Free the decode unit list when terminating the connection. Remove some debug prints.

This commit is contained in:
Cameron Gutman 2014-10-21 02:00:58 -04:00
parent 101096ad80
commit a3f7aa41a1

View File

@ -47,7 +47,6 @@ static VideoDecoderRenderer* renderer;
void DrSetup(int width, int height, int fps, void* context, int drFlags)
{
printf("Setup video\n");
}
void DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
@ -70,25 +69,20 @@ void DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
void DrStart(void)
{
printf("Start video\n");
}
void DrStop(void)
{
printf("Stop video\n");
}
void DrRelease(void)
{
printf("Release video\n");
}
void ArInit(void)
{
int err;
printf("Init audio\n");
opusDecoder = opus_decoder_create(48000, 2, &err);
audioLock = [[NSLock alloc] init];
@ -96,22 +90,28 @@ void ArInit(void)
void ArRelease(void)
{
printf("Release audio\n");
if (opusDecoder != NULL) {
opus_decoder_destroy(opusDecoder);
opusDecoder = NULL;
}
// This is safe because we're guaranteed that nobody
// is touching this list now
struct AUDIO_BUFFER_QUEUE_ENTRY *entry;
while (audioBufferQueue != NULL) {
entry = audioBufferQueue;
audioBufferQueue = entry->next;
audioBufferQueueLength--;
free(entry);
}
}
void ArStart(void)
{
printf("Start audio\n");
}
void ArStop(void)
{
printf("Stop audio\n");
}
void ArDecodeAndPlaySample(char* sampleData, int sampleLength)
@ -161,12 +161,10 @@ void ArDecodeAndPlaySample(char* sampleData, int sampleLength)
void ClStageStarting(int stage)
{
NSLog(@"Starting stage: %d", stage);
}
void ClStageComplete(int stage)
{
NSLog(@"Stage %d complete", stage);
}
void ClStageFailed(int stage, long errorCode)