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Store GCController in Controller object to allow us to fetch controller attributes later
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@@ -8,12 +8,9 @@
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#import "OnScreenControls.h"
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#import "ControllerSupport.h"
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//#import "Controller.h"
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#import "Controller.h"
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#include "Limelight.h"
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#import "Moonlight-Swift.h"
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@class Controller;
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#define UPDATE_BUTTON(x, y) (buttonFlags = \
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(y) ? (buttonFlags | (x)) : (buttonFlags & ~(x)))
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