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Added scrolling and right click
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@@ -19,36 +19,64 @@
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touchLocation = [touch locationInView:self];
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touchMoved = false;
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printf("Touch down\n");
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NSLog(@"Touch down");
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint currentLocation = [touch locationInView:self];
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if (touchLocation.x != currentLocation.x ||
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touchLocation.y != currentLocation.y)
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{
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LiSendMouseMoveEvent(currentLocation.x - touchLocation.x,
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currentLocation.y - touchLocation.y );
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if ([[event allTouches] count] == 1) {
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint currentLocation = [touch locationInView:self];
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if (touchLocation.x != currentLocation.x ||
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touchLocation.y != currentLocation.y)
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{
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LiSendMouseMoveEvent(currentLocation.x - touchLocation.x,
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currentLocation.y - touchLocation.y );
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touchMoved = true;
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touchLocation = currentLocation;
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}
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} else if ([[event allTouches] count] == 2) {
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CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:self];
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CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:self];
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CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
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if (touchLocation.y != avgLocation.y) {
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LiSendScrollEvent(avgLocation.y - touchLocation.y);
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}
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touchMoved = true;
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touchLocation = currentLocation;
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touchLocation = avgLocation;
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}
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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printf("Touch up\n");
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NSLog(@"Touch up");
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if (!touchMoved) {
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printf("Sending left mouse button press\n");
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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if ([[event allTouches] count] == 2) {
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NSLog(@"Sending right mouse button press");
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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} else {
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NSLog(@"Sending left mouse button press");
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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// Wait 100 ms to simulate a real button press
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usleep(100 * 1000);
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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}
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}
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}
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