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https://github.com/moonlight-stream/moonlight-ios.git
synced 2025-07-24 13:12:58 +00:00
Free the decode unit list when terminating the connection. Remove some debug prints.
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parent
101096ad80
commit
a3f7aa41a1
@ -47,7 +47,6 @@ static VideoDecoderRenderer* renderer;
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void DrSetup(int width, int height, int fps, void* context, int drFlags)
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void DrSetup(int width, int height, int fps, void* context, int drFlags)
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{
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{
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printf("Setup video\n");
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}
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}
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void DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
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void DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
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@ -70,25 +69,20 @@ void DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
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void DrStart(void)
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void DrStart(void)
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{
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{
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printf("Start video\n");
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}
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}
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void DrStop(void)
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void DrStop(void)
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{
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{
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printf("Stop video\n");
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}
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}
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void DrRelease(void)
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void DrRelease(void)
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{
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{
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printf("Release video\n");
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}
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}
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void ArInit(void)
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void ArInit(void)
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{
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{
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int err;
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int err;
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printf("Init audio\n");
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opusDecoder = opus_decoder_create(48000, 2, &err);
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opusDecoder = opus_decoder_create(48000, 2, &err);
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audioLock = [[NSLock alloc] init];
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audioLock = [[NSLock alloc] init];
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@ -96,22 +90,28 @@ void ArInit(void)
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void ArRelease(void)
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void ArRelease(void)
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{
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{
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printf("Release audio\n");
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if (opusDecoder != NULL) {
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if (opusDecoder != NULL) {
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opus_decoder_destroy(opusDecoder);
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opus_decoder_destroy(opusDecoder);
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opusDecoder = NULL;
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opusDecoder = NULL;
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}
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}
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// This is safe because we're guaranteed that nobody
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// is touching this list now
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struct AUDIO_BUFFER_QUEUE_ENTRY *entry;
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while (audioBufferQueue != NULL) {
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entry = audioBufferQueue;
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audioBufferQueue = entry->next;
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audioBufferQueueLength--;
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free(entry);
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}
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}
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}
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void ArStart(void)
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void ArStart(void)
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{
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{
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printf("Start audio\n");
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}
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}
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void ArStop(void)
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void ArStop(void)
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{
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{
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printf("Stop audio\n");
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}
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}
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void ArDecodeAndPlaySample(char* sampleData, int sampleLength)
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void ArDecodeAndPlaySample(char* sampleData, int sampleLength)
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@ -161,12 +161,10 @@ void ArDecodeAndPlaySample(char* sampleData, int sampleLength)
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void ClStageStarting(int stage)
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void ClStageStarting(int stage)
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{
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{
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NSLog(@"Starting stage: %d", stage);
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}
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}
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void ClStageComplete(int stage)
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void ClStageComplete(int stage)
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{
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{
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NSLog(@"Stage %d complete", stage);
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}
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}
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void ClStageFailed(int stage, long errorCode)
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void ClStageFailed(int stage, long errorCode)
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