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Don't use pointer lock if the mouse isn't compatible with GCMouse
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@@ -11,15 +11,16 @@
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@class OnScreenControls;
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@protocol GamepadPresenceDelegate <NSObject>
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@protocol InputPresenceDelegate <NSObject>
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- (void) gamepadPresenceChanged;
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- (void) mousePresenceChanged;
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@end
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@interface ControllerSupport : NSObject
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-(id) initWithConfig:(StreamConfiguration*)streamConfig presenceDelegate:(id<GamepadPresenceDelegate>)delegate;
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-(id) initWithConfig:(StreamConfiguration*)streamConfig presenceDelegate:(id<InputPresenceDelegate>)delegate;
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-(void) initAutoOnScreenControlMode:(OnScreenControls*)osc;
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-(void) cleanup;
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