Zero audio renderer callbacks before populating

This commit is contained in:
Cameron Gutman 2015-08-12 01:18:22 -07:00
parent 90bdbc4ae0
commit 9ec650a84f

View File

@ -296,6 +296,7 @@ void ClDisplayTransientMessage(char* message)
memset(&_drCallbacks, 0, sizeof(_drCallbacks)); memset(&_drCallbacks, 0, sizeof(_drCallbacks));
_drCallbacks.submitDecodeUnit = DrSubmitDecodeUnit; _drCallbacks.submitDecodeUnit = DrSubmitDecodeUnit;
memset(&_arCallbacks, 0, sizeof(_arCallbacks));
_arCallbacks.init = ArInit; _arCallbacks.init = ArInit;
_arCallbacks.cleanup = ArCleanup; _arCallbacks.cleanup = ArCleanup;
_arCallbacks.decodeAndPlaySample = ArDecodeAndPlaySample; _arCallbacks.decodeAndPlaySample = ArDecodeAndPlaySample;