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Store GCController in Controller object to allow us to fetch controller attributes later
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//
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// Controller.h
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// Moonlight
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//
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// Created by Cameron Gutman on 2/11/19.
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// Copyright © 2019 Moonlight Game Streaming Project. All rights reserved.
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//
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@import GameController;
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@interface Controller : NSObject
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@property (nullable, nonatomic, retain) GCController* gamepad;
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@property (nonatomic) int playerIndex;
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@property (nonatomic) int lastButtonFlags;
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@property (nonatomic) int emulatingButtonFlags;
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@property (nonatomic) unsigned char lastLeftTrigger;
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@property (nonatomic) unsigned char lastRightTrigger;
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@property (nonatomic) short lastLeftStickX;
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@property (nonatomic) short lastLeftStickY;
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@property (nonatomic) short lastRightStickX;
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@property (nonatomic) short lastRightStickY;
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@end
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