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https://github.com/moonlight-stream/moonlight-ios.git
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Complete refactor of project.
- now runs universally on iPhone, iPad, and simulator - all paths should now be relative
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46
Limelight/Video/VideoDecoder.h
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46
Limelight/Video/VideoDecoder.h
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//
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// VideoDecoder.h
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// Limelight-iOS
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//
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// Created by Diego Waxemberg on 1/18/14.
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// Copyright (c) 2014 Diego Waxemberg. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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// Disables the deblocking filter at the cost of image quality
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#define DISABLE_LOOP_FILTER 0x1
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// Uses the low latency decode flag (disables multithreading)
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#define LOW_LATENCY_DECODE 0x2
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// Threads process each slice, rather than each frame
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#define SLICE_THREADING 0x4
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// Uses nonstandard speedup tricks
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#define FAST_DECODE 0x8
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// Uses bilinear filtering instead of bicubic
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#define BILINEAR_FILTERING 0x10
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// Uses a faster bilinear filtering with lower image quality
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#define FAST_BILINEAR_FILTERING 0x20
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// Disables color conversion (output is NV21)
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#define NO_COLOR_CONVERSION 0x40
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// Native color format: RGB0
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#define NATIVE_COLOR_RGB0 0x80
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// Native color format: 0RGB
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#define NATIVE_COLOR_0RGB 0x100
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// Native color format: ARGB
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#define NATIVE_COLOR_ARGB 0x200
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// Native color format: RGBA
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#define NATIVE_COLOR_RGBA 0x400
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@interface VideoDecoder : NSObject
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int nv_avc_init(int width, int height, int perf_lvl, int thread_count);
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void nv_avc_destroy(void);
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int nv_avc_get_raw_frame(char* buffer, int size);
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int nv_avc_get_rgb_frame(char* buffer, int size);
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int nv_avc_get_rgb_frame_int(int* buffer, int size);
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int nv_avc_redraw(void);
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int nv_avc_get_input_padding_size(void);
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int nv_avc_decode(unsigned char* indata, int inlen);
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@end
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