mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-22 00:10:18 +00:00
Add Frame Pacing feature
This commit is contained in:
@@ -22,6 +22,7 @@
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multiController:(BOOL)multiController
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audioOnPC:(BOOL)audioOnPC
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useHevc:(BOOL)useHevc
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useFramePacing:(BOOL)useFramePacing
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enableHdr:(BOOL)enableHdr
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btMouseSupport:(BOOL)btMouseSupport
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absoluteTouchMode:(BOOL)absoluteTouchMode
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@@ -61,6 +61,7 @@
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multiController:(BOOL)multiController
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audioOnPC:(BOOL)audioOnPC
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useHevc:(BOOL)useHevc
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useFramePacing:(BOOL)useFramePacing
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enableHdr:(BOOL)enableHdr
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btMouseSupport:(BOOL)btMouseSupport
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absoluteTouchMode:(BOOL)absoluteTouchMode
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@@ -77,6 +78,7 @@
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settingsToSave.multiController = multiController;
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settingsToSave.playAudioOnPC = audioOnPC;
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settingsToSave.useHevc = useHevc;
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settingsToSave.useFramePacing = useFramePacing;
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settingsToSave.enableHdr = enableHdr;
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settingsToSave.btMouseSupport = btMouseSupport;
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settingsToSave.absoluteTouchMode = absoluteTouchMode;
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@@ -19,6 +19,7 @@
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@property (nonatomic, retain) NSNumber * onscreenControls;
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@property (nonatomic, retain) NSString * uniqueId;
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@property (nonatomic) BOOL useHevc;
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@property (nonatomic) BOOL useFramePacing;
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@property (nonatomic) BOOL multiController;
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@property (nonatomic) BOOL playAudioOnPC;
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@property (nonatomic) BOOL optimizeGames;
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@@ -35,6 +35,7 @@
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self.framerate = [NSNumber numberWithInteger:[[NSUserDefaults standardUserDefaults] integerForKey:@"framerate"]];
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assert([self.framerate intValue] != 0);
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self.useHevc = [[NSUserDefaults standardUserDefaults] boolForKey:@"useHevc"];
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self.useFramePacing = [[NSUserDefaults standardUserDefaults] boolForKey:@"useFramePacing"];
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self.playAudioOnPC = [[NSUserDefaults standardUserDefaults] boolForKey:@"audioOnPC"];
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self.enableHdr = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableHdr"];
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self.optimizeGames = [[NSUserDefaults standardUserDefaults] boolForKey:@"optimizeGames"];
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@@ -66,6 +67,7 @@
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self.height = settings.height;
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self.width = settings.width;
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self.useHevc = settings.useHevc;
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self.useFramePacing = settings.useFramePacing;
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self.playAudioOnPC = settings.playAudioOnPC;
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self.enableHdr = settings.enableHdr;
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self.optimizeGames = settings.optimizeGames;
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@@ -3,6 +3,6 @@
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<plist version="1.0">
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<dict>
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<key>_XCCurrentVersionName</key>
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<string>Moonlight v1.6.xcdatamodel</string>
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<string>Moonlight v1.7.xcdatamodel</string>
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</dict>
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</plist>
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@@ -0,0 +1,45 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<model type="com.apple.IDECoreDataModeler.DataModel" documentVersion="1.0" lastSavedToolsVersion="19574" systemVersion="20G224" minimumToolsVersion="Xcode 7.3" sourceLanguage="Objective-C" userDefinedModelVersionIdentifier="">
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<entity name="App" representedClassName="App" syncable="YES" codeGenerationType="class">
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<attribute name="hdrSupported" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="hidden" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="id" attributeType="String" syncable="YES"/>
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<attribute name="name" attributeType="String" syncable="YES"/>
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<relationship name="host" maxCount="1" deletionRule="Nullify" destinationEntity="Host" inverseName="appList" inverseEntity="Host" syncable="YES"/>
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</entity>
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<entity name="Host" representedClassName="Host" syncable="YES" codeGenerationType="class">
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<attribute name="address" optional="YES" attributeType="String" syncable="YES"/>
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<attribute name="externalAddress" optional="YES" attributeType="String" syncable="YES"/>
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<attribute name="ipv6Address" optional="YES" attributeType="String" syncable="YES"/>
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<attribute name="localAddress" optional="YES" attributeType="String" syncable="YES"/>
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<attribute name="mac" optional="YES" attributeType="String" syncable="YES"/>
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<attribute name="name" attributeType="String" syncable="YES"/>
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<attribute name="pairState" optional="YES" attributeType="Integer 32" defaultValueString="0" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="serverCert" optional="YES" attributeType="Binary" syncable="YES"/>
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<attribute name="serverCodecModeSupport" attributeType="Integer 32" defaultValueString="0" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="uuid" optional="YES" attributeType="String" syncable="YES"/>
