Added settings for displaying varying levels of the onscreen controls

This commit is contained in:
Diego Waxemberg
2014-12-29 13:03:07 -05:00
parent 7b0a383ad0
commit 809a660506
16 changed files with 220 additions and 81 deletions

View File

@@ -21,7 +21,9 @@
CALayer* _downButton;
CALayer* _leftButton;
CALayer* _rightButton;
CALayer* _leftStickBackground;
CALayer* _leftStick;
CALayer* _rightStickBackground;
CALayer* _rightStick;
CALayer* _startButton;
CALayer* _selectButton;
@@ -34,12 +36,12 @@
short leftStickX, leftStickY;
short rightStickX, rightStickY;
char leftTrigger, rightTrigger;
UITouch* lsTouch;
UITouch* rsTouch;
UITouch* _lsTouch;
UITouch* _rsTouch;
UIView* _view;
BOOL shouldDrawControls;
OnScreenControlsLevel _level;
}
static const float BUTTON_SIZE = 50;
@@ -85,8 +87,7 @@ static float L2_Y;
- (id) initWithView:(UIView*)view {
self = [self init];
_view = view;
shouldDrawControls = YES;
D_PAD_CENTER_X = _view.frame.size.width * .15;
D_PAD_CENTER_Y = _view.frame.size.height * .55;
BUTTON_CENTER_X = _view.frame.size.width * .85;
@@ -110,94 +111,133 @@ static float L2_Y;
R1_Y = _view.frame.size.height * .25;
R2_X = _view.frame.size.width * .85;
R2_Y = _view.frame.size.height * .1;
_aButton = [CALayer layer];
_bButton = [CALayer layer];
_xButton = [CALayer layer];
_yButton = [CALayer layer];
_upButton = [CALayer layer];
_downButton = [CALayer layer];
_leftButton = [CALayer layer];
_rightButton = [CALayer layer];
_l1Button = [CALayer layer];
_r1Button = [CALayer layer];
_l2Button = [CALayer layer];
_r2Button = [CALayer layer];
_startButton = [CALayer layer];
_selectButton = [CALayer layer];
_leftStickBackground = [CALayer layer];
_rightStickBackground = [CALayer layer];
_leftStick = [CALayer layer];
_rightStick = [CALayer layer];
[self drawButtons];
[self drawSticks];
return self;
}
- (void) setLevel:(OnScreenControlsLevel)level {
_level = level;
[self updateControls];
}
- (void) updateControls {
switch (_level) {
case OnScreenControlsLevelOff:
[self hideButtons];
[self hideBumpers];
[self hideTriggers];
[self hideStartSelect];
[self hideSticks];
break;
case OnScreenControlsLevelSimple:
[self drawTriggers];
[self drawStartSelect];
[self hideButtons];
[self hideBumpers];
[self hideSticks];
break;
case OnScreenControlsLevelFull:
[self drawButtons];
[self drawStartSelect];
[self drawBumpers];
[self drawTriggers];
[self drawSticks];
break;
}
}
- (void) drawButtons {
// create A button
_aButton = [CALayer layer];
_aButton.contents = (id) [UIImage imageNamed:@"AButton"].CGImage;
_aButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_SIZE / 2, BUTTON_CENTER_Y + BUTTON_DIST, BUTTON_SIZE, BUTTON_SIZE);
[_view.layer addSublayer:_aButton];
// create B button
_bButton = [CALayer layer];
_bButton.frame = CGRectMake(BUTTON_CENTER_X + BUTTON_DIST, BUTTON_CENTER_Y - BUTTON_SIZE / 2, BUTTON_SIZE, BUTTON_SIZE);
_bButton.contents = (id) [UIImage imageNamed:@"BButton"].CGImage;
[_view.layer addSublayer:_bButton];
// create X Button
_xButton = [CALayer layer];
_xButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_DIST - BUTTON_SIZE, BUTTON_CENTER_Y - BUTTON_SIZE / 2, BUTTON_SIZE, BUTTON_SIZE);
_xButton.contents = (id) [UIImage imageNamed:@"XButton"].CGImage;
[_view.layer addSublayer:_xButton];
// create Y Button
_yButton = [CALayer layer];
_yButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_SIZE / 2, BUTTON_CENTER_Y - BUTTON_DIST - BUTTON_SIZE, BUTTON_SIZE, BUTTON_SIZE);
_yButton.contents = (id) [UIImage imageNamed:@"YButton"].CGImage;
[_view.layer addSublayer:_yButton];
// create Down button
_downButton = [CALayer layer];
_downButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_SHORT / 2, D_PAD_CENTER_Y + D_PAD_DIST, D_PAD_SHORT, D_PAD_LONG);
