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Fix some minor issues with ABXY swap feature
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@@ -303,7 +303,7 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
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short rightStickX, rightStickY;
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unsigned char leftTrigger, rightTrigger;
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if (_swapABXYButtons) {
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if (self->_swapABXYButtons) {
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonX.pressed);
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@@ -370,7 +370,7 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
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else if (controller.gamepad != NULL) {
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controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, GCControllerElement *element) {
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Controller* limeController = [self->_controllers objectForKey:[NSNumber numberWithInteger:gamepad.controller.playerIndex]];
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if (_swapABXYButtons) {
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if (self->_swapABXYButtons) {
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UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonB.pressed);
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UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonX.pressed);
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