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<relationship name="appList" optional="YES" toMany="YES" deletionRule="Cascade" destinationEntity="App" inverseName="host" inverseEntity="App" syncable="YES"/>
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</entity>
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<entity name="Settings" representedClassName="Settings" syncable="YES" codeGenerationType="class">
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<attribute name="absoluteTouchMode" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="bitrate" attributeType="Integer 32" defaultValueString="10000" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="btMouseSupport" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="enableHdr" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="framerate" attributeType="Integer 32" defaultValueString="60" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="height" attributeType="Integer 32" defaultValueString="720" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="multiController" attributeType="Boolean" defaultValueString="YES" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="onscreenControls" attributeType="Integer 32" defaultValueString="1" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="optimizeGames" attributeType="Boolean" defaultValueString="YES" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="playAudioOnPC" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="statsOverlay" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="uniqueId" attributeType="String" syncable="YES"/>
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<attribute name="useFramePacing" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="useHevc" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
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<attribute name="width" attributeType="Integer 32" defaultValueString="1280" usesScalarValueType="NO" syncable="YES"/>
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</entity>
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<elements>
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<element name="App" positionX="0" positionY="54" width="128" height="118"/>
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<element name="Host" positionX="0" positionY="0" width="128" height="210"/>
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<element name="Settings" positionX="0" positionY="0" width="128" height="254"/>
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</elements>
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</model>
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@@ -437,7 +437,6 @@ void ClConnectionStatusUpdate(int status)
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CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC |
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#endif
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CAPABILITY_PULL_RENDERER;
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LiInitializeAudioCallbacks(&_arCallbacks);
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_arCallbacks.init = ArInit;
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_arCallbacks.cleanup = ArCleanup;
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@@ -27,6 +27,7 @@
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@property BOOL enableHdr;
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@property BOOL multiController;
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@property BOOL allowHevc;
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@property BOOL useFramePacing;
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@property NSData* serverCert;
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@end
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@@ -100,7 +100,7 @@
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// Initializing the renderer must be done on the main thread
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dispatch_async(dispatch_get_main_queue(), ^{
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VideoDecoderRenderer* renderer = [[VideoDecoderRenderer alloc] initWithView:self->_renderView callbacks:self->_callbacks];
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VideoDecoderRenderer* renderer = [[VideoDecoderRenderer alloc] initWithView:self->_renderView callbacks:self->_callbacks useFramePacing:self->_config.useFramePacing];
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self->_connection = [[Connection alloc] initWithConfig:self->_config renderer:renderer connectionCallbacks:self->_callbacks];
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NSOperationQueue* opQueue = [[NSOperationQueue alloc] init];
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[opQueue addOperation:self->_connection];
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@@ -12,7 +12,7 @@
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@interface VideoDecoderRenderer : NSObject
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- (id)initWithView:(UIView*)view callbacks:(id<ConnectionCallbacks>)callbacks;
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- (id)initWithView:(UIView*)view callbacks:(id<ConnectionCallbacks>)callbacks useFramePacing:(BOOL)useFramePacing;
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- (void)setupWithVideoFormat:(int)videoFormat frameRate:(int)frameRate;
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- (void)start;
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@@ -24,6 +24,7 @@
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CMVideoFormatDescriptionRef formatDesc;
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CADisplayLink* _displayLink;
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BOOL framePacing;
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}
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- (void)reinitializeDisplayLayer
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@@ -63,12 +64,13 @@
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}
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}
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- (id)initWithView:(StreamView*)view callbacks:(id<ConnectionCallbacks>)callbacks
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- (id)initWithView:(StreamView*)view callbacks:(id<ConnectionCallbacks>)callbacks useFramePacing:(BOOL)useFramePacing
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{
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self = [super init];
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_view = view;
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_callbacks = callbacks;
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framePacing = useFramePacing;
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[self reinitializeDisplayLayer];
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@@ -90,12 +92,6 @@
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[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
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}
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- (void)stop
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{
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[_displayLink invalidate];
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}
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// TODO: Refactor this
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int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
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- (void)displayLinkCallback:(CADisplayLink *)sender
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@@ -105,9 +101,22 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
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while (LiPollNextVideoFrame(&handle, &du)) {
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LiCompleteVideoFrame(handle, DrSubmitDecodeUnit(du));
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if (framePacing){
