Don't use pointer lock if the mouse isn't compatible with GCMouse

This commit is contained in:
Cameron Gutman
2020-09-18 18:48:35 -05:00
parent 5043fadace
commit 88c18ad397
4 changed files with 25 additions and 7 deletions

View File

@@ -15,9 +15,9 @@
#if TARGET_OS_TV
@import GameController;
@interface StreamFrameViewController : GCEventViewController <ConnectionCallbacks, EdgeDetectionDelegate, GamepadPresenceDelegate, UserInteractionDelegate>
@interface StreamFrameViewController : GCEventViewController <ConnectionCallbacks, EdgeDetectionDelegate, InputPresenceDelegate, UserInteractionDelegate>
#else
@interface StreamFrameViewController : UIViewController <ConnectionCallbacks, EdgeDetectionDelegate, GamepadPresenceDelegate, UserInteractionDelegate>
@interface StreamFrameViewController : UIViewController <ConnectionCallbacks, EdgeDetectionDelegate, InputPresenceDelegate, UserInteractionDelegate>
#endif
@property (strong, nonatomic) IBOutlet UILabel *stageLabel;
@property (strong, nonatomic) IBOutlet UILabel *tipLabel;