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Improve smooth scrolling precision
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855f48b455
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@ -704,20 +704,21 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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}
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CGPoint currentScrollTranslation = [gesture translationInView:self];
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const short translationMultiplier = 120 * 20; // WHEEL_DELTA * 20
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{
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short translationDeltaY = ((currentScrollTranslation.y - lastScrollTranslation.y) / self.bounds.size.height) * 120; // WHEEL_DELTA
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short translationDeltaY = ((currentScrollTranslation.y - lastScrollTranslation.y) / self.bounds.size.height) * translationMultiplier;
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if (translationDeltaY != 0) {
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LiSendHighResScrollEvent(translationDeltaY * 20);
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LiSendHighResScrollEvent(translationDeltaY);
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lastScrollTranslation = currentScrollTranslation;
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}
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}
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{
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short translationDeltaX = ((currentScrollTranslation.x - lastScrollTranslation.x) / self.bounds.size.width) * 120; // WHEEL_DELTA
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short translationDeltaX = ((currentScrollTranslation.x - lastScrollTranslation.x) / self.bounds.size.width) * translationMultiplier;
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if (translationDeltaX != 0) {
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// Direction is reversed from vertical scrolling
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LiSendHighResHScrollEvent(-translationDeltaX * 20);
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LiSendHighResHScrollEvent(-translationDeltaX);
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lastScrollTranslation = currentScrollTranslation;
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}
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}
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