mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-16 13:30:14 +00:00
Fix some minor issues with ABXY swap feature
This commit is contained in:
@@ -303,7 +303,7 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
|
||||
short rightStickX, rightStickY;
|
||||
unsigned char leftTrigger, rightTrigger;
|
||||
|
||||
if (_swapABXYButtons) {
|
||||
if (self->_swapABXYButtons) {
|
||||
UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonA.pressed);
|
||||
UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonB.pressed);
|
||||
UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonX.pressed);
|
||||
@@ -370,7 +370,7 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
|
||||
else if (controller.gamepad != NULL) {
|
||||
controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, GCControllerElement *element) {
|
||||
Controller* limeController = [self->_controllers objectForKey:[NSNumber numberWithInteger:gamepad.controller.playerIndex]];
|
||||
if (_swapABXYButtons) {
|
||||
if (self->_swapABXYButtons) {
|
||||
UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonA.pressed);
|
||||
UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonB.pressed);
|
||||
UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonX.pressed);
|
||||
|
||||
Reference in New Issue
Block a user