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// Always keep one pending frame smooth out gaps due to
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// network jitter at the cost of 1 frame of latency
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if (LiGetPendingVideoFrames() == 1) {
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break;
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}
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}
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}
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}
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- (void)stop
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{
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[_displayLink invalidate];
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}
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#define FRAME_START_PREFIX_SIZE 4
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#define NALU_START_PREFIX_SIZE 3
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#define NAL_LENGTH_PREFIX_SIZE 4
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@@ -350,14 +359,14 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
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CFDictionarySetValue(dict, kCMSampleAttachmentKey_NotSync, kCFBooleanFalse);
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CFDictionarySetValue(dict, kCMSampleAttachmentKey_DependsOnOthers, kCFBooleanFalse);
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}
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// Enqueue the next frame
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[self->displayLayer enqueueSampleBuffer:sampleBuffer];
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if (frameType == FRAME_TYPE_IDR) {
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// Ensure the layer is visible now
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self->displayLayer.hidden = NO;
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// Tell our parent VC to hide the progress indicator
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[self->_callbacks videoContentShown];
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}
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@@ -365,7 +374,7 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
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// Dereference the buffers
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CFRelease(blockBuffer);
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CFRelease(sampleBuffer);
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return DR_OK;
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}
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@@ -626,6 +626,7 @@ static NSMutableSet* hostList;
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_streamConfig.optimizeGameSettings = streamSettings.optimizeGames;
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_streamConfig.playAudioOnPC = streamSettings.playAudioOnPC;
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_streamConfig.allowHevc = streamSettings.useHevc;
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_streamConfig.useFramePacing = streamSettings.useFramePacing;
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// multiController must be set before calling getConnectedGamepadMask
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_streamConfig.multiController = streamSettings.multiController;
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@@ -650,7 +651,7 @@ static NSMutableSet* hostList;
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//
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// It should also be a user preference, since some games may require higher peak
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// brightness than the iOS device can support to look correct in HDR mode.
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if (@available(iOS 11.3, *)) {
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if (@available(iOS 11.3, tvOS 11.2, *)) {
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_streamConfig.enableHdr =
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app.hdrSupported && // App supported
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(app.host.serverCodecModeSupport & 0x200) != 0 && // HEVC Main10 encoding on host PC GPU
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@@ -20,6 +20,7 @@
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@property (strong, nonatomic) IBOutlet UISegmentedControl *multiControllerSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *audioOnPCSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *hevcSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *framePacingSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *btMouseSelector;
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@property (strong, nonatomic) IBOutlet UISegmentedControl *statsOverlaySelector;
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@property (strong, nonatomic) IBOutlet UIScrollView *scrollView;
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@@ -198,6 +198,7 @@ static const int bitrateTable[] = {
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[self.statsOverlaySelector setSelectedSegmentIndex:currentSettings.statsOverlay ? 1 : 0];
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[self.btMouseSelector setSelectedSegmentIndex:currentSettings.btMouseSupport ? 1 : 0];
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[self.optimizeSettingsSelector setSelectedSegmentIndex:currentSettings.optimizeGames ? 1 : 0];
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[self.framePacingSelector setSelectedSegmentIndex:currentSettings.useFramePacing ? 1 : 0];
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[self.multiControllerSelector setSelectedSegmentIndex:currentSettings.multiController ? 1 : 0];
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[self.audioOnPCSelector setSelectedSegmentIndex:currentSettings.playAudioOnPC ? 1 : 0];
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NSInteger onscreenControls = [currentSettings.onscreenControls integerValue];
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@@ -303,6 +304,7 @@ static const int bitrateTable[] = {
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BOOL audioOnPC = [self.audioOnPCSelector selectedSegmentIndex] == 1;
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BOOL useHevc = [self.hevcSelector selectedSegmentIndex] == 1;
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BOOL btMouseSupport = [self.btMouseSelector selectedSegmentIndex] == 1;
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BOOL useFramePacing = [self.framePacingSelector selectedSegmentIndex] == 1;
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BOOL absoluteTouchMode = [self.touchModeSelector selectedSegmentIndex] == 1;
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BOOL statsOverlay = [self.statsOverlaySelector selectedSegmentIndex] == 1;
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[dataMan saveSettingsWithBitrate:_bitrate
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@@ -314,6 +316,7 @@ static const int bitrateTable[] = {
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multiController:multiController
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audioOnPC:audioOnPC
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useHevc:useHevc
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useFramePacing:useFramePacing
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enableHdr:NO
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btMouseSupport:btMouseSupport
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absoluteTouchMode:absoluteTouchMode
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