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Don't use pointer lock if the mouse isn't compatible with GCMouse
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@@ -15,9 +15,9 @@
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#if TARGET_OS_TV
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@import GameController;
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@interface StreamFrameViewController : GCEventViewController <ConnectionCallbacks, EdgeDetectionDelegate, GamepadPresenceDelegate, UserInteractionDelegate>
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@interface StreamFrameViewController : GCEventViewController <ConnectionCallbacks, EdgeDetectionDelegate, InputPresenceDelegate, UserInteractionDelegate>
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#else
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@interface StreamFrameViewController : UIViewController <ConnectionCallbacks, EdgeDetectionDelegate, GamepadPresenceDelegate, UserInteractionDelegate>
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@interface StreamFrameViewController : UIViewController <ConnectionCallbacks, EdgeDetectionDelegate, InputPresenceDelegate, UserInteractionDelegate>
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#endif
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@property (strong, nonatomic) IBOutlet UILabel *stageLabel;
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@property (strong, nonatomic) IBOutlet UILabel *tipLabel;
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