mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-06-17 06:01:13 +00:00
Adding keyboard support
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@@ -11,12 +11,14 @@
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#import "OnScreenControls.h"
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#import "DataManager.h"
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#import "ControllerSupport.h"
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#import "KeyboardSupport.h"
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@implementation StreamView {
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CGPoint touchLocation, originalLocation;
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BOOL touchMoved;
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OnScreenControls* onScreenControls;
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BOOL isInputingText;
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BOOL isDragging;
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NSTimer* dragTimer;
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@@ -129,9 +131,22 @@
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if (isDragging) {
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isDragging = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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}
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else if (!touchMoved) {
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if ([[event allTouches] count] == 2) {
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} else if (!touchMoved) {
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if ([[event allTouches] count] == 3) {
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if (isInputingText) {
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Log(LOG_D, @"Closing the keyboard");
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[_keyInputField resignFirstResponder];
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isInputingText = false;
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} else {
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Log(LOG_D, @"Opening the keyboard");
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// Prepare the textbox used to capture keyboard events.
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_keyInputField.delegate = self;
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_keyInputField.text = @"0";
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[_keyInputField becomeFirstResponder];
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[_keyInputField addTarget:self action:@selector(onKeyboardPressed:) forControlEvents:UIControlEventEditingChanged];
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isInputingText = true;
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}
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} else if ([[event allTouches] count] == 2) {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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Log(LOG_D, @"Sending right mouse button press");
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@@ -142,7 +157,7 @@
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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});
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} else {
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} else if ([[event allTouches] count] == 1) {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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if (!self->isDragging){
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Log(LOG_D, @"Sending left mouse button press");
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@@ -177,5 +192,45 @@
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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}
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- (BOOL)textFieldShouldReturn:(UITextField *)textField {
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// This method is called when the "Return" key is pressed.
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LiSendKeyboardEvent(0x0d, KEY_ACTION_DOWN, 0);
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usleep(50 * 1000);
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LiSendKeyboardEvent(0x0d, KEY_ACTION_UP, 0);
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return NO;
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}
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- (void)onKeyboardPressed:(UITextField *)textField {
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NSString* inputText = textField.text;
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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// If the text became empty, we know the user pressed the backspace key.
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if ([inputText isEqual:@""]) {
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LiSendKeyboardEvent(0x08, KEY_ACTION_DOWN, 0);
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usleep(50 * 1000);
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LiSendKeyboardEvent(0x08, KEY_ACTION_UP, 0);
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} else {
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struct KeyEvent event = [KeyboardSupport translateKeyEvent:[inputText characterAtIndex:1]];
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if (event.keycode == 0) {
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// If we don't know the code, don't send anything.
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Log(LOG_W, @"Unknown key code: [%c]", [inputText characterAtIndex:1]);
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return;
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}
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// When we want to send a modified key (like uppercase letters) we need to send the
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// modifier ("shift") seperately from the key itself.
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if (event.modifier != 0) {
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LiSendKeyboardEvent(event.modifierKeycode, KEY_ACTION_DOWN, event.modifier);
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usleep(50 * 1000);
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}
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LiSendKeyboardEvent(event.keycode, KEY_ACTION_DOWN, event.modifier);
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usleep(50 * 1000);
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LiSendKeyboardEvent(event.keycode, KEY_ACTION_UP, event.modifier);
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if (event.modifier != 0) {
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LiSendKeyboardEvent(event.modifierKeycode, KEY_ACTION_UP, event.modifier);
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}
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}
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});
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textField.text = @"0";
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}
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@end
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