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Increase audio circular buffer size to reduce glitching
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@@ -32,7 +32,7 @@ static id<ConnectionCallbacks> _callbacks;
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#define OUTPUT_BUS 0
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#define OUTPUT_BUS 0
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#define CIRCULAR_BUFFER_SIZE 8
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#define CIRCULAR_BUFFER_SIZE 16
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static int audioBufferWriteIndex;
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static int audioBufferWriteIndex;
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static int audioBufferReadIndex;
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static int audioBufferReadIndex;
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