (bottom face button) sends Xbox B (right face button) instead of Xbox A (bottom face button), etc. Allows user to select between current behavior (button letter matches output) and muscle-memory behavior (face button pressed matches location of face button output)
This commit is contained in:
@@ -21,6 +21,7 @@
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onscreenControls:(NSInteger)onscreenControls
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optimizeGames:(BOOL)optimizeGames
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multiController:(BOOL)multiController
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swapABXYButtons:(BOOL)swapABXYButtons
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audioOnPC:(BOOL)audioOnPC
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useHevc:(BOOL)useHevc
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useFramePacing:(BOOL)useFramePacing
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@@ -60,6 +60,7 @@
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onscreenControls:(NSInteger)onscreenControls
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optimizeGames:(BOOL)optimizeGames
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multiController:(BOOL)multiController
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swapABXYButtons:(BOOL)swapABXYButtons
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audioOnPC:(BOOL)audioOnPC
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useHevc:(BOOL)useHevc
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useFramePacing:(BOOL)useFramePacing
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@@ -78,6 +79,7 @@
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settingsToSave.onscreenControls = [NSNumber numberWithInteger:onscreenControls];
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settingsToSave.optimizeGames = optimizeGames;
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settingsToSave.multiController = multiController;
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settingsToSave.swapABXYButtons = swapABXYButtons;
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settingsToSave.playAudioOnPC = audioOnPC;
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settingsToSave.useHevc = useHevc;
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settingsToSave.useFramePacing = useFramePacing;
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@@ -22,6 +22,7 @@
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@property (nonatomic) BOOL useHevc;
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@property (nonatomic) BOOL useFramePacing;
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@property (nonatomic) BOOL multiController;
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@property (nonatomic) BOOL swapABXYButtons;
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@property (nonatomic) BOOL playAudioOnPC;
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@property (nonatomic) BOOL optimizeGames;
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@property (nonatomic) BOOL enableHdr;
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@@ -42,6 +42,7 @@
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self.enableHdr = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableHdr"];
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self.optimizeGames = [[NSUserDefaults standardUserDefaults] boolForKey:@"optimizeGames"];
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self.multiController = [[NSUserDefaults standardUserDefaults] boolForKey:@"multipleControllers"];
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self.swapABXYButtons = [[NSUserDefaults standardUserDefaults] boolForKey:@"swapABXYButtons"];
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self.btMouseSupport = [[NSUserDefaults standardUserDefaults] boolForKey:@"btMouseSupport"];
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self.statsOverlay = [[NSUserDefaults standardUserDefaults] boolForKey:@"statsOverlay"];
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@@ -75,6 +76,7 @@
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self.enableHdr = settings.enableHdr;
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self.optimizeGames = settings.optimizeGames;
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self.multiController = settings.multiController;
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self.swapABXYButtons = settings.swapABXYButtons;
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self.onscreenControls = settings.onscreenControls;
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self.btMouseSupport = settings.btMouseSupport;
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self.absoluteTouchMode = settings.absoluteTouchMode;
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@@ -47,6 +47,7 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
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bool _oscEnabled;
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char _controllerNumbers;
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bool _multiController;
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bool _swapABXYButtons;
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}
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// UPDATE_BUTTON_FLAG(controller, flag, pressed)
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@@ -302,10 +303,18 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
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short rightStickX, rightStickY;
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unsigned char leftTrigger, rightTrigger;
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonX.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonY.pressed);
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if (_swapABXYButtons) {
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonX.pressed);
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UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonY.pressed);
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}
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else {
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonX.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonY.pressed);
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}
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UPDATE_BUTTON_FLAG(limeController, UP_FLAG, gamepad.dpad.up.pressed);
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UPDATE_BUTTON_FLAG(limeController, DOWN_FLAG, gamepad.dpad.down.pressed);
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@@ -361,10 +370,18 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
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else if (controller.gamepad != NULL) {
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controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, GCControllerElement *element) {
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Controller* limeController = [self->_controllers objectForKey:[NSNumber numberWithInteger:gamepad.controller.playerIndex]];
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonX.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonY.pressed);
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if (_swapABXYButtons) {
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonX.pressed);
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UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonY.pressed);
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}
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else {
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonX.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonY.pressed);
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}
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UPDATE_BUTTON_FLAG(limeController, UP_FLAG, gamepad.dpad.up.pressed);
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UPDATE_BUTTON_FLAG(limeController, DOWN_FLAG, gamepad.dpad.down.pressed);
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@@ -623,6 +640,7 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
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_controllers = [[NSMutableDictionary alloc] init];
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_controllerNumbers = 0;
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_multiController = streamConfig.multiController;
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_swapABXYButtons = streamConfig.swapABXYButtons;
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_presenceDelegate = delegate;
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_player0osc = [[Controller alloc] init];
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<model type="com.apple.IDECoreDataModeler.DataModel" documentVersion="1.0" lastSavedToolsVersion="19574" systemVersion="20G224" minimumToolsVersion="Xcode 7.3" sourceLanguage="Objective-C" userDefinedModelVersionIdentifier="">
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<model type="com.apple.IDECoreDataModeler.DataModel" documentVersion="1.0" lastSavedToolsVersion="20086" systemVersion="21E258" minimumToolsVersion="Xcode 7.3" sourceLanguage="Objective-C" userDefinedModelVersionIdentifier="">
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<entity name="App" representedClassName="App" syncable="YES" codeGenerationType="class">
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<attribute name="hdrSupported" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="hidden" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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@@ -33,6 +33,7 @@
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<attribute name="optimizeGames" attributeType="Boolean" defaultValueString="YES" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="playAudioOnPC" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="statsOverlay" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="swapABXYButtons" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="uniqueId" attributeType="String" syncable="YES"/>
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<attribute name="useFramePacing" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="useHevc" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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@@ -41,6 +42,6 @@
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<elements>
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<element name="App" positionX="0" positionY="54" width="128" height="118"/>
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<element name="Host" positionX="0" positionY="0" width="128" height="210"/>
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<element name="Settings" positionX="0" positionY="0" width="128" height="254"/>
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<element name="Settings" positionX="0" positionY="0" width="128" height="298"/>
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</elements>
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</model>
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@@ -23,6 +23,7 @@
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@property int gamepadMask;
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@property BOOL optimizeGameSettings;
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@property BOOL playAudioOnPC;
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@property BOOL swapABXYButtons;
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@property int audioConfiguration;
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@property BOOL enableHdr;
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@property BOOL multiController;
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@@ -9,5 +9,5 @@
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#import "StreamConfiguration.h"
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@implementation StreamConfiguration
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@synthesize host, appID, width, height, frameRate, bitRate, riKeyId, riKey, gamepadMask, appName, optimizeGameSettings, playAudioOnPC, audioConfiguration, enableHdr, multiController, allowHevc, serverCert, rtspSessionUrl;
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@synthesize host, appID, width, height, frameRate, bitRate, riKeyId, riKey, gamepadMask, appName, optimizeGameSettings, playAudioOnPC, swapABXYButtons, audioConfiguration, enableHdr, multiController, allowHevc, serverCert, rtspSessionUrl;
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@end
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@@ -627,11 +627,12 @@ static NSMutableSet* hostList;
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_streamConfig.playAudioOnPC = streamSettings.playAudioOnPC;
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_streamConfig.allowHevc = streamSettings.useHevc;
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_streamConfig.useFramePacing = streamSettings.useFramePacing;
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_streamConfig.swapABXYButtons = streamSettings.swapABXYButtons;
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// multiController must be set before calling getConnectedGamepadMask
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_streamConfig.multiController = streamSettings.multiController;
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_streamConfig.gamepadMask = [ControllerSupport getConnectedGamepadMask:_streamConfig];
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// Probe for supported channel configurations
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int physicalOutputChannels = (int)[AVAudioSession sharedInstance].maximumOutputNumberOfChannels;
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Log(LOG_I, @"Audio device supports %d channels", physicalOutputChannels);
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@@ -18,6 +18,7 @@
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@property (strong, nonatomic) IBOutlet UISegmentedControl *onscreenControlSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *optimizeSettingsSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *multiControllerSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *swapABXYButtonsSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *audioOnPCSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *hevcSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *hdrSelector;
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@@ -242,6 +242,7 @@ BOOL isCustomResolution(CGSize res) {
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[self.optimizeSettingsSelector setSelectedSegmentIndex:currentSettings.optimizeGames ? 1 : 0];
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[self.framePacingSelector setSelectedSegmentIndex:currentSettings.useFramePacing ? 1 : 0];
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[self.multiControllerSelector setSelectedSegmentIndex:currentSettings.multiController ? 1 : 0];
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[self.swapABXYButtonsSelector setSelectedSegmentIndex:currentSettings.swapABXYButtons ? 1 : 0];
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[self.audioOnPCSelector setSelectedSegmentIndex:currentSettings.playAudioOnPC ? 1 : 0];
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NSInteger onscreenControls = [currentSettings.onscreenControls integerValue];
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_lastSelectedResolutionIndex = resolution;
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@@ -463,6 +464,7 @@ BOOL isCustomResolution(CGSize res) {
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NSInteger onscreenControls = [self.onscreenControlSelector selectedSegmentIndex];
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BOOL optimizeGames = [self.optimizeSettingsSelector selectedSegmentIndex] == 1;
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BOOL multiController = [self.multiControllerSelector selectedSegmentIndex] == 1;
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BOOL swapABXYButtons = [self.swapABXYButtonsSelector selectedSegmentIndex] == 1;
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BOOL audioOnPC = [self.audioOnPCSelector selectedSegmentIndex] == 1;
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BOOL useHevc = [self.hevcSelector selectedSegmentIndex] == 1;
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BOOL btMouseSupport = [self.btMouseSelector selectedSegmentIndex] == 1;
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@@ -478,6 +480,7 @@ BOOL isCustomResolution(CGSize res) {
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onscreenControls:onscreenControls
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optimizeGames:optimizeGames
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multiController:multiController
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swapABXYButtons:swapABXYButtons
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audioOnPC:audioOnPC
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useHevc:useHevc
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useFramePacing:useFramePacing
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