_downButton.contents = (id) [UIImage imageNamed:@"DownButton"].CGImage;
[_view.layer addSublayer:_downButton];
// create Right button
_rightButton = [CALayer layer];
_rightButton.frame = CGRectMake(D_PAD_CENTER_X + D_PAD_DIST, D_PAD_CENTER_Y - D_PAD_SHORT / 2, D_PAD_LONG, D_PAD_SHORT);
_rightButton.contents = (id) [UIImage imageNamed:@"RightButton"].CGImage;
[_view.layer addSublayer:_rightButton];
// create Up button
_upButton = [CALayer layer];
_upButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_SHORT / 2, D_PAD_CENTER_Y - D_PAD_DIST - D_PAD_LONG, D_PAD_SHORT, D_PAD_LONG);
_upButton.contents = (id) [UIImage imageNamed:@"UpButton"].CGImage;
[_view.layer addSublayer:_upButton];
// create Left button
_leftButton = [CALayer layer];
_leftButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_DIST - D_PAD_LONG, D_PAD_CENTER_Y - D_PAD_SHORT / 2, D_PAD_LONG, D_PAD_SHORT);
_leftButton.contents = (id) [UIImage imageNamed:@"LeftButton"].CGImage;
[_view.layer addSublayer:_leftButton];
}
- (void) drawStartSelect {
// create Start button
_startButton = [CALayer layer];
_startButton.frame = CGRectMake(START_X - START_WIDTH / 2, START_Y - START_HEIGHT / 2, START_WIDTH, START_HEIGHT);
_startButton.contents = (id) [UIImage imageNamed:@"StartButton"].CGImage;
[_view.layer addSublayer:_startButton];
// create Select button
_selectButton = [CALayer layer];
_selectButton.frame = CGRectMake(SELECT_X - SELECT_WIDTH / 2, SELECT_Y - SELECT_HEIGHT / 2, SELECT_WIDTH, SELECT_HEIGHT);
_selectButton.contents = (id) [UIImage imageNamed:@"SelectButton"].CGImage;
[_view.layer addSublayer:_selectButton];
}
- (void) drawBumpers {
// create L1 button
_l1Button = [CALayer layer];
_l1Button.frame = CGRectMake(L1_X - BUMPER_SIZE / 2, L1_Y - BUMPER_SIZE / 2, BUMPER_SIZE, BUMPER_SIZE);
_l1Button.contents = (id) [UIImage imageNamed:@"L1"].CGImage;
[_view.layer addSublayer:_l1Button];
// create L2 button
_l2Button = [CALayer layer];
_l2Button.frame = CGRectMake(L2_X - TRIGGER_SIZE / 2, L2_Y - TRIGGER_SIZE / 2, TRIGGER_SIZE, TRIGGER_SIZE);
_l2Button.contents = (id) [UIImage imageNamed:@"L2"].CGImage;
[_view.layer addSublayer:_l2Button];
// create R1 button
_r1Button = [CALayer layer];
_r1Button.frame = CGRectMake(R1_X - BUMPER_SIZE / 2, R1_Y - BUMPER_SIZE / 2, BUMPER_SIZE, BUMPER_SIZE);
_r1Button.contents = (id) [UIImage imageNamed:@"R1"].CGImage;
[_view.layer addSublayer:_r1Button];
}
- (void) drawTriggers {
// create L2 button
_l2Button.frame = CGRectMake(L2_X - TRIGGER_SIZE / 2, L2_Y - TRIGGER_SIZE / 2, TRIGGER_SIZE, TRIGGER_SIZE);
_l2Button.contents = (id) [UIImage imageNamed:@"L2"].CGImage;
[_view.layer addSublayer:_l2Button];
// create R2 button
_r2Button = [CALayer layer];
_r2Button.frame = CGRectMake(R2_X - TRIGGER_SIZE / 2, R2_Y - TRIGGER_SIZE / 2, TRIGGER_SIZE, TRIGGER_SIZE);
_r2Button.contents = (id) [UIImage imageNamed:@"R2"].CGImage;
[_view.layer addSublayer:_r2Button];
@@ -205,28 +245,59 @@ static float L2_Y;
- (void) drawSticks {
// create left analog stick
CALayer* leftStickBackground = [CALayer layer];
leftStickBackground.frame = CGRectMake(LS_CENTER_X - STICK_OUTER_SIZE / 2, LS_CENTER_Y - STICK_OUTER_SIZE / 2, STICK_OUTER_SIZE, STICK_OUTER_SIZE);
leftStickBackground.contents = (id) [UIImage imageNamed:@"StickOuter"].CGImage;
[_view.layer addSublayer:leftStickBackground];
_leftStickBackground.frame = CGRectMake(LS_CENTER_X - STICK_OUTER_SIZE / 2, LS_CENTER_Y - STICK_OUTER_SIZE / 2, STICK_OUTER_SIZE, STICK_OUTER_SIZE);
_leftStickBackground.contents = (id) [UIImage imageNamed:@"StickOuter"].CGImage;
[_view.layer addSublayer:_leftStickBackground];
_leftStick = [CALayer layer];
_leftStick.frame = CGRectMake(LS_CENTER_X - STICK_INNER_SIZE / 2, LS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
_leftStick.contents = (id) [UIImage imageNamed:@"StickInner"].CGImage;
[_view.layer addSublayer:_leftStick];
// create right analog stick
CALayer* rightStickBackground = [CALayer layer];
rightStickBackground.frame = CGRectMake(RS_CENTER_X - STICK_OUTER_SIZE / 2, RS_CENTER_Y - STICK_OUTER_SIZE / 2, STICK_OUTER_SIZE, STICK_OUTER_SIZE);
rightStickBackground.contents = (id) [UIImage imageNamed:@"StickOuter"].CGImage;
[_view.layer addSublayer:rightStickBackground];
_rightStickBackground.frame = CGRectMake(RS_CENTER_X - STICK_OUTER_SIZE / 2, RS_CENTER_Y - STICK_OUTER_SIZE / 2, STICK_OUTER_SIZE, STICK_OUTER_SIZE);
_rightStickBackground.contents = (id) [UIImage imageNamed:@"StickOuter"].CGImage;
[_view.layer addSublayer:_rightStickBackground];
_rightStick = [CALayer layer];
_rightStick.frame = CGRectMake(RS_CENTER_X - STICK_INNER_SIZE / 2, RS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
_rightStick.contents = (id) [UIImage imageNamed:@"StickInner"].CGImage;
[_view.layer addSublayer:_rightStick];
}
- (void) hideButtons {
[_aButton removeFromSuperlayer];
[_bButton removeFromSuperlayer];
[_xButton removeFromSuperlayer];
[_yButton removeFromSuperlayer];
[_upButton removeFromSuperlayer];
[_downButton removeFromSuperlayer];
[_leftButton removeFromSuperlayer];
[_rightButton removeFromSuperlayer];
}
- (void) hideStartSelect {
[_startButton removeFromSuperlayer];
[_selectButton removeFromSuperlayer];
}
- (void) hideBumpers {
[_l1Button removeFromSuperlayer];
[_r1Button removeFromSuperlayer];
}
- (void) hideTriggers {
[_l2Button removeFromSuperlayer];
[_r2Button removeFromSuperlayer];
}
- (void) hideSticks {
[_leftStickBackground removeFromSuperlayer];
[_rightStickBackground removeFromSuperlayer];
[_leftStick removeFromSuperlayer];
[_rightStick removeFromSuperlayer];
}
- (void) handleTouchMovedEvent:(UIEvent*)event {
float rsMaxX = RS_CENTER_X + STICK_OUTER_SIZE / 2 - STICK_INNER_SIZE / 2;
float rsMaxY = RS_CENTER_Y + STICK_OUTER_SIZE / 2 - STICK_INNER_SIZE / 2;
@@ -241,7 +312,7 @@ static float L2_Y;
CGPoint touchLocation = [touch locationInView:_view];
float xLoc = touchLocation.x - STICK_INNER_SIZE / 2;
float yLoc = touchLocation.y - STICK_INNER_SIZE / 2;
if (touch == lsTouch) {
if (touch == _lsTouch) {
if (xLoc > lsMaxX) xLoc = lsMaxX;
if (xLoc < lsMinX) xLoc = lsMinX;
if (yLoc > lsMaxY) yLoc = lsMaxY;
@@ -251,8 +322,8 @@ static float L2_Y;
leftStickX = 0x7FFE * (xLoc - LS_CENTER_X) / (lsMaxX - LS_CENTER_X);
leftStickY = 0x7FFE * (yLoc - LS_CENTER_Y) / (lsMaxY - LS_CENTER_Y);
} else if (touch == rsTouch) {
} else if (touch == _rsTouch) {
if (xLoc > rsMaxX) xLoc = rsMaxX;
if (xLoc < rsMinX) xLoc = rsMinX;
if (yLoc > rsMaxY) yLoc = rsMaxY;
@@ -301,9 +372,9 @@ static float L2_Y;
} else if ([_r2Button.presentationLayer hitTest:touchLocation]) {
rightTrigger = 1 * 0xFF;
} else if ([_leftStick.presentationLayer hitTest:touchLocation]) {
lsTouch = touch;
_lsTouch = touch;
} else if ([_rightStick.presentationLayer hitTest:touchLocation]) {
rsTouch = touch;
_rsTouch = touch;
}
}
LiSendControllerEvent(buttonFlags, leftTrigger, rightTrigger,
@@ -344,9 +415,9 @@ static float L2_Y;
} else if ([_r2Button.presentationLayer hitTest:touchLocation]) {
rightTrigger = 0 * 0xFF;
}
if (touch == lsTouch) {
if (touch == _lsTouch) {
_leftStick.frame = CGRectMake(LS_CENTER_X - STICK_INNER_SIZE / 2, LS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
} else if (touch == rsTouch) {
} else if (touch == _rsTouch) {
_rightStick.frame = CGRectMake(RS_CENTER_X - STICK_INNER_SIZE / 2, RS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
